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Posts by djuD

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Making a trailer be like...
#screenshotsaturday

3 weeks ago 4 0 0 0
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In extremis #screenshotsaturday, and I could use some help on that one: I spent the whole day improving how the physics-based destruction feels, as it's a core component of my game, but now I can't even tell which wind-down animation looks best 👀
#indiedev #gamedev

1 month ago 12 2 2 0

This looks fantastic! What's the engine you used?

1 month ago 1 0 0 0
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My 2 favorite destruction shots from my game so far
#screenshotsaturday #Indiedev #gamedev

1 month ago 12 2 1 0
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So it seems everyone on #TeaseYaGame is going with the landscape format... So here's the updated edit! Be kind, I'm new to this ^^'

1 month ago 0 0 0 0

Neat, when quantity IS quality :p

1 month ago 1 0 0 0

I LOVE the art style! What's your process? Do you start on paper, or did you manage to recreate that effect with a post-process of some sort?

1 month ago 1 0 1 0

Looks great! Funnily as I was looking at your screenshots I got an idea for a sequel to mine: After breaking everything, you have to clean your mess ^^'

1 month ago 1 0 1 0
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Thanks for putting this together!

bsky.app/profile/desi...

1 month ago 0 0 0 0
Design Abstract

Actually let me put the link to my newsletter right there for convenience: designabstract.io
Ok, now I can go check out all the other cool projects that are being posted!

1 month ago 0 0 0 0
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First GP showcase of my new game:

“In this incremental game, use your telekinetic abilities to shatter increasingly larger objects. Featuring simple controls and physics-based destruction, balance your biometrics and drugs to progress into the deepest bunker…”

#TeaseYaGame #IndieGame #GameDev

1 month ago 8 2 2 1
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Almost done with a first gameplay showcase of my current project for #teaseyagame. Looking for a destruction beauty shot (yes, you can say that) be like…

#gamedev #indiegame #solodev

1 month ago 3 1 0 0
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Prepping for #teaseyagame I lost focus and ended up with this cute looking setup

1 month ago 0 0 0 0

This one unless there is several other things that change block color

1 month ago 1 0 1 0

The Hook: What do you even sell to them ??

1 month ago 0 0 0 0

A lot sharper, I'm also focusing on PP for my game this week. That's actually so cool to have this one thing that can completly change the look of your game

1 month ago 0 0 0 0

Poor little slime, I would feel such a bully to "bash" it xD

1 month ago 1 0 0 0
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Fact.

1 month ago 2 0 0 0

Very true, so far the only use case that works for me is parsing Unreal Engine doc/code to help me identify the useful functions I could use. It's narrow, and the LLM still hallucinate some time, but it works because at least it is verifiable down the line

1 month ago 0 0 0 0
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The hardest part of gamedev... choosing the right post-process 😱
#ScreenshotSaturday

1 month ago 2 0 0 0
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Bear with me: An incremental game... where you break things with your mind!
#ScreenshotSaturday

1 month ago 1 0 0 0
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Happy Valentine's everyone!
#ScreenshotSaturday

2 months ago 2 0 0 0

👀

2 months ago 1 0 1 0
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So... How's 2026 so far?

#screenshotsaturday

2 months ago 6 0 1 0
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Playing with camera perspective and post process, there are just so many options!

2 months ago 0 0 0 0
Gaze Into The Abyss - Gameplay Trailer
Gaze Into The Abyss - Gameplay Trailer YouTube video by djuD

Latest gameplay trailer from my 3D endless runner project #TeaseYaGame #UE5

www.youtube.com/watch?v=Un3-...

3 months ago 2 0 0 0
Do You Need PCG? A Guide to Level Up Your Workflow | Unreal Fest Orlando 2025
Do You Need PCG? A Guide to Level Up Your Workflow | Unreal Fest Orlando 2025 YouTube video by Unreal Engine

I spoke at Unreal Fest Orlando about my favorite topic: PCG, both the design side and Epic's tech framework for #UE5. It's 40 minutes and pretty dense, but it sparked good conversations and this was so much fun, so definitely reach out if you want to chat about it!
www.youtube.com/watch?v=7dn6...

3 months ago 4 0 0 0

@aarimous.com question that might interest other devs out there: in AGAFABH, I really like that you propose different game modes and bridge the gap between idle game and roguelike. How was it in practice? Did players enjoy both modes? Wasn't it too hard to market on Steam?

3 months ago 1 0 0 0

Ship my first solo game on Steam, this is the year!

3 months ago 1 0 0 0
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My first vignette toying with UE5 Chaos Destruction and PCG, I'm pretty happy about the transition finale!

4 months ago 0 0 0 0