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Posts by Eldritch Byte

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A lot of cleanup and refactoring this week. Now I can do loading screens, which is kinda nice...
#screenshotsaturday #gamedev #indiedev

6 months ago 13 2 0 0
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Realized that I can sample meshes for position AND velocity during animations to create dynamic weapon effects.
#gamedev #indiedev #pixelart

6 months ago 14 3 0 0
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long story short, I made a new lightning skill. long story long, I went on a mathematical adventure to compute a transformation matrix that orients a billboard along a vector while turning it towards the camera... πŸ˜΅β€πŸ’«
#screenshotsaturday #gamedev #indiedev #pixelart

7 months ago 21 3 2 0
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curiosity made me try out 3rd person point of view... it doesn't _not_ work πŸ€”
#screenshotsaturday #gamedev #indiedev #pixelart

7 months ago 13 1 0 0
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Me too, geysir, me too...
#photography #inspirational #nature

9 months ago 3 0 0 0
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first draft of a new enemy with very rough animation πŸ˜…
#screenshotsaturday #gamedev #indiedev #pixelart

9 months ago 34 5 2 0
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there was a bit too mushroom in the dungeon so I invited some fungis to spore up the place πŸ„ 🀑
#screenshotsaturday #gamedev #indiedev #pixelart

9 months ago 71 5 4 0
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Pimped the level generation a bit to generate more varied levels with more details. With some Wave Function Collapse thrown in for good measure πŸ˜…
#screenshotsaturday #gamedev #indiedev #pixelart

9 months ago 32 5 0 0
Puffin Parcel Post – Gameplay Trailer [v0.4.5]
Puffin Parcel Post – Gameplay Trailer [v0.4.5] YouTube video by myke

πŸ€”How do Puffins deliver mail?

πŸ“«See the improved #PuffinParcelPost gameplay trailer!

youtu.be/TQHeD0ziVqM

#IndieGame #GameDev #cozygames #roguelite #Gameplay #Trailer #Puffins #indietech #godot @godotengine.org

10 months ago 18 8 1 0

You better beelieve it!

10 months ago 0 0 0 0
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These are exclusively structural bees

10 months ago 1 0 0 0
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I have been using bees to debug probeedural level generation again. I'm not sorry. No, I won't bee taking questions. 🐝
#gamedev #indiedev #pixelart

10 months ago 43 9 3 0
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got around to tweaking the lighting to be less harsh and show more detail in dark places
#gamedev #indiedev #pixelart

10 months ago 86 7 2 0
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Added grass this week. Once again I should have just installed an OpenGL debugger at the beginning instead of wasting 4 hours trying to get shadows to work with the grass...
#screenshotsaturday #gamedev #indiedev #pixelart #programming

10 months ago 25 3 0 0
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Added two lightning themed attacks this week 🌩️ 🌩️ πŸ’€ 🌩️ 🌩️
#screenshotsaturday #gamedev #indiedev #pixelart

10 months ago 31 5 1 0

To be honest it's to hide that i suck at art πŸ˜‚

10 months ago 0 0 0 0

Thanks! It's 3d with a bunch of custom shaders to get as close to pixelart as possible πŸ˜€

10 months ago 1 0 1 0
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goblins go ⚑bzzzzzzzzz⚑
#gamedev #indiedev #pixelart

10 months ago 22 3 0 0
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lightning goes bzzzzzzzzz
#gamedev #indiedev #pixelart

11 months ago 32 4 1 0
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Projectile modifiers (piercing, forking and chaining) now work together without interfering/replacing each other! I'm sure this will be fine and not cause any balancing issues down the line... πŸ™ˆ
#screenshotsaturday #gamedev #pixelart #indiedev

11 months ago 26 5 0 0
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Mostly play testing, balancing and fixing the game this week. So here are some gameplay snippets of my "party management dungeon crawler or whatever this is 🀷 " game
#screenshotsaturday #gamedev #pixelart #indiedev

11 months ago 17 5 0 0
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I have changed level generation to create more natural looking walls... well at least less ⬜-y
(it's still Saturday somewhere, right?!)
#screenshotsaturday #gamedev #pixelart #indiedev

11 months ago 55 4 1 0
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Completely reworked mana into a exhaustion&recovery system πŸ₯΅ Too many strong spells in a row will force a short recovery break (hero flashes blue). Managing exhaustion using different spells and items will hopefully bring a new dimension to the game. #screenshotsaturday #gamedev #pixelart #indiedev

1 year ago 64 7 1 0
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I've been trying to improve visual clarity of my game a bit and switched the camera to a 45° angle instead of the previous 30°. Not sure yet if I like it but it does give a better overview of what's happening 🀷
#screenshotsaturday #gamedev #pixelart #indiedev

1 year ago 21 5 1 0
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Implemented a ✨fancy✨ menu to change items and set up skills between encounters. It finally paid out to implement a custom UI framework I guess πŸ˜…
#screenshotsaturday #gamedev #pixelart #indiedev

1 year ago 13 5 0 0
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Reworked/fixed lighting & shading this week so the heroes get to take a short break before they once again delve into the dungeon.
#screenshotsaturday #gamedev #pixelart #indiedev

1 year ago 25 4 0 0

It's 3D with a lot of custom rendering to make it look like a 2D pixel-art game πŸ˜„

1 year ago 0 0 1 0
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Lots of tweaking in the rendering pipeline this week. Increased render size to 640x360 and put animations on a global timer to reduce pixelation artifacts. Added halos to lights and increased the influence of light color on the final outcome.
#screenshotsaturday #gamedev #pixelart #indiedev

1 year ago 20 5 1 0
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A lot of cleanup of lazy coding this week, which helped me pump average framerate to around 1000 FPS during gameplay (1% lows around 600 FPS)! 😎
#gamedev #pixelart #indiedev #programming

1 year ago 13 2 0 0
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Have been working on making status effects more distinct and interesting. Our little goblin friend had to suffer quite a bit during the last week 😈 πŸ”₯ 🧊 πŸ§ͺ ☠️
#gamedev #pixelart #indiedev #art

1 year ago 6 1 0 0