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Posts by Sean Flannigan

I love transparent red oxide paint, it mixes soooo well with ultramarine and titanium white to make almost-black and any warm or cool greys

1 day ago 1 0 0 0

But I also prefer working in smaller, hierarchically flatter teams where people work on and can have ownership on what features they are best suited for, and everyone can request or lend support when needed, regardless of seniority

2 weeks ago 0 0 0 0

Also like I have 15 years professional game dev experience but if you put me on (for example) shaders, I'd be essentially a junior in the role. I don't think it's particularly useful terminology!

2 weeks ago 1 0 1 0

I can't, it's so different everywhere. I don't really like the terms. Everyone has a unique skill set and people with more time making games have had more chances to hone and refine them (or branch out), but they don't always map to skills associated w. seniority like leadership or autonomy

2 weeks ago 3 0 1 0

The thing I like most about GameplayTags is their excellent integration into the editor + engine! I agree that there are better possible approaches (Qud is amazing) but GameplayTags are ready to go and can speed up development ๐Ÿ˜

3 weeks ago 1 0 0 0

GameplayTags are so good!

3 weeks ago 3 0 1 0

And that's 3.5 years of testing the -release candidate build-, so it'd have to be branched and locked at the end of development for 3.5 extra years, not just a minimum 3.5 years of dev. Really this statistic just shows how difficult a job game QA is and how good QA people are at finding issues!

3 weeks ago 2 0 0 0
4 weeks ago 1 0 0 0
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A comic strip titled The Amazing World of Tomorrow.
A food delivery robot cooler drives down a sidewalk.
It crashes into a rental scooter. 
It backs up.
It crashes into the rental scooter again. The scooter wobbles.
The scooter falls to the ground as the food delivery robot backs up again.
A driverless taxi crashes into both the scooter and the food delivery robot sending them flying.

A comic strip titled The Amazing World of Tomorrow. A food delivery robot cooler drives down a sidewalk. It crashes into a rental scooter. It backs up. It crashes into the rental scooter again. The scooter wobbles. The scooter falls to the ground as the food delivery robot backs up again. A driverless taxi crashes into both the scooter and the food delivery robot sending them flying.

The Amazing World of Tomorrow

1 month ago 7546 1827 33 41

It's not -game- design, but I thought The Design of Everyday Things was quite good and got me thinking about game design and interfaces in a new way.

1 month ago 3 0 0 0

I always think about balancing sunk cost fallacy with "save it for the sequel", it's often better to make your current game as good as you can with what you've got, it'll be cheaper. Save new ideas for new projects. Your current project's ideas were fresh and new once too!

1 month ago 0 0 0 0
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easy isometric pixel art is still coming... with a ton of new features!

create anything with easymetric soon on @aseprite.org

10 months ago 4867 1223 112 101

I should play Iji again

1 month ago 0 0 0 0

I wrote this comic 2 years ago. I was terrified when I wrote it but had hope it wouldn't come to pass and would be a reminder of how bad things got before we pulled back.

It not only has, it has gotten even worse. This is absolutely terrifying and will destroy lives if passed.

1 month ago 1290 773 3 4

This is exactly how kittens work in real life too

1 month ago 9 0 0 0

Wow. Is this game inspired by that old Sim City interview where the designer said that if it were built to be a realistic representation of a city, it'd be mostly carparks? This looks great!

1 month ago 10 0 0 0
Video
1 month ago 5 0 0 0
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An auto-outline Lua script for Aseprite โ€” Sean Flannigan An auto-outline Lua script for Aseprite that automatically renders an outline on a new layer as you draw.

I wrote an Aseprite plugin script that automatically maintains an outline of what you're drawing

www.seanflannigan.com/blog/aseprit...

1 month ago 4 0 1 1

๐Ÿ”ซ๐Ÿ™‚๐Ÿ”ซ
๐Ÿ”ซ๐ŸŸจ๐Ÿ”ซ

1 month ago 0 0 0 0
Waterworld the quest for dry land dos screenshot

Waterworld the quest for dry land dos screenshot

I played that

2 months ago 1 0 0 0

Nandeck is cool! A bit intimidating at first and kinda fiddly, but heaps nicer than editing card images by hand

2 months ago 1 0 0 0

Everyone's investing in this new software that steals something useful and regurgitates it into something completely useless faster than humans ever could! Time to incorporate it into all our workflows so we don't get left behind.

2 months ago 19 1 1 0

I wrote a blog post about this www.seanflannigan.com/blog/en-plei...

2 months ago 2 0 0 0

Mouse is pony rat

2 months ago 1 0 0 0

That's a really cool purse but is "From the 1900s" meaning like 125 years ago or after I was born?

2 months ago 4 0 0 0
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Working remotely with Kitty was fantastic - I bet this will be a good talk!

2 months ago 8 2 1 0
A plein air setup - a tripod with a light U-Go pochade box with Cobra water-mixable oil paint on the palette, a couple brushes and small palette knife, a metal container for water, a small painting on the box. the scene takes place on a wooden deck facing two blueberry plants with bird nets over them and steps to a bushy garden.

A plein air setup - a tripod with a light U-Go pochade box with Cobra water-mixable oil paint on the palette, a couple brushes and small palette knife, a metal container for water, a small painting on the box. the scene takes place on a wooden deck facing two blueberry plants with bird nets over them and steps to a bushy garden.

Quick plein air kit test on the deck to make sure I've got everything I need before venturing out with it!

2 months ago 4 0 0 1

The best part of accumulating a giant backlog of games from bundles and steam sales has been the wealth of reference material ๐Ÿ˜†

2 months ago 1 0 1 0

The tutorial is for understanding the tools, the post tutorial scenarios are hopefully unique challenges where I can try applying the tools and get the economy working myself. I think all of those games' tutorials did a pretty good job on that front to teach me each game's unique toolset!

2 months ago 0 0 1 0

-to have a functioning economy, so I liked having the tutorial to get me to 'bare minimum functioning economy ' and then let me figure out how to make it work from there. What I really want from a strategy game is to understand the tools thoroughly but to be given new scenarios to figure out myself.

2 months ago 0 0 1 0