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Posts by CRETE game

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From the 23rd to the 29th of March, our next Playtest on Steam.
Warm up your biomechanical weapons.

1 month ago 0 0 0 0
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Biopunk meets cozy.

2 months ago 1 1 0 0
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Biopiercer becoming my fav gun.

3 months ago 1 0 0 0
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Polishing the combat and camera work of my Indie Biopunk Roguelike: CRETE.

3 months ago 2 0 0 0
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More Ancestors exploration by @nayafish.bsky.social

Using mushrooms and mold as an initial reference.

3 months ago 2 1 1 0
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Happy 2026!
Coming back to the office, excited to keep polishing the combat of CRETE.
Here is some camera work, combined with an improved AI that reacts quicker than before.
The goal is to make sure that every fight feels unique, brutal and high-octane... even if I end up using my bow.

3 months ago 2 0 0 0
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Decals in UE5

Using 2D drawings as decals so they look like glowing bas-relief in UE5.

4 months ago 3 1 0 0
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New Playtest!
September 27
Join us for some biopunk Roguelike mayhem!
Request access on Steam
store.steampowered.com/app/2022610/...

7 months ago 3 1 0 0
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Improving the hit delivery of my biopunk Roguelike.

8 months ago 3 0 0 0
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Anastasiia Strutynska (@nayafish) | Cara - Artist Social & Portfolio Platform CRETE. Hephaestus

cara.app/post/8cde4fb...

Meet Hephaestus, the first boss encounter on CRETE

Reminder, CRETE is available now as alpha at www.cretegame.com

10 months ago 3 0 0 0
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Why did I decide to start the development of CRETE years ago?
Exactly to get the coop moments we get today playing it.

11 months ago 1 0 0 0
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The hardest game mode yet has dropped: Tartarus
Available now to all our backers, a true roguelike challenge.

11 months ago 2 0 0 0
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There is always joy in rocket launchers.

11 months ago 1 0 0 0
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All about timing.
Playtest live until wednesday.

1 year ago 1 0 0 0
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CRETE is a cozy game.
Prove me wrong.

1 year ago 3 0 0 0
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New Ultimate on CRETE: Bone Nest.
Remember to check your calcium levels 🦴🦴🦴

1 year ago 2 0 1 0
Art direction X Procedural Generation. New Unreal Engine generation on CRETE.
Art direction X Procedural Generation. New Unreal Engine generation on CRETE. YouTube video by Alvaro Realtime Mayhem

Big update. Introducing the new world generation system.
More organic, more surprising, more intricate, but always, always full of art direction and gameplay driven.
youtu.be/gjaj6m7SZA4?...

1 year ago 3 0 1 0
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Another intense duel on CRETE.
Polishing the combat loop.

1 year ago 2 0 0 0
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I hope this counts as pacifist run? yes or no?

1 year ago 2 0 0 0
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Using carnivorous plants against enemies :)

1 year ago 2 0 0 0
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2 years of Melee / Range balancing be like.

1 year ago 2 0 0 0
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A bit of CRETE combat

1 year ago 2 0 0 0
Clymenes.

Clymenes.

Introducing Clymenes.

One of the most terrifying hunter-type enemies you can find in CRETE.

Concept by @nayafish.bsky.social

1 year ago 1 1 0 0
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Support CRETE on Ko-fi! ❤️. ko-fi.com/cretegame Support CRETE development and play the alpha NOW.

Happy to see our private players community growing.
If you are into Biopunk, coop roguelites or bizarre worlds. Consider any kind of support, from joining us to spreading the word to wihslisting us.
Every little support help our team of 2 to keep CRETE independent.

ko-fi.com/cretegame

1 year ago 2 0 0 0
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Metroidvania, is such an elegant concept that works so well in roguelikes-roguelites: "Utitly gated progression".

1 year ago 2 0 0 0
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1 year ago 0 0 0 0

Things that I loved as a kid:

✔️Dragon Ball Z, Pokemon
✔️Making films/games
✔️Sega Saturn: Tomb Raider, Sega Rally, Duke Nukem
✔️Dreamcast: Sonic Adv, Shenmue, Soul Calibur
✔️PC: Quake 1, 2, 3.
✔️Matrix

Adult:

✔️Gamedev
✔️Filmmaking
✔️Evangelion, Pluto, DanDaDan
✔️Deadlock, Deadcells, Hades
✔️Biopunk
✔️Dogs

1 year ago 9 1 0 0
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Not gonna lie, I woke up seeing new traffic and followers and makes me wonder:

A) Bluesky algorithm is bananas.
B) A good samaritan has mentioned CRETE

Either way, thank you and welcome.

Here, a work-in-progress Gorodont. Creatures we are working on now to expand our Biomes, don't be their food.

1 year ago 4 0 0 0
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Gosh...

1 year ago 2 0 0 0
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Letting people play your game is not only about testing and polishing but also about community growth and trust.
Wishlist growth compared with our public Playtests.
In our Playtest6 we reached 75k Playtest access, 35k wishlist and a peak of 700 players. Thank you!
#cretegame #indiedev

1 year ago 2 0 0 0