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Posts by Josh J Beck

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📣 📣 Attention all Environment Artists! 📣 📣

Sign up’s for our next team challenge are now open!

Head on over to www.beyondextent.com/team-challen... to take part in an epic journey to create one environment together!

1 month ago 15 8 0 1

For folks curious, a chunk of my concepting was for Field Maintenance in Dire Marsh and designing the big harvester vehicles. What @ninehydras.dev and the world art/palette team did is so so rad

1 month ago 528 89 11 1
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cheese renders of my Collier revolver 🧀🗣️ #3d #wip #blender #marmoset #weaponart #zbrush

2 months ago 91 19 2 0
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Old industrial Waterfront

2 months ago 65 12 1 0
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神田 / Kanda

3 months ago 70 12 2 0
A Substance Painter screenshot of a detailed, fairly accurate 3D model of the central portion of an AT-ST from Star Wars, complete with realistic weathering.

A Substance Painter screenshot of a detailed, fairly accurate 3D model of the central portion of an AT-ST from Star Wars, complete with realistic weathering.

The same model with the same weathering except it also has the 'jazz solo cup' pattern painted in jagged streaks along the sides and front of the cockpit.

The same model with the same weathering except it also has the 'jazz solo cup' pattern painted in jagged streaks along the sides and front of the cockpit.

Haven't been posting as much personal art because I am focusing on some NDA work, but just a reminder that as an artist you can make anything you want

2 months ago 131 28 5 1
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Some messing around with plasticity and the marmoset bevel shader.

2 months ago 15 3 4 0

Done. This was not easy, took a few tries. There are a few mistakes but for the purpose of learning I'm happy with how it turned out. Also exported it into ZBrush for testing (2nd image)

[ #3dmodeling #plasticity ]

2 months ago 25 8 1 0
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www.artstation.com/artwork/oJkvEw Here's another weapon from the hd2 project!

2 months ago 35 10 1 0
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人形町 / Ningyocho

2 months ago 58 12 1 0
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This feels like the texturing version of spinning around my model.

Playing with carve groups in @marmoset3d.bsky.social to get grey metalness values through intermediate oxidation.

2 months ago 92 14 4 1

Saw this on Artstation too! Amazing work as always.

2 months ago 3 0 0 0
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Final Fantasy 7 Midgar Shops I remade for fun

belgianbooleancg.com/projects/8lY...

2 months ago 705 175 5 0

From this point forward, as part of managing priorities & focus, I'll be stopping the dailies here (at nearly 4 years!!!)

Was a fun way to build confidence in modeling, get comfortable with new tools like Plasticity or Marmoset's texturing, etc. and perhaps I'll do something similar in the future.

2 months ago 15 2 0 0
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1411

2 months ago 4 0 0 1

more people have followed me ao I just wanted to let them know about this list, and also if you’re a 3d/vfx artist just lmk and you’ll be added!

2 months ago 10 4 1 0
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Heya friends!! I’m back with some more progress on the revolver. Slowly but surely 🫶🏻😊
#b3d #3d #blender #zbrush

2 months ago 55 16 1 0
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Another Plasticity learning exercise

[ #plasticity #3d #3dmodeling #hardsurface ]

2 months ago 36 8 0 0
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2 months ago 2 0 0 0
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1409

2 months ago 2 0 0 0
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1408

2 months ago 5 0 0 0
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Plasticity exercises continue 🙂

[ #plasticity #3d #3dmodeling #hardsurface ]

2 months ago 14 1 0 0
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In terms of amount of work/time needed compared against the result, pure subdiv can't compete with the bevel shader workflow. Not to mention the time it takes for edits.

Top is subdiv w/ sharp creasing + bevel shader and bottom is subdiv.

The top could be used as the low poly with fewer changes

2 months ago 33 2 3 0
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2 months ago 3 0 0 0
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A wip of a sci-fi building generator I've been playing with #houdini

2 months ago 62 18 0 0
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1406

2 months ago 7 1 0 0
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Finished the high-poly for the DC-15S. Onto unwrapping!

#wip #3d #b3d #3dart #starwars

2 months ago 19 5 0 0
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1404

2 months ago 7 0 0 0