Legend, thanks Cate!
Posts by Bella Shaw
#Archaeology friends! I'm working on exciting new creative project- do you have any photos of a dig site you'd be happy for me to use as reference images? If so, DM me. Many arty-archy thanks in advance.
Right now there are only 10 days left to back Cultivaria on Kickstarter. We're so hoping to bring this archaeology board game to life, so head on over to back the game and grab some merch. Let's bring archaeology to the table together!
#archaeogaming
www.kickstarter.com/projects/cul...
If this excites you, you can back Cultivaria on Kickstarter now. When you pledge on Kickstarter you don't pay upfront- the money only comes out if we reach our funding goal. Likewise, the game will only be printed and distributed if that goal is met.
Ceremony: A complex ritual and cultural system is key to the lives of many past communities. In Cultivaria you can perform ceremonies to gain you extra points.
Climate: The earth's global climate has shifted many times, and in doing so affected how people managed resources and fed their community. Throughout a game of Cultivaria, the climate changes many times and affects players in this same way.
Events: Whether it's vermin or a productive season- events can have a positive or negative affect on your game, but either way they require your community to adapt.
Innovations: Throughout the game your community can develop innovations to help you thrive in different ways- these include 'food storage', 'complex rituals' and 'intermarriage'.
Resources: Cultivaria includes 74 plants and animals known through the archaeological record to have been eaten by people in the deep past. Each of these resources includes a hand-drawn illustration and an archaeology fact.
As in real life, it takes 2 people allocated to the 'grow' action to produce a new member for your community ☺️ As in real life, if you don't feed your people they will 'disappear' 😔
During the game you can feed your people either by harvesting wild resources, or cultivating a resource to make it long-term accessible to your community.
What success in Cultivaria looks like depends on many things, including the landscape your community lives in and the cultural tradition they start with.
A huge goal of Cultivaria is to challenge the concept that agriculture is the ideal way for a society to function. In the game, we use the term 'cultivation' to mean a wide variety of land management techniques that make resources more abundant and easily accessible.
How we use game mechanics to explore and educate about archaeology in our board game Cultivaria- a thread.
#archaeology #boardgame
Love doing illustration for cool environmental orgs, here’s a recent commission from some local Victorian conservation groups (Vic National Parks, Wildlife of the Central Highlands and Aus Dingo Foundation) for an upcoming dingo education day.
Was a pleasure to present Cultivaria at WAC-10 today! And great to hear some other fun projects happening in the world of #archaeogaming too!
If you like #archaeology and #boardgames get yourself a copy at our Kickstarter: www.kickstarter.com/projects/cul...
Cultivaria is a board game designed by archaeologists using real archaeological knowledge, and is lovingly illustrated by hand.
Check us out on Kickstarter and back us to help bring archaeology to the table!
#archaeogaming #archaeology
www.kickstarter.com/projects/cul...
Thanks for the share Cate! We’re so excited to be launching this project out into the world!