Left to right:
1-A brown paper tag with the following introduction to the game printed on it:
For a long time, we were at war with The Jackals. Now, finally, we've driven them off, and we're left with this: a year of relative peace. One quiet year, with which to build our community up and learn again how to work together. Come Winter, the Frost Shepherds will arrive and we might not survive the encounter. This is when the game will end.
But we don't know about that yet. What we know is that right now, in this moment, there is an opportunity to build something.
The Quiet Year
This is a map-drawing game for 2-4 players. It blends roleplaying and board game elements, inviting you to create a community and explore its struggles across 3-4 hours of play. Civilization has collapsed. What happens next?
2-The deck of Oracle Cards, with the Ace of Hearts face up. The prompt on the card reads:
What group has the highest status in the community? What must people do to gain inclusion in this group?
or...
Are there distinct family units in the community? If so, what family structures are common?
3-The rule book for the game, featuring an illustration of a small figure with a windmill in the background. Birds circle overhead. The title of the game, “The Quiet Year”, with the subtitle “A Map-Drawing Game” appear over the illustration. The tagline “build community after the end” and the author’s name, Avery Alder, appear at the bottom of the cover.
4-A plastic bag of six-sided dice and tokens. The tokens are all tiny plastic skulls.
5-Behind items 3 and 4 sits a hemp drawstring bag that everything else fits into.
So I backed Avery Alder’s latest crowdfunding campaign, and I got myself a physical copy of The Quiet Year. It comes in a little drawstring baggie. The rules are palm-sized. The Contempt tokens are teeny little skulls.
It’s very pretty, and incredibly portable!