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Posts by torcado

this was fantastic, I really enjoyed the process of iteratively learning and improving, I really respect the decision to make every section the same on restart. the little secrets are really fun. incredible art and audio as usual

2 days ago 1 0 1 0

I have a quick shortcut to point a search directly at Wiktionary, it's really nice. (not necessarily the best definition descriptions but I am often curious about word origins)

2 days ago 3 0 1 0

oh awesome! id love to see whatever you make, if you go through with it :)

3 days ago 1 0 0 0

like 40 games, and each of those is the sole success among its failed attempts.
after doing this so often you start seeing patterns in otherwise totally disparate problems. making e.g. a drag and drop ui is not as different from player collision detection as one might think!

3 days ago 2 0 0 0

I have no idea, I intentionally avoid looking for existing solutions because I enjoy the problem solving process (not for everything, of course. but absolutely in cases like this)

maybe a cliche answer but, just experience probably! I've made

3 days ago 2 0 1 0
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my shape

3 days ago 25 2 2 0

wow I feel this so hard

4 days ago 1 0 0 0

I did! hunting them was a lot of fun

4 days ago 2 0 1 0
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secrets and both games delivered tenfold!! i collected everything in both, but maybe my favorite moment was finishing grenadier and using the config to explore outside the first level, even if unintended i love that it exists at all.

4 days ago 2 0 2 0

@handcrushe.dev i picked this up once it went off sale, i extremely thoroughly enjoyed the experience with both games. explo really captured my love of open exploration among tricky platforming, and grenadier's super precise design was really engaging. incredible design in both. im obsessed with

4 days ago 2 0 1 0

another game I had the pleasure of playtesting. this is genuinely one of a kind. I love precision platformers, and derelict star manages to keep that heart while making it approachable and puzzling. highly recommend

5 days ago 21 3 0 0

that's ok I'd still play it even if they were cancelled

6 days ago 4 0 0 0
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some musings about turning this into an actual game. not decided yet

6 days ago 32 1 3 0
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1 week ago 15 0 1 0

thank you!! :)

1 week ago 1 0 0 0

thanks! :)

1 week ago 0 0 0 0
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i had to tweak it a bit, but it can be perfectly full!

1 week ago 18 2 0 0

:) ty ty

1 week ago 1 0 0 0
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updated!
pico-8 wizard @werxzy.itch.io provided some really nice optimizations, now it runs flawlessly even with the funny 3d mode enabled :)

I also made some improvements to the physics system. now carried objects behave much nicer, no more double pushes!

1 week ago 152 22 4 0

I've only been a couple times but this basically perfectly captures my experience as well

1 week ago 1 0 0 0

maybe one day! for now I enjoy stumbling around :)

1 week ago 0 0 0 0

this is largely unrelated to the discussion but I have this phrase in my head when I see stuff like this, something like "this game wants me to like it", that my brain applies very broadly. I've gotten reactions from others like "well of course, isn't that good?" but it feels off to me.

1 week ago 1 0 0 0

if you have a discord and want a basis to work off of I'd be happy to share my branch of the initial implementation

1 week ago 1 0 1 0

absolutely feel free to take a crack at it! I did implement spacial partitioning but opted against including it because the token gain outweighed the benefit imo. I'm sure it could be done better

1 week ago 1 0 1 0

ty! :)
that would be cool... I still haven't come up with any ideas of what to turn this into, if anything

1 week ago 1 0 0 0
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thanks! haha I think that's a fair justification :)

1 week ago 0 0 0 0

should be fixed now

1 week ago 1 0 0 0

oop thanks

1 week ago 0 0 1 0
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here's a demo: torcado.com/blog/simple-platformer/torc_platformer_b.html (.p8 to download)

1 week ago 1 0 1 0

i commented on this in the cart code i believe. this is another case of opting for simplicity. the fix is to collect the movements of the push check and only apply at the end. requires storing the queued position on each actor (b/c slopes may check twice). if it's worth the tradeoff i can include it

1 week ago 0 0 1 0