Advertisement · 728 × 90

Posts by BigTealPug

Video

Hello!

I put together a short mobile friendly video to try to convince you to wishlist Increminer on Steam.

store.steampowered.com/app/3615300/...

You should do it because I edited this with FOSS and it was horrible.

#gamedevelopment #gamedev #indiegame #pixelart

2 months ago 20 4 1 0
Video

Got the UI for Increminer feeling so much better with animations and transitions

#gamedev #indiegame

5 months ago 16 5 0 0
Video

Hey guys!

So much progress is being made on Increminer lately! It's starting to shape into an awesome incremental game and I'm super proud of it. Please consider wishlisting on Steam because that really helps a lot. Thank you!

store.steampowered.com/app/3615300/...

#gamedev #indiegame

5 months ago 8 4 0 0

Thank you! I’ll definitely be posting here once the demo goes live

5 months ago 0 0 0 0
Video

Haven't posted in awhile!
So I decided to do the Next Fest in February to give me more time to polish my demo (and game). Aiming to release right after that Next Fest by the end of Feb. Been working on Increminer a ton. It finally has more than one level! Behold the Oasis
#gamedev #indiegame

5 months ago 20 5 1 0
Video

There comes a day where you finally have to implement an options menu that works. And trust me it definitely works and has zero issues whatsoever (wink)

#indiegame #gamedev #gamedevelopment #indiedev

6 months ago 22 7 0 0
Video

Just a little bit of animation and particles on the title screen makes it feel more like a real video game

#gamedev #indiegame #pixelart #gamedevelopment

6 months ago 19 6 0 0
Video

Hey everyone! It's been a bit.

Still working on Increminer. Lately it's been boring stuff that's not fun to look at.

But behold! The camp has gone from mockup to a version I'm really happy with! Complete with parallax, particles, shadows and lots of grass

#gamedev #indiegame #pixelart #indiedev

6 months ago 11 2 1 0
Advertisement
Video

Made a little dialog system for Increminer! Mainly just for interacting with NPCs and introducing the game when you start a new file. You know, just video game stuff.

#gamedev #indiegame #indiedev

7 months ago 15 5 0 0
Video

New stats shop for #screenshotsaturday!

Made a big change for how progression works. All digging gives money which you use here to upgrade stats. Mining ore however grants you XP which awards talent points to spend into the talent tree when leveling.

#gamedev #indiegame #indiedev

7 months ago 10 3 0 0

Haha thank you! Great idea honestly

7 months ago 1 0 0 0
Video

New upgrade - energy boost!

Gives you a random chance to double your swings per second for a short time. Great for burst damage.
Other than that, lots of progress that's not as fun to look at. Controller support, bug fixing, marketing stuff, etc.
#gamedev #indiegame #indiedev

7 months ago 16 4 0 0

Oh nice, that’s surprising. I would have guessed that you need to at least initiate the verification process but I guess not? Maybe I’ll get lucky too lol

7 months ago 1 0 1 0

@eternalskiestcg.bsky.social

Thanks for reaching out! Can I get added to the Self Published Indies list?

7 months ago 1 0 1 0

Nice! Was it a huge pain in the ass? I haven’t looked much into how to get my game verified but it’s something I really want to do before release

7 months ago 1 0 1 0
Advertisement
Video

Increminer's store page is now public on Steam!

The demo will be released on or before October 13th for the upcoming Steam Next Fest!

If you like incremental games (or just indie games in general), then I'd really appreciate a wishlist.

store.steampowered.com/app/3615300/...

#gamedev #indiegame

7 months ago 20 5 3 0

@gamedevlist.bsky.social

8 months ago 0 0 0 0
Video

Ahhh yes...ye olde "spawn the object every single frame" bug. Doesn't matter how long I've been making games, I do it at least once per project. Beautiful.

#gamedev #indiegame

8 months ago 23 6 6 0
Video

Next Fest Sprint Day 21 - Bombs

Can't have a mining game without explosives. Just wouldn't make sense. Bombs will be an upgrade you can unlock and then purchase further upgrades for. Needs a bit more polish but I like it

#gamedev #indiegame #pixelart

8 months ago 13 5 0 0
Post image

Next Fest Sprint Day 20 - Steam Admin Bonanza

Spent all day creating all of the different assets required to submit my store page for review! Hopefully it all goes well. Maybe tomorrow I'll actually get to work on the game.

#gamedev #indiegame #pixelart #madewithunity

8 months ago 12 5 0 0
Video

Next Fest Sprint Day 19 - Controllers

Migrated to the new Unity input system and now fully support controllers (and therefore the Steam Deck). Something about playing your game on something other than a desktop feels amazing for some reason
#gamedev #indiegame #madewithunity #steamdeck

8 months ago 14 5 0 0

Next Fest Sprint Day 18 - Big chillin

Didn’t do shit today lol. Just taking it easy so I don’t burn myself out. Just thought I’d post this for posterity. Hoping that this week I’ll have enough complete to make the store page public so I can officially opt in for next fest. More to come

8 months ago 0 0 0 0
Video

Next Fest Sprint Day 17

Started upgrading the look of the camp (far from done, I just can't stare at PyxelEdit anymore). Focused on sprites for the museum, tent, and shop if that wasn't obvious. I'll do another pass soon but this is a huge improvement
#gamedev #pixelart #indiegame #madewithunity

8 months ago 22 7 0 0
Advertisement
Video

Next Fest Sprint Day 16

Took a pass at trying to balance everything in the Landfill level (not even close to being satisfied with it). Added another upgrade, added more info to the upgrade menu. Tons of refactoring, bug fixing, etc.

#gamedev #indiegame #pixelart #madewithunity

8 months ago 15 5 0 0
Video

Next Fest Sprint Day 15 - New player animations

Animated our new little guy from the title screen. I also added sfx for everything he does (which you can't hear) as well as fixed several bugs. Tomorrow I'm adding more upgrades and doing my first big balance pass
#gamedev #pixelart #indiegame

8 months ago 33 7 0 0
Post image

Next Fest Sprint Day 14

Today we say goodbye to the old main menu, thank it for its service and replace it with this! Might change but for now I'm very happy with it. I plan on other playable characters being included, but I've only made one so it's just him for now
#gamedev #pixelart #indiegame

8 months ago 11 4 0 0
Video

Next Fest Sprint Day 13 - The Camp

Implemented the camp which is essentially the game's hub world. From here you can go to the shop for upgrades, the museum to see what artifacts you've found, or start new runs. Also a little bit of polish here and there, yadda yadda

#gamedev #indiedev #indiegame

8 months ago 15 5 0 0
Video

Next Fest Sprint Day 12

Gave bedrock a health bar and added a little cutscene that plays when you first reach a new level. Is the bedrock jitter fucked up? Yes. But otherwise I love it. Honestly feeling great about this demo/game and I hope everyone gets to enjoy it
#gamedev #indiedev #indiegame

8 months ago 21 6 0 0

Thank you! Yeah I'm definitely going for retro vibes

8 months ago 0 0 1 0
Video

Next Fest Sprint Day 11 - Look at those upgrades go!

The upgrade menu shows more info. Also tuned damage/health values for stuff. Spent time making menus navigable with controller. Serialized level progress into player saves. As always, little improvements here and there as well
#gamedev #indiegame

8 months ago 21 6 1 0