Can't believe this #WWDC Vishnu and I's little clock app for #visionOS got sherlocked by Apple! /s
In all reality it was only a mater of time, it's exciting to see how widgets are expanding and I love the idea of more content persisting. Excited to download the beta!
Posts by Dan Miller
Huge thanks to everyone who tuned in to the Creature Feature on @ign.com yesterday!
We announced @laserdancegame.bsky.social is coming to Early Access in fall, and also showed off some new gameplay footage.
Here's a short behind the scenes for how we shot it! 🎥
1/9 🧵
Laser Dance is coming to ✨Early Access✨ later this fall!
More details to follow soon, but be sure to wishlist the game on Meta Quest in the meantime 🙌
➡️ bit.ly/3W0huQf
What does this mean??? @antonhand.bsky.social finished a hotdog and then said "yeah" 🌭
H3VR finally coming out of early access?! 🥲
#CreatureFeature
he needs to be in Penguin Festival!
looks super clean 🤩, is the shadow from lighting or also part of the shader?
Sometimes I forget hand tracking is part of #ARKit on #visionOS and thus requires an AR Session in Unity scene to work...spent way too long debugging that one...
What's the total cost come to (I know I'm just being lazy)?
I recently finished the @pikuma.com course on making a 2D game engine with C++, SDL, ImGui and Lua! 10/10 highly recommend it.
It was fun to get a deeper understanding on how all the pieces fit together and really explore ECS from an implementation side.
I made a tilemap level editor as a bonus!
Did they decompile the source to see what’s actually happened? So detailed and seems like an easy fix!
If I buy the bundle can I still leave reviews for each individual tool?
bsky.app/profile/anau...
looks like a very happy pizza 🍕
Monday morning: Time for the quarterly slack channel purge
I'm been watching him for a couple years now, he's big into soulsborne games. He has some really good playthroughs and says it like it is.
You can limit which hands register the pinch gesture in settings. By default it’s set to “both hands”
Did you know Anchors on #visionOS are persistent by default starting in 2.0+?
Persistent anchors are also supported on #MetaQuest and #AndroidXR
Learn about these features are more at @andybiar.bsky.social 's and I's Cross-platform Mixed Reality talk at #GDC25 happening next Tuesday!
Kick this off and going to make a coffee ☕️
Looks amazing, so many fun and subtle interactions! Congratulations on the announcement. Big windwaker vibes 🌬️ 😉
If you'll be at #GDC this year and are working in #XR be sure to come to the XR developer night hosted by Unity! It's Tuesday from 6pm-9pm.
More details and registration here: unityxrdevelopernightgdc2025.splashthat.com
I'll be there along with other colleagues!
When debugging on #visionOS it can be helpful to view the eye gaze cursor sometimes. You can enable it via accessibility settings under Interaction / Pointer Control
Here is the first glimpse of Parabrain, our engine for designing and integrating AI agents into any application.
Get in touch if you have an idea we could help with 👽 liquid.city
that's not pizza
I'm excited to share I'll be giving a talk at #GDC2025 this year with @andybiar.bsky.social on cross-platform Mixed Reality!
Going to be a bit more technical, talking about OpenXR, Meta Quest, AndroidXR and Apple Vision Pro
More info on @unity.com #GDC stuff here: unity.com/events/gdc
where's the pizza?
me looking at the last slice of pizza
slack is down, a corporate snow day ☃️
Here’s your semi-annual reminder to clean your keyboard(s)