Advertisement · 728 × 90

Posts by Golden Lion Papercraft

People still fly? Or drive? I got an inventory full of planes and cars, but too much rebounding, vehicle breaking crossing sim lines. Wish they'd work on that some.

10 months ago 1 0 2 0

As blocky as that image looks, for a couple seconds I thought it was someone's Minecraft world. All the more reason to avoid the mainland like the plague it is.

You really should do auto-returns on abandoned land more frequently.

10 months ago 1 0 1 0

Neither I or my players do morally grey. Why would a monster surrender or flee? Good is going to slaughter them because they are Evil (alignment matters). My players would shoot fleeing enemies in the back as they run, rather than let them escape and theoretically keep being evil and harm others

10 months ago 0 0 0 0

No thanks, sounds dreadful. Too much like 1:1 time to me. We have NO downtime at my table. Game pauses when we end a session, starts up the next session.

10 months ago 0 0 0 0

And who tracks encumbrance? :)

10 months ago 0 0 0 0

Amen. I tried it out when I first started playing in high school, and into college...after that, I don't have time for that shit...I did not sign up to play an Inventory clerk in Beancounters and Businessmen.

10 months ago 1 0 0 0

Magic ammo, yes. Generic, non magical...who cares. Plenty you can pick up off dead bow-using humanoids, your own misses, etc. I honestly do NOT care that much about the issue to bother with beancounting.

10 months ago 1 0 0 0

Most amazing backstory? For me it was one that was longer than a single sentence. Two sentences, to be exact. :)

10 months ago 2 0 0 0
Advertisement

Thanks! One of the few JG things I do not own. Used to order from them a lot back in their heyday.

10 months ago 1 0 0 0

Is it even still available new? I know this is anathema on BSKY, but not all of us purity test game companies and I'd rather a new copy than pay through the nose on eBAY or pirate.

10 months ago 1 0 1 0

For my lair? Hell, if I were to hit one of the big lottos, I would have a house built and decorated in Art Deco style. Both dwarves and Art Deco resonate with me, and I would dump this modernist style trash if I could afford to.

10 months ago 1 0 0 0

I do, and I meant to be. No respect for lightweighs that can only play short times, or lazy fucks that cannot keep the place neat enough to host and whine how hard it is to prep to host. I do not coddle defectives with excuses, unlike most of BSky users. *shrug*

11 months ago 0 0 1 0

Do what you wish, I never said you couldn't, but I see cheerleader GM's as being as bad as adversarial DM's. The both cheapen or take away true victory from the players...either to make it easier, or to make it harder. Flip side of the same coin.

11 months ago 0 0 0 0

energy to roll dice...let alone go to school or work.

11 months ago 0 0 1 0

We order out mostly, sometimes someone brings food.
Scheduling is preset and does not change.
Cleanup takes no time (my players are not pigs)
Seating? Table and chairs
Way Home? How'd they get there?
My cats live here.

Excuses, for laziness, not mental overhead. Surprised you work up enough

11 months ago 0 0 1 0
Advertisement

then yeah...it can be a lot of work, but that is a self-inflicted wound unrelated to gaming.

11 months ago 0 0 0 0

I do have a dedicated space, but that doesn't enter into it. I also keep up on my house and things like dishes up to date, so unannounced guests are great, and I can literally host a game at any time WITHOUT effort. It does not require time if you keep up with cleaning...but let it go to hell,

11 months ago 0 0 1 0

We will have to disagee. I do not consider neutrality hard, or antiquated. Perhaps it is hard for cheerleader GM's to maintain neutrality. I do not really want to play in games with cheerleader GM's, you never know if your win is fair, or you got invisible help along the way.

11 months ago 0 0 1 0

As do you!

11 months ago 1 0 0 0

Awww poor baby. Post on a PUBLIC topic, then get pissy when not everyone agrees. You can play however you like, but not everyone is going to quietly nod and agree. You perfect for the groupthink that is BSky.

11 months ago 0 0 1 0

bludgeon to the characters (your mom/dad/uncle/brother/cousin' has 'been killed/kidnapped/changed sides') and you must run home to them now. That or the GM gave certain players they liked benefits based off the backstory.

I tell players flat out I do not like backstories, and won't use them ingame

11 months ago 0 0 0 0

Backstories, nope, never. That's narrative crap imported from storyteller games and now infesting traditional games. All I need to know about a character is where they were from in the world, why they started adventuring, and a name.

Had too many bad GM's constantly using backstories/family as a

11 months ago 0 0 1 0

Eh, we will have to agree to disagree.

I have ZERO use for the 2-3 hour sessions with 'gaming tourists'. I would NOT have players like your friends at my table and I would uninvite them to future games if they started whining about session length...gaming tourists, playing because its now cool.

11 months ago 0 0 0 0

or just had the life experiences of a 70 year old at their first day adventuring. Backstories are, basically, the devil to many DM's...just players ego'stroking and fishing for advantages.

11 months ago 0 0 0 0
Advertisement

Some GM's do not use backstory at all, rather the player's backstory is written as they progress and finished when the character dies/retires.

I long ago gave up on backstories, it never ceased to amaze me how many 1st levels were the prophesied one, lost son of a king, child of powerful merchants,

11 months ago 0 0 2 0

defined as 'Balanced to give the illusion of a challenge, but they win in the end'.

11 months ago 1 0 0 0

Exactly, CR is the bane of good gaming. Before balance became a developer religion, players used to run, ambush, use cover, you know...tactics. Now they either avoid combat because they know the CR of the creature or its 'straight up the middle' with no tactics, because they know balance is

11 months ago 1 0 1 0

Exactly this. The GM should have an outline of the plot, but the actual in-game story is written by the players actions and rolls of the dice. Too many DM's are aspiring novelists and treat the players as actors, or worse, game pieces to be moved along within their plot.

11 months ago 1 0 0 0

More narrative gamer nonsense. Success is success, failure is failure...and modern players are too fragile to fail and have to find a work-around. They have to succeed when they fail...that is, always win. Entitled players and poor GMing at its finest!

11 months ago 0 0 1 0

Agreed, fudging IS cheating your players! If it is to their detriment, you robbed them of victory...if in their favor, you robbed them of their victory by cheapening victory. And THEY will figure it out eventually.

11 months ago 1 0 0 0