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Posts by Dima Derzhavin (COMMS OPEN)

Glad the real ones are getting recognized ahaha

3 hours ago 0 0 0 0

To me - depending on the game - either only Intended or Intended and Story is good. Maybe "intended+" for the second playthrough that does something more than just adding zeroes to everything. With the game being designed around regular intended.
Custom difficulty could work too, depending on a game

3 hours ago 0 0 0 0

Experience of preparing and building up the player for bigger challenges that involve more and more aspects of the game in every encounter - that's achievable in a single playthrough too.
I'm not sure no deaths no heals run on the 2nd/3rd playthru being the "real" run should be the starting point

3 hours ago 0 0 1 0

RE games are short and you expect them to be replayable already. Designing around replayability with the last difficulty being "the ultimate test" of your understanding of everything the game has to offer is certainly great if you're making a RE game.
Idk if it will work for other types of games.

3 hours ago 0 1 1 0

I do agree that designing for your main experience to be the middle ground between the intended (but too much friction for some players right away) and the story mode would make for a way less compelling game overall.

3 hours ago 1 0 0 0

You mentioned RE9. Imagine it was designed around Insanity from the ground up. This game would be completely different at best and suck absolute ass at worst.

4 hours ago 0 0 1 0

And that already if we assume game at its most challenging is a game at its best. Which IMO is questionable even for the genres that you expect a challenge from.

4 hours ago 1 0 2 0
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Wouldn't that create the same problem? Because unless you go straight to the hardest difficulty right away or replay the game several times - you won't have the "full" experience.
Some genres might work, but then again at this point why not have the "intended" difficulty to be the only existing one?

4 hours ago 1 0 1 0
Screenshot of an email from the Illuminati.

Screenshot of an email from the Illuminati.

Gonna be moving in the big leagues pretty soon

5 hours ago 2 0 1 0
Steam store page for the Survival Horror tag recommending Blender.

Steam store page for the Survival Horror tag recommending Blender.

5 hours ago 1 0 0 0
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That´s right folks: We are officially looking for more freelance artists to help us with upcoming projects.✍️

Here are the requirements:

1 day ago 285 190 11 0
Digital drawing of the character.

Digital drawing of the character.

Photo of the sword.

Photo of the sword.

Photo of the sword, close up on the guard.

Photo of the sword, close up on the guard.

For one of the Distant Eden (character) outfit commissions I also had to design this sword with a fancy guard. The client's friend is a blacksmith and they actually made a real sword based on my design!
This is so fucking cool! Still can't believe it's real!

1 day ago 48 13 2 0

Thank you! 🙏

1 day ago 1 0 0 0
Digital drawing of the character.

Digital drawing of the character.

Photo of the sword.

Photo of the sword.

Photo of the sword, close up on the guard.

Photo of the sword, close up on the guard.

For one of the Distant Eden (character) outfit commissions I also had to design this sword with a fancy guard. The client's friend is a blacksmith and they actually made a real sword based on my design!
This is so fucking cool! Still can't believe it's real!

1 day ago 48 13 2 0
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Screenshot of a game Pragmata with Diana holding her cute crayon drawing of us (the main character - Hugh) and her together. She's an android that was made to look like a human kid, hence the joke.

Screenshot of a game Pragmata with Diana holding her cute crayon drawing of us (the main character - Hugh) and her together. She's an android that was made to look like a human kid, hence the joke.

Pragmata contains images created by AI 😞

2 days ago 7 0 0 0

Which is not only makes it difficult to build audience that engages with your stuff in a more active manner, but it's actively hostile to doing so.

2 days ago 6 0 0 0

Another big contributing factor is all the cool places on the internet USED to be different places all over the web, but now most of everything is consolidated into just a couple of platforms.
Even without algorithms you end up with single digit number of feeds for literally everything everywhere.

2 days ago 9 0 1 0
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3 days ago 215 55 3 1

With communications in mind, just doing your own research, figuring out designs and landing on something you and the client both like would probably take a month alone.
Then inevitable revisions and at least one "if only we made this change during sketches" moment that would eat another week ahaha

3 days ago 1 0 1 0
A giant woman dressed in white floating in the air. She has four white wings and two long black braids.
On her head there is a kokoshnik-like crown.

A giant woman dressed in white floating in the air. She has four white wings and two long black braids. On her head there is a kokoshnik-like crown.

A portrait of an elven woman with bright red hair and yellow eyes, she is surrounded by flames

A portrait of an elven woman with bright red hair and yellow eyes, she is surrounded by flames

A woman is hugging a dead elven man with a broken sword.

A woman is hugging a dead elven man with a broken sword.

Taking commissions for May, please RT! 🧡

If you are interested please contact me via e-mail: chirunax@gmail.com

Full info: docs.google.com/document/d/1...

4 days ago 387 147 2 0

It's great, one of my favorite modern shounens.
I don't engage with fandoms much tho (as a rule of thumb for like everything :D)

4 days ago 0 0 0 0

And I'm also counting in ideal vacuum conditions: no distractions, no other obligations, no life events and crises happening, prime artist form and so on.
Which is very unlikely in real world.

4 days ago 1 0 1 0
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BUT the major factor for me will be the communication. Because, especially on bigger productions, I had projects I've done drawing for in half the time it took for feedback to go up the chain of command and back.

So for for my own project: yes PROBABLY (but idk)
For commercial work: no way in hell

4 days ago 2 0 1 0

Assuming at least five 6-8-hour workdays a week, incredibly detailed brief with fully figured out designs and a full month salary for you to do only that with zero revisions - that's 120-160 hours of raw drawing time minimum. I think it COULD be feasible.

4 days ago 2 0 1 0
Illustration of a severed hand being used like a claw machine game, it’s going into a pile of creatures

Illustration of a severed hand being used like a claw machine game, it’s going into a pile of creatures

Illustration of a massive pig man mall cop patrolling while a much smaller elf teen hides behind a pillar

Illustration of a massive pig man mall cop patrolling while a much smaller elf teen hides behind a pillar

Illustration of Elden Ring characters. A large wolf man knight with a huge sword above a multi armed witch sitting on the ground

Illustration of Elden Ring characters. A large wolf man knight with a huge sword above a multi armed witch sitting on the ground

Various map designs

Various map designs

Happy #PortfolioDay ! I’m Jason, a cartoonist and game designer who enjoys making fantasy and horror art with a colorful candy-coated touch. Always down to talk about projects and open for some gigs. (Check out my pinned post for details or email at Biseptor(@)Gmail(.com)

1 week ago 88 45 2 0
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#PortfolioDay

I'm Umisida.
I love taking part in visual development and illustration, especially something surreal and involving gamedev.

Always looking for new projects, please feel free to contact me.

(日本語でのご連絡も受け付けてます!)

●:
ofthetopias.neocities.org/Link

■(CV):
xfolio.jp/en/portfolio...

1 week ago 972 313 2 0
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It’s apparently #PortfolioDay again.

I’m an illustrator and concept artist who works primarily in fantasy and horror. I’ve done work for Magic, Dungeons & Dragons, Centipede Press, Draco Gaming, Arkhane Asylum, and more.

1 week ago 423 115 6 0
Ilustração de um grupo de aventureiros viajando por uma paisagem desolada. O grupo é composto por um elfo magro e alto com um misto de equipamento medieval e apetrechos tecnológicos que está entretido mexendo em um computador de pulso; um halfling com armadura pesada e olhar obstinado que fuma um cachimbo e leva uma lança numa mão, guiando uma mula com a outra mão; e uma necromante humana que carrega um esqueleto como se fosse uma mochila enquanto observa a paisagem ao redor com ar divertido. A mula que carrega o equipamento do grupo é guiada por uma corda segurada pelo halfling e olha ao redor com preocupação e medo. A paisagem é pontuada por rachaduras num chão árido, árvores mortas e destroços tecnológicos de várias eras: um totem xamânico, um cybertruck quebrado e pixado com os a frase "Elon Sucks", um tanque de guerra futurista caído com pernas como um inseto, um esqueleto de demônio com duas cabeças que parece tentar alcançar um pequeno computador. No primeiro plano da cena, uma criatura humanoide com duas cabeças, olhos de mosca e cauda de escorpião observa os aventureiros com curiosidade. No fundo, névoa, picos pontudos e um céu tempestuoso.

Ilustração de um grupo de aventureiros viajando por uma paisagem desolada. O grupo é composto por um elfo magro e alto com um misto de equipamento medieval e apetrechos tecnológicos que está entretido mexendo em um computador de pulso; um halfling com armadura pesada e olhar obstinado que fuma um cachimbo e leva uma lança numa mão, guiando uma mula com a outra mão; e uma necromante humana que carrega um esqueleto como se fosse uma mochila enquanto observa a paisagem ao redor com ar divertido. A mula que carrega o equipamento do grupo é guiada por uma corda segurada pelo halfling e olha ao redor com preocupação e medo. A paisagem é pontuada por rachaduras num chão árido, árvores mortas e destroços tecnológicos de várias eras: um totem xamânico, um cybertruck quebrado e pixado com os a frase "Elon Sucks", um tanque de guerra futurista caído com pernas como um inseto, um esqueleto de demônio com duas cabeças que parece tentar alcançar um pequeno computador. No primeiro plano da cena, uma criatura humanoide com duas cabeças, olhos de mosca e cauda de escorpião observa os aventureiros com curiosidade. No fundo, névoa, picos pontudos e um céu tempestuoso.

Ilustração digital. Um homem forte, careca, peludo, com rosto marcado por rugas e um cavanhaque. Ele está sentado num banquinho vestindo calça e um cinturão. Com uma das mãos, apoia-se numa espada com a lâmina voltada para o chão, enquanto o cotovelo do outro braço se apoia no joelho.

Ilustração digital. Um homem forte, careca, peludo, com rosto marcado por rugas e um cavanhaque. Ele está sentado num banquinho vestindo calça e um cinturão. Com uma das mãos, apoia-se numa espada com a lâmina voltada para o chão, enquanto o cotovelo do outro braço se apoia no joelho.

Character sheet designed for the TTRPG Fallen.

Character sheet designed for the TTRPG Fallen.

Pokédex character sheet in color.

Pokédex character sheet in color.

#PortfolioDay

Hi! I'm Bruno Prosaiko, a Brazilian freelance cartoonist and comic artist. I create illustrations and illustrated character sheets.

Instagram: www.instagram.com/prosaiko/
Tabletop Games: prosaiko.itch.io
My Webcomic: prosaiko.itch.io/bizharr1

1 week ago 30 7 0 0
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Hi #PortfolioDay!

I'm Maren, a freelance illustrator from Spain who likes tasty colors and fantasy themes 💀🌱

✉️ art@vespervines.com
🎨 vespervines.com

1 week ago 715 246 10 0
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It's #portfolioday !
I'm Mina, I'm a fantasy illustrator and visual designer! I like cool creatures and characters! 🐑🌼

1 week ago 192 35 2 0