Rolling dice in space. Gonna have to use both hands for percentile rolls.
Posts by Posthuman Studios • Eclipse Phase • The Snarl
Last day for this sale!
Still waiting for a good excuse to play it, but another from the library is Eclipse Phase from @posthumanstudios.com. This game really seems to capture both the great possibilities and dangers of advanced technologies like sleeving if you liked Altered Carbon.
www.drivethrurpg.com/en/product/2...
A stunning view of Artemis II core stage separation.
A graphic showing book cover and sale prices. EP2 + Character Options bundle for $100. Firewall, Sunward, Gatecrashing: $20. Overrun, Transhuman, MRG, X-Risks: $10. After the Fall, Transhumanity's Fate: $5.
We have to relocate some stock soon, so help us lighten our load! We've drastically cut prices on a number of books at posthuman.shop. Sale ends April 5th.
Eclipse Phase is a really cool game. It is now also a really cheap game. If you ever wanted to play an uplifted gorilla or an angry toaster or a sentient spaceship or a nanotech cloud, this is where you get to do that.
A graphic showing book cover and sale prices. EP2 + Character Options bundle for $100. Firewall, Sunward, Gatecrashing: $20. Overrun, Transhuman, MRG, X-Risks: $10. After the Fall, Transhumanity's Fate: $5.
We have to relocate some stock soon, so help us lighten our load! We've drastically cut prices on a number of books at posthuman.shop. Sale ends April 5th.
Introduction to RPG Podcasting panel at Gen Con 2025
Ross Payton, Ennie Award winning host of Role Playing Public Radio, Caleb Stokes of Delta Green Dead Channels, Ethan Cordray of Technical Difficulties Podcast, and Zach Reeves of Pretending to be People podcasts have years of experience…
I answered a few questions about The Snarl, our upcoming weird fantasy RPG, in last week's TTRPG Insider (@ttrpginsider.bsky.social):
www.ttrpginsider.news/p/news-round...
A graphic saying "LOOT" with a book and parchment against a bluish forested backdrop.
Unlike other fantasy settings, the Snarl -- our upcoming weird fantasy RPG -- is not awash with murderous tomb robbers.
🧵↓
wait posthuman is making a weird fantasy rpg??? omg omg omg
Extremely cool sounding upcoming TTRPG with great world building
This looks fun!
The nomination period for the Diana Jones Award Emerging Designer Program is open! See our website for details. You can nominate yourself or any worthy tabletop game designers in their first three years of publishing.
Nominations close March 16.
Spread the word! Thanks!
www.dianajonesaward.org
Arcana are, of course, a major source of plot hooks. Thieving arcana from a rival tribe is a favorite way of stealing thunder — the common practice of one-upping your neighbors and rival groups for status.
When you achieved peer status with a group, they gift gear and other resources to you without the need for barter.
Arcana are not hoarded to gain wealth, however. Instead, they are gifted to others. Gifting raises your status with that particular group or faction, until they count you as one of their own.
They might also include items crafted from rare materials, such as sword crafted from the rare star-metal (metal otherwise not existing in the setting). It also includes things like uncommon medicines, unusual saps, and the unusual major arcana, or magic items of the setting.
Second, there are arcana — rarer, more valuable items. These are often cultural artifacts, perhaps holding significance to a particular clan or faction.
These are largely handled in the abstract but can be defined by the GM for flavor (or via a random table). Goods are used to trade with strangers for gear and supplies the party needs for their kits.
Rest assured, there is still loot — of a sort. First, there are goods, which are tangible items that have value to the Weald’s communities: rare foods, artisanal goods, tools, art, and other staples.
So how does this work within an RPG, where PCs are normally incentivized to kill monsters and take their treasure? In The Snarl, people do not adventure for gold and wealth — they are driven by other motivations: protection, exploration, archeology, socio-political conflicts, etc.
With society organized on a smaller scale such as clans and towns, things are more collectivized. Amongst locals, resources are shared and gifted. When traveling or interacting with strangers, barter is common.
The vertical environment of skyscraper-sized trees makes farming and agriculture challenging, which puts constraints on the number and sizes of large settlements.
Despite its unusual environs, The Snarl was once (and still largely is!) a place of abundance. Food and the resources needed to survive are readily available to small-scale groups.
When we set out to design the world of The Snarl, we specifically avoided certain fantasy tropes. Specifically, we steered away from the faux-feudalistic politics and economies that are the default for most games.
A graphic saying "LOOT" with a book and parchment against a bluish forested backdrop.
Unlike other fantasy settings, the Snarl -- our upcoming weird fantasy RPG -- is not awash with murderous tomb robbers.
🧵↓