Just released a major update to RayTrophi, my custom GPU&CPU Ray Tracing Engine!
• Real-time Gas/Fire Sim (GPU)
• Foliage Painting (Instanced)
• Anim Graph
• Prosedural River Tools
@NVIDIADeveloper
, #assimp, #RayTrophi
🔗 github.com/maxkemal/Ray...
#RayTracing #VFX #OpenSource
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Excited to finally share my latest showreel for RayTrophi! ray‑traced lighting, materials, and animations all in one engine.
youtube.com/watch?v=Vcn4...
#RayTracing #3DRendering #Showreel #GPU #CPU #OptiX #Embree #RayTrophi #OpenSource
github.com/maxkemal/Ray...
A test scene with my RayTrophi Render engine project. The scene is a Blender 3.5 show scene. I exported it as gltf and rendered it. The source code is here github.com/maxkemal/Ray... #Blender, #gamedev, #RayTrophi, #optix, #3d
The #assimp sdk install for v6.0.2 is out for windows.
finished a fun render experiment using the Blender 3.2 splash screen scene free to use in my own renderer, RayTrophi
GPU path = accurate refraction & reflection via OptiX
CPU path = soft and stylized, almost painterly
Two moods, same geometry.
#raytrophi #blender #rendering #optix #stylized #3dart
CPU vs GPU render comparison using our custom path tracer: RayTrophi!
Same scene, same lighting – just raw engine differences.
soft lighting, accurate occlusion, and subtle bounce.
Made with Blender (free scene, minor tweaks).
#RayTrophi #Blender3D #Embree #GameDev #IndieDev
Kim bey, Assimp gibi değerli bir kütüphaneyi açık kaynak olarak sunduğunuz ve ayrıca kendi geliştirdiğim RayTrophi projesini referans gösterdiğiniz için çok teşekkür ederim. Bu benim için büyük bir motivasyon kaynağı oldu!
Thank you very much Mr. Kim for providing such a valuable library like Assimp as open source and also for referencing my project RayTrophi. It has been a great motivation for me!
Saygılar / Best regards.
Cycles: “Ben büyük stüdyolar içinim.”
Embree: “Ben Intel’im.”
OptiX: “Ben RTX’im.”
RayTrophi: “Ben bağımsızım, ama gerçekçi gölge yaparım.” 😎
#renderengine #raytracing #opensource #embree #Blender
@cozdas.com Selam Cüneyt Bey, kendi açık kaynak motorumu (RayTrophi) geliştirdim ve Embree + OptiX destekli. kendi bvh yapım da mevcut. geçen yıl başladığımda size ilk örnek render ve kodu iletmiştim.
Projem: github.com/maxkemal/Ray...
Saygılar!
🚀 RayTrophi v0.02 released!
An open-source ray tracing engine with CPU, Embree & OptiX support.
PBR shading, adaptive sampling, animation.
GitHub: github.com/maxkemal/Ray...
#raytracing #gamedev #optix #opensource