Just released a major update to RayTrophi, my custom GPU&CPU Ray Tracing Engine!
• Real-time Gas/Fire Sim (GPU)
• Foliage Painting (Instanced)
• Anim Graph
• Prosedural River Tools
@NVIDIADeveloper
, #assimp, #RayTrophi
🔗 github.com/maxkemal/Ray...
#RayTracing #VFX #OpenSource
Excited to finally share my latest showreel for RayTrophi! ray‑traced lighting, materials, and animations all in one engine.
youtube.com/watch?v=Vcn4...
#RayTracing #3DRendering #Showreel #GPU #CPU #OptiX #Embree #RayTrophi #OpenSource
github.com/maxkemal/Ray...
A test scene with my RayTrophi Render engine project. The scene is a Blender 3.5 show scene. I exported it as gltf and rendered it. The source code is here github.com/maxkemal/Ray... #Blender, #gamedev, #RayTrophi, #optix, #3d
finished a fun render experiment using the Blender 3.2 splash screen scene free to use in my own renderer, RayTrophi
GPU path = accurate refraction & reflection via OptiX
CPU path = soft and stylized, almost painterly
Two moods, same geometry.
#raytrophi #blender #rendering #optix #stylized #3dart
CPU vs GPU render comparison using our custom path tracer: RayTrophi!
Same scene, same lighting – just raw engine differences.
soft lighting, accurate occlusion, and subtle bounce.
Made with Blender (free scene, minor tweaks).
#RayTrophi #Blender3D #Embree #GameDev #IndieDev