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Posts by Grindalf

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The menu/ui rewrite is complete. Now I can get back to making content.
#gamedev #indiedev #indiegame

3 days ago 20 3 0 0

Those are some nice tweaks. Once I finish fixing the build menu I will test that out. Thanks for the awesome feedback :)

4 days ago 0 0 1 0
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Finishing up some work on my UI. Thoughts?
#gamedev #indiedev #indiegame

4 days ago 8 3 1 0
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Building houses in game is coming along.
#gamedev #indiedev #indiegame

2 weeks ago 35 5 3 0
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Anybody like knockback?
(I'm still working on the timing for enemy impact between different weapons. That's why it seems so off here)
#gamedev #indiedev #indiegame

2 weeks ago 11 3 0 0
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Roads now generate between important locations in each region.
#gamedev #indiedev #indiegame

3 weeks ago 38 4 0 0
Preview
Around The World, Part 30: Making better waves I previously blogged about how I’m modelling and rendering water waves in the game, but that was in the previous incarnation on a sphere. I’ve finally ported that over to the curre

Around The World, Part 30: Making better waves

#indiedev #gamedev #gamedevelopment

3 weeks ago 7 3 1 0
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That last video with the foam wave was magical.
I learnt a few things reading through that. Thanks :D

3 weeks ago 1 0 0 0
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Working on dungeon generation.
#gamedev #indiedev #indiegame

3 weeks ago 16 4 0 0
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New night sky effect and the torch effect is almost 100% finished(the torch effect still looks a little strange during sun down and sun up)
#gamedev #indiedev #indiegame

1 month ago 19 5 1 0

Yes I had this in my last game where textures on sprites were changing to things that there was no way they could possibly be changed to. Eventually I realized I was out of bounds in an array. Such a stupidly simple fault but because it was a texture thing I didnt think to look at the block code

1 month ago 2 0 0 0

Looking at it a little more it seems a little different. In my case it doesnt always show an error(I get the impression that a segfault will always kill the app)
In my case the error would crash the program maybe 1 out of 5 runs and give no useful error message so it took me a while to track it down

1 month ago 3 0 1 0

Yes, I had never heard of segmentation fault before but after googling the term that explains my issue perfectly :)

1 month ago 1 0 0 0
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Spent six hours chasing an elusive bug that would only trigger on occasion(turned out I was accessing ram memory that was not part of the game while making the map) and I added mushrooms :P
#gamedev #indiedev #indiegame

1 month ago 64 5 2 0
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Good call, I will add them ;)

1 month ago 1 0 0 0

Not quite but I can forgive the assumption as it really does look like it. Its actually a pillared heightmap. It has some advantages and some disadvantages. If you look closely you can see the steps between cubes can be much smaller that the cube size giving smoother terrain

1 month ago 2 0 0 0

haha yes I guess it does have a bit of a minecraft vibe

1 month ago 0 0 0 0
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And a snowy biome, now to populate the desert and snowy areas
#gamedev #indiedev #indiegame

1 month ago 3 1 1 0
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Started work on the desert biome.
#gamedev #indiedev #indiegame

1 month ago 80 7 2 0
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The Great wall, A boundary between regions. #gamedev #indiedev #indiegame

1 month ago 17 4 0 0
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Fixed my prop system, found a memory leak and fixed a big in my northern mountain range.
Not much to show for progress but still good work that needed to get done.
#gamedev #indiedev #indiegame

1 month ago 76 8 2 0
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Ouch two days, Thats painful.
I just spent an hour looking for a memory leak and that was painful enough.

1 month ago 1 0 1 0
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I spent the day making a new prop system for trees and other things but ended up having to scrap the system and revert back to earlier code. Some days are like that I guess.
#gamedev #indiedev #indiegame

1 month ago 81 7 2 0

I will be doing a playtest on my discord at some point. It will be a month or so away yet though

1 month ago 2 0 0 0

Hope you enjoyed

1 month ago 1 0 1 0

Not yet. This is so far my main posting location

1 month ago 0 0 0 0
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Caves are now working in my open world roguelite
#gamedev #indiedev #indiegame

1 month ago 114 12 4 0
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Ok I'm eventually happy with my map system.
#gamedev #indiedev #indiegame

1 month ago 57 5 1 0
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working on lakes in my open world roguelite.
#indiegame #gamedev #indiedev

1 month ago 28 4 0 0
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Went for a walk in my open world roguelite. This is the map screen with some aggressive fog of war XD
#gamedev #indiedev #indiegame

1 month ago 11 3 0 0