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Posts by Maneth Bimsara

Video

🥳 New video up on my YT!
I’m showing how I hack around the Character Movement Component in Unreal Engine to build custom movement modes—all in Blueprints.

It’s a bit old school, but it still works like a charm for simple games! 😊

4 months ago 28 9 1 0
Video

New video on my YT! 🥳

A 55-minute deep dive into God of War's dual-depth foliage interaction technique. ⬇️🧵

4 months ago 8 1 1 0
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UE5.7 Nanite Foliage runs surprisingly well on RTX 3060. Tried optimizing ElectricDreams. Still not 60fps but much better than older UE. Sad that Nanite Foliage isn’t an optimization path for regular foliage instead a different paradigm based on Assembly and SkelMeshes...

3 months ago 2 1 1 0
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A 🧵 on Bindless Textures in UE5!

In UE5.5, bindless textures seem to be non-experimental.
But they're still disabled by default, and entirely undocumented.
Enabling them should, in most cases, be a performance gain. Doing so will also let you 'bypass' the limits on unique SRV and samplers. 1/x

1 year ago 42 10 3 0
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In Unreal you can make specific nodes Development only with hotkeys.
Go into your editor preferences and search for Nodes. You'll see entries for Enable Nodes (Always) and Enable Nodes (Development). I've set them to ctrl alt A and ctrl alt D. Enjoy! ✨
#Unreal #Blueprint

1 year ago 7 2 2 0
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One of the things I'm adding in the upcoming Universal Wind Shader update is a fun math trick which takes your surface-aligned grass, and adjusts the geo to be 'world' up again (instead of local) using WPO.
This stops your grass from floating, without making it look like it's growing sideways!

5 months ago 2 1 1 0
Speeding Up Destruction in Giantess Playground | Unreal Fest Orlando 2025
Speeding Up Destruction in Giantess Playground | Unreal Fest Orlando 2025 YouTube video by Unreal Engine

Oh My Goose… The Unreal Fest Technical talk is now Live on UnrealEngine’s Youtube channel! Thank you EpicGames and TimSweeney for the wonderful opportunity to expand on Destruction! 🙏🙏🙏gamedev indiegamedev Joyshare😇 m.youtube.com/watch?v=Rt0R... Giantess Playground Epic Game Store

5 months ago 16 6 1 0
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🥳 New Video Alert!
In this 15-min deep dive, I walk through an experimental scriptable tool I built that fetches textures in material light functions to paint light dynamically, all in-editor. Check it out! 🔥

5 months ago 9 2 1 0
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Another Sunday project, Ravine, full Houdini -> Unreal workflow, scatters cached out and read by PCG, Hardware Lumen, Real-Time on 4090.

#EnvironmentArt #UE5 #UnrealEngine #GameDev #Houdini #Lookdev #Lighitng

7 months ago 39 7 1 1
20 Things You Should Be Using in Unreal Motion Graphics (UMG) | Unreal Fest Gold Coast 2024
20 Things You Should Be Using in Unreal Motion Graphics (UMG) | Unreal Fest Gold Coast 2024 YouTube video by Unreal Engine

This is perhaps the most under viewed Unreal Engine video. If you use UMG in Unreal you should really give it a view, Adrienne killed it with this! www.youtube.com/watch?v=0NHI...

7 months ago 64 20 1 1
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new blog post: mgs3 and photorealisming the painterly game

www.joewintergreen.com/mgs3-and-pho...

7 months ago 866 282 24 18
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I've just released version 1.1.0 of my #UE5 SDF Plugin. Now featuring some extra material functions, some basic materials and this nifty interactive explainer / examples / tutorial window

Windows binaries for 5.4, 5.5 and 5.6 up in github github.com/rtm223/RTMSDF

#gamedev #UnrealEngine

7 months ago 90 24 2 3

It is fucked up what they did to the headphone jack

7 months ago 14655 3312 171 107
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Decided to check out how water is rendered in Counter-Strike 2.

Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)

10 months ago 196 49 5 5

I'll be speaking at Nordic Game Jam next week!!

1 year ago 281 10 6 1
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Made some more progress on my cozy little game and implemented a first version of temporal anti-aliasing.

Here's a video, although maybe not that visible in compressed videos.

1 year ago 90 5 3 0
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#Blender #vfx #gamedev
Working on a free Blender addon that will eventually pack all baking techniques commonly used in the video game industry.
This video is a demonstration of the most basic technique: vertex animation textures, or VAT

1 year ago 35 10 3 0

good thread. rational level design is idiot shit.

1 year ago 66 10 6 2
Video

Made some more progress on the realtime lighting for my cozy town building game.

This is a first test with screen space occlusion combined low frequency occlusion. Promising, but a whole bunch of things left to fix!

1 year ago 121 6 2 0
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#UE5 Yay, my first compute shader dispatched in CPP. I won't say how long it took me to get it working because it'd be embarassing, but it's finally working. Good grief.

1 year ago 22 4 4 0
A rant on personal engineering projects
A rant on personal engineering projects YouTube video by BPS.shorts

I spend a lot of time watching YouTube videos of people making things, and I think this video from BPS.Space is an important lesson for both physical and digital projects.

www.youtube.com/watch?v=4jgT...

1 year ago 5 3 1 0
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Reposting this guide from twitter because I COOKED here. (and still refer to this at work even now!)

1 year ago 11935 3620 144 33
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#UE5 #gamedev #indiedev
Saturday experiment. Three image widgets. Hover FX is done in a cheap UI material. More info in the thread 🧵

1 year ago 50 6 3 0
Talk - Practical Pigment Mixing for Digital Painting
Talk - Practical Pigment Mixing for Digital Painting YouTube video by Secret Weapons

Ah this is neat! An open source library for accurately simulating colour mixing in pigments scrtwpns.com/mixbox/

Video below from the author explaining how/why every digital painting app gets this wrong by mixing colours additively, like lights

1 year ago 102 26 5 4

Happy & successful 2025 everyone!! ✨

1 year ago 0 0 0 0
A grey and white table titled: Formulas for Photoshop blending modes

The subtitle says: Originally created by Rogelio Bernal Andreo
"While some of the formulas are precisely what Photoshop does, others are just an approximated guess."

What follows are rows of blend modes, including their forumlas, their commutavity, and additional info. 

A link to the full webpage with machine readable text is available at: 
https://web.archive.org/web/20210526073530/http://www.deepskycolors.com/archive/2010/04/21/formulas-for-Photoshop-blending-modes.html 
This link will also be posted in the replies.

A grey and white table titled: Formulas for Photoshop blending modes The subtitle says: Originally created by Rogelio Bernal Andreo "While some of the formulas are precisely what Photoshop does, others are just an approximated guess." What follows are rows of blend modes, including their forumlas, their commutavity, and additional info. A link to the full webpage with machine readable text is available at: https://web.archive.org/web/20210526073530/http://www.deepskycolors.com/archive/2010/04/21/formulas-for-Photoshop-blending-modes.html This link will also be posted in the replies.

Shader Artists!
Here's a super handy reference for the formulas behind Photoshop's blending modes✨

1 year ago 447 129 19 5
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This, but also, the sanity of the people doing the lighting.

You’ve got to light this gorgeous masterpiece of an environment but currently you’ve accidentally made it ugly as shit with your crap lighting.

1 year ago 23 9 1 0
Myth-Busting “Best Practices” in Unreal Engine | Unreal Fest 2024
Myth-Busting “Best Practices” in Unreal Engine | Unreal Fest 2024 YouTube video by Unreal Engine

It looks like @unrealengine.bsky.social got you an early Christmas present! @flassari.bsky.social’s Myth-busting #UnrealEngind Best Practices talk is live on YouTube!

Any surprises in there? Do you think you’ll change about the way you work?

Any myths we missed?

youtu.be/S2olUc9zcB8?...

#UETips

1 year ago 27 7 0 0
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“How’s twitter”

1 year ago 49 3 4 0
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#UE5 #gamedev #indiedev
Random afternoon doodle. Something I wanted to try for a while. I'm sending bones data to Niagara to raytrace capsules. This technique is often used to drive water/foliage interaction.

1 year ago 29 6 0 0