Working on UI for a small Reigns inspired minigame about resistance movement in an occupied fantasy kingdom. Made in Inkscape, then pixelated and dithered in GIMP using G'Mic filters. #gameart #gamedev #indiedev
Posts by magory games
A minigame I am working on based on the classic Colored Lines idea. Music is one of my old tracks but it fits I think. #gamedev #indiedev Sorry for the quality, recorded from phone. All those minigames I am showing are for my upcoming That Cursed Machine anthology. :)
I start in Inkscape, in vector, then copy and paste it to GIMP, carefully use dithering to get them the desired pixel art look, then use Wacom with pencil tool to fix any issues and add details. Then dithering again so there are no unwanted colors left.
Those took a while. Banners for two fraction in my upcoming Stratego inspired game - goblins and dwarves. #gamedev #indiedev I use a combination of Inkscape and GIMP for my pixel art like this...
First level of my new game inspired by Lemmings. Work in progress. #indiedev #gamedev #retrogames Follow me for updates and more retro minigames.
I have finally published House Only You Remember - an interactive horror story where you are trapped in a strange house. Will you be able to save your friends? What ending will you get? What is the mystery behind the house and how is your family connected to it? Available on Amazon. #cyoa #gamebook
House Only You Remember is based on an idea I developed a decade ago about murderous dolls stabbing people with knitting needles. The project evolved over time and I am now putting finishing touches on the final version. :) #indiegame #interactivefiction #gamebook #solodev
Tried adding fog to my retro racing game, instead made it a ride through hell. :D #gamedev #RetroGame
Working an emulator of a haunted console I found in my attic. :) Many minigames preloaded - the first one is a bit like Lotus Turbo Challenge. Making the road render correctly is a fun challenge. The background is a photo from Iceland I took. :) #gamedev #indiegames #indiedev
It's been a while since I released my cute playing cards: magory.itch.io/cute-pixel-p... - they are quite popular. I want to make vector cards next, since my #Inkscape skills are better than my aseprite skills, but can't find time recently. Maybe in August finally... #gamedev #indiedev
It is strange how my free game: magory.itch.io/catup - is less popular than my paid games. It is a fun mini platformer, give it some love! #gamedev #indiegames :) I developed it years ago in #libgdx but it never got traction so it took me a long time to make a PC release.
Mega Pack of all my music assets for sale: itch.io/s/157445/sum... #gamedev #indiedev #gameassets
Card flipping animation for the next game I am working on. :) It will be set in Aether Collector universe - you lead an expedition into the anomaly. #gamedev #indiedev
Ultamite Domino Tiles Pack now available on Itch: magory.itch.io/ultimate-dom... #gamedev #indiedev #gameassets
My domino tiles asset is coming together nicely. I should have it ready by the end of today. I have made several tile backs, and dot colors, using @Inkscape #gamedev #indiedev - the black and gold look nice. :)
Working on dominoes game asset pack... will try to make it very versatile - all colors, three angles, some weird textures. #itch #gamedev #indiedev #gameassets
If you need a point&click character asset, I've just made one and published it on itch: magory.itch.io/animated-poi... - get it while it is hot. :)
Visited Tunisia last week and came up with two ideas for a sequel to my Aether Collector game. #tunisia #gamedev #indiegamedev
Got the #flu for the first time in a long time... Thankfully Aether Collector is released on Steam, but work on my new game will slow down, taking at least a week long break. #gamedev #indiedev
You can usually pet the creatures you meet in Aether Collector if you are brave enough. #steam #gamedev #indiedev
store.steampowered.com/app/2017150/... finally on #Steam :)
Countdown continues. #indiedev #IndieGameDev #indiegaming
#adventuregame #pointandclick Countdown continues, two days left. I kinda run out of ideas what to put in the countdown graphics, ha ha. :)