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Dev 10
Keep doing the set dressing! To much things to think about T T

5 months ago 2 0 0 0
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Dev 09
Making a particle trail and continue to refine the animation of the door.

5 months ago 2 0 0 0
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Dev 08
I built the door scene in UE and kept adjusting the sequence animation.💀

5 months ago 1 0 0 0

Thank you! That helps!

5 months ago 0 0 0 0
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Dev 07..
I keep doing the model and texture, but I always can't get the right visual result in UE as what I did in substance painter, I think it's due to the rendering method, such as the pearl, that's really bad. T T

5 months ago 2 0 1 0
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This week, I continued refining my barbecue scene and started thinking about my Epic Door theme — I imagine it being composed of wild flowing lines, delicate glass, and elements of plants and flowers. These are the reference images I’ve collected, and I’m still learning and practicing modeling.

6 months ago 1 0 0 0
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I’m refining the details of my barbecue project this weekend.

6 months ago 2 0 0 0
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Dev04
I want to make a seaside BBQ for Assignment 2, right on SpongeBob’s island. 🏝️

6 months ago 1 0 0 0
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6 months ago 0 0 0 0
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Dev 03 : I Added more details to the scene, and kept adjusting the light and fog.

6 months ago 1 0 0 0
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Dev 02: I decided to use such an atmosphere: a foggy polar night, a blue world together with warm yellow lights, which can imitate Agatha directing And Then There Were None… All the models are still only demonstrations.

7 months ago 1 0 0 0
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Dev week2 : Made the Blend of snow and cliff Material.

7 months ago 1 0 0 0
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Dev week2
Tried to make the terrain in UE, made many attempts to adjust the coastline😭

7 months ago 2 0 0 0
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DevLog week01
Choose a theme: a seaside ruins scene, sci-fi style, geometric architecture
1&2: Created an initial map layout, adjusted the shape of the coastline.
3&4: Try to use boxes to plan the positions of the foreground, midground, and background.
I bought some assets but can't use in UE5.6🥲

7 months ago 3 0 0 0