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Posts by Lazy Ben

After 6 weeks of working on the game menus my end of Feb deadline is looming. I’ve done 2 out of 10 menus…. Everything in gamedev seems to take ten times longer than you expect! 🫠
#gamedev | #indiedev | #solodev

1 month ago 14 5 0 0

I’ve finally finished the game shop menu UI. There’s a surprising amount of work in coding up an in game shop! Fitting everything on screen took some figuring out for sure!👌
#gamedev | #indiedev | #solodev

2 months ago 9 2 0 0

Currently UI coding in tooltip hell! 🫠
#ui #gamedev #solodev #indiedev

2 months ago 8 1 0 0

UI is super hard! I spent the day working in interactable tool tips for the game menus. They were super fiddly. It was hard to get them feeling good. They need to feel snappy but stay alive whilst the player moves to interact with them which feels sluggish.
#gamedev | #indiedev | #solodev

2 months ago 8 1 0 0

I’ve spent a nice day working on the game’s chest menu. I’ve given each inventory item a category and each category a colour. This means I can add some colourful flair into the menus from now on! 👌
#gamedev | #indiedev | #solodev

2 months ago 8 2 0 0

I’ve been working hard on the Game UI for the past couple of weeks. I’m going for a sci-fi theme. Nearly there now on the pause menu and sub menus. Looking good so far! 👌
#gamedev | #indiedev | #solodev

3 months ago 6 2 0 0
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I put some lights on the main menu buttons today! I think they look pretty nice but does the active button text also need to light up? 🤔
#gamedev #indiedev #solodev

4 months ago 8 3 0 0
A picture of two glass effect panels with pause menu options.

A picture of two glass effect panels with pause menu options.

This is the current state of the game’s pause menu. There’s still a lot of work to do (I’ve not worked on the buttons yet) but I can finally say that some of my game is 3D now!
#gamedev | #solodev | #indiedev

4 months ago 6 2 0 0

Just hooked up the post processing system to the game engine’s UI framework. You can now give UI widgets bloom, depth of field etc. you can create some pretty snazzy effects. 👌
#gamedev | #indiedev | #solodev

4 months ago 6 3 0 0
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Messing about with the post processor today on stream. #gamedev

4 months ago 4 1 0 0
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I’ve started work on the game UI this week. Custom mouse cursors are possible and you can make them huge. I’ve also implemented a bokeh blur effect that appears when you open menus. 👌
#gamedev #indiedev #solodev

4 months ago 11 4 0 0

Today was the first day back on my SciFi gardening game after 5 months of engine coding. Expect some pretty in-game UI pics over the coming months 👌
#gamedev #solodev #indiedev

4 months ago 17 5 0 0

It feels great to finally have a character running around the world again! It’s been a few months of stripping down the game engine to build out a prefab system and piecing it back together! The bandaid is finally off and I can build levels again! 👌
#gamedev | #indiedev | #solodev

4 months ago 9 3 0 0
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I’ve spent the last few days putting shadows into the renderer. They definitely make scenes look a lot less flat and 2D. 👌 #gamedev | #indiedev | #solodev | #gameengine

5 months ago 13 5 0 0

I’ve been brainstorming planet biomes for my sci-fi gardening game. How about a planet entirely covered in ankle-deep liquid mercury where plants as tall as buildings soak it all up and rain it back down on the player? 👌
#gamedev | #indiedev | #solodev

5 months ago 9 2 0 0
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Spent the day putting reflections into the renderer! It’s coming along. 👌 #gamedev | #indiedev | #solodev

5 months ago 11 5 0 0

I’ve been working hard on texture generation in the level compiler. Combining textures across prefabs to reduce overdraw is now a thing. You can lay down practically infinite layers of floor textures with zero overdraw. 👌
#gamedev | #indiedev | #solodev

5 months ago 6 3 0 0
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Take a look at std::expected. It might be what you need. 😊

5 months ago 0 0 1 0

I’ve spent a second day working through c++ coroutines. Once you hide away all the fluff you can actually wrap them up in to a nice little api that’s easy to use. I’m a bit stumped on use cases tho.

Question: Anyone have any experience using them in their games?

#gamedev #indiedev #solodev

5 months ago 5 3 0 0

Took the day off engine coding to have a look at c++ coroutines…holy moly that was an experience.
#gamedev | #indiedev | #solodev

5 months ago 6 3 0 0

I’m 75% done with the level compiler in my game engine. Animated rigs, rivers, and ponds are now all supported. I’ve got triggers, colliders, and paths to do next but these don’t require any art assets to be compiled into game data, so should be quicker to do! 👌
#gamedev | #indiedev | #solodev

5 months ago 14 5 0 0

Just finished a good week of coding on the game engine. I’ve been working on the content pipeline that transforms text files produced by the level editor into binary game data. It’s 50% done I’d say so one more week should do it! 👌
#gamedev | #indiedev | #solodev

5 months ago 12 6 1 0

Finally, after 2 months of development, the prefab system in my engine is done! A lot of code clean up to do tho! 👌 #happy #gamedev #solodev #indiedev

6 months ago 19 4 0 0
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Here's a nice screenshot of the editor in my #gameengine.
Still work to do, but getting there now!

#gamedev | #solodev | #indiedev

6 months ago 12 2 0 0

It’s the end of a productive week! I wrote my first Twitch overlay (to warn viewers/me ads are starting). I also made progress on my level editor. I can now add/remove triggers! 👌
#gamedev | #solodev | #indiedev

6 months ago 15 4 0 0

I’m going to have an experiment with the Twitch API today. The goal is to write an ‘ads starting soon’ overlay for my #gamedev stream. Am I going to be in for a good time? 🤷

7 months ago 7 3 0 0
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I’ve been stressing out the new prefab system in my engine today. I integrated triggers and started on colliders. The system held up well overall and it should be straightforward to integrate gameplay specific content when I begin full production on the game in a few weeks! 👌
#gamedev | #solodev

7 months ago 14 3 1 0

Awesome Twitch stream today! I’ve been spending my days coding up a new iteration of the level editor in my engine. It’s nearly there! Today was the properties panel! Who’d have thought that would be my most popular stream to date!?
#gamedev | #solodev | #indiedev | #indiegame

7 months ago 10 3 0 0

Finally got to the end of implementing prefabs in my game engine. Nearly time to move to full-scale production of my Sci-Fi gardening game! It’ll be nice to get back to some gameplay coding!
#gamedev | #indiedev | #solodev | #indiegame

7 months ago 15 2 1 0

I got prefabs working in the editor today! You can now draw in a bunch of sprite sheet tiles and add collision, particle effects, scripts etc. Save this as a prefab brush and stamp instances of it around the level. Prefabs can also contain other prefabs and it’s turtles all the way down! #gamedev

7 months ago 10 1 0 0