I am.
Posts by Clockwork Knight.com
Yep, I see my name properly again, thank you so much!
Thank you, I really appreciate that.
Okay, so the username for my account currently is "Tongar".
I know that they couldn't use "Tongara" when pre-setting up my DreamPi kit as my username as it was already being used, so for that they have currently set it to "Tongara (Pi)". Obviously that won't be using my network though. Anyway, If this could be fixed I would be ever so grateful. Thank you!
I'm actually waiting on a proper DreamPi setup to arrive in the mail to the UK, so I'll be using that from now on. If the name can just be cleared or something that would be perfect.
To be honest, it's been a few weeks so I don't remember what I was last going by. Yeah, I was using a PC-DC server with my own modem setup etc, and I think after changing some setting I couldn't find a way to make my username work again, even after changing the setting back.
I would love to be able to use my proper username again if possible please. I can do all kinds of variations of the name, but not the specific username (So far Tongar and Tongara! have worked just fine). Any help on this would be super appreciated! Thank you~ ❤️
@kazade.bsky.social Hi, I wondered if you could help me out please. So a few weeks ago I set my username on dreamcast.online (Dreamcast Now) to my general username Tongara. When I booted up recently, my username was set to a generic one, and it won't allow me to set my name to Tongara again.
LOVE this!
Finally got the OK to share the rest of the emoji I made for SEGA.
Here are the new ones, along with all 114 of them.
Found the post.
This video also had the famous "Daytona Mode 7 floor" footage that everyone loves. Haha
At the time this was uploaded, he said on ObscureGamers that he had a copy of this, that his was in perfect quality, but when he visited his home in England a few years prior it wasn't there, so that lead is long gone sadly.
He also said he made/gave away copies, so this may have been one of them!
These were on the tape too iirc.
I might be able to recover it, so there is still some hope.
It is also likely that the Original VHS tape was the source of the screenshots used in the 1994.07 issue of Sega Magazine UK. The shots matched up to the VHS footage which was also a PAL.
One magazine even showed the VHS overscan iirc!
No, this was a super rare VHS tape that had footage from not only the CG pre-rendered foorage Saturn's original Winter CES Jan 94 showcase, but footage used on the monitors at Tokyo Toy Show 94, along with other rarities.
At the time, I separated all of the CK footage:
youtu.be/wsM6NGn1aWY?...
Nope, sadly not. The original uploader ignored any comments asking him to upload the original to IA, and continues to do so. No one else did either, and it was never captured by IA. Hopefully I can recover it from my HDD sometime. Anyway, thanks for responding!
@brandon.insertcredit.com Hi, did you back up this early Saturn promo video you posted about 5 years ago on Twitter? Lost my copy & the original uploader set this to private & is being kinda difficult about it. Waited 1yr+ for a re-up to their "gaming channel", but no. Shame for this to go missing!
Make sure to stay warm at this time of the year!
2023.10.27 - On this day 28 years ago (1995.10.27), Clockwork Knight 2 was released in Europe!
Happy 28th European Birthday to Clockwork Knight!
Play it today!
#ClockworkKnight #SEGA #SegaSaturn #セガサターン #セガ #クロックワークナイト
Credit to @gamingalexandria.bsky.social for the lovely scan of the 1994 Weekly Famicom Tsuushin issues that help to make this kind of research possible!
Finally to add to the Tiny Katchin' curiosity, we have actually seen them before in other prototype materials.
They can be spotted in 2 different Sega Saturn Pre-Launch Trailers, and also repeated footage in the 1994.10 release of Sega Video Magazine (セガビデオマガジン).
4/4
Now onto something very interesting... Tiny "Katchin' " enemies!
1. These aren't in the retail release of the game.
2. There are no Katchin' enemies in the whole of Kevin's Room in the final retail game except for the boss area.
Left; Prototype - Right; Final Retail Game
3/4
As we can see here, the design of the train was somewhat altered.
We know from other prototype materials that this was also redesigned at least once after the version featured in the magazine/before the final retail version.
Left; Prototype - Right; Final Retail Game
2/4
A prototype screen of Clockwork Knight (上巻) was found in the 1994.11.25 issue of Weekly Famicom Tsuushin (週刊ファミコン通信).
Showing Kevin's Room Stage 2 (Level 2-2), the foreground area is different compared to the final retail release of the game.
There's more...
1/4
And finally, we can see that Tongara's idle animation is far different to the final retail release of the game.
This has been seen in other prototype materials previously.
Left; Prototype - Middle; Sega Video Magazine (セガビデオマガジン) 1994.11 - Right; Final Retail Game
(GIF files don't work here)
4/4
Next, we can see that in the prototype, the button to activate the bowling ball was further away from the wall, giving the player more space to stand between the two.
A subtle change, but a change nonetheless.
Left; Prototype- Right; Final Retail Game
3/4
Next, we can see a different timer with the HUD set to the right of the screen. It is far more basic.
This timer HUD has been seen in other prototype materials previously.
Left; Prototype - Middle; Sega Video Magazine (セガビデオマガジン) 1994.11 - Right; Final Retail Game
2/4
A prototype screenshot of Clockwork Knight (上巻) was found in the 1994.12 issue of Game Blast (ゲームブラスト). It's sadly low quality as it comes from an auction image.
First, this image depicts Kevin's Room Stage 1 (Level 2-1)
Left; Prototype - Right; Final Retail Game
1/4
A prototype image of Clockwork Knight 2 (下巻) from the 1995.07 issue of DENGEKI-OH (電撃王).
It shows a place in Kid's Room - Stage 1 (Level 1-1) that doesn't exist in the final retail version of the game!