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Posts by saman

I was hoping for a guide on how to be sat on a shelf for years as bacteria slowly transform me. I was very disappointed.

1 day ago 2 0 0 0

Folks! We're hiring at @puzzmo.com again.

Since launch, I think the majority of my time has been spent on B2B systems inside Puzzmo - and it's time to start handing over some of those responsibilities to someone

We're currently the puzzles infra for a gazillion publishers and more are coming

6 days ago 47 18 2 1
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Crossword Con Crossword Con is a half-day conference about crossword puzzles

Today is the last day to buy in-person Crossword Con tickets! Join us in NYC for some great talks and a panel featuring representatives from companies that buy and license indie games made by people like you! 🌷

Link to tix, schedule, speaker & panelist info all here: www.crosswordcon.com

2 weeks ago 25 7 2 2
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I should write a blog post about it, but I made a new kind of design tool that is 100% ASCII based called Ineffable. It's design for collaborating seamlessly with AI. I don't ever want to open Figma again: github.com/samanpwbb/in...

2 weeks ago 3 1 0 0
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The 49MB Web Page A look at modern news websites. How programmatic ad-tech, huge payloads and hostile architecture destroyed the reading experience.

Working close to publishing industry these days, this article articulates a problem with trying to do good work on the web in that space. I personally never use ad blockers because I want to know what the internet feels like for the people I build for: thatshubham.com/blog/news-au...

1 month ago 1 0 0 0
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This is the person Google thinks I am

1 month ago 0 1 0 0
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Cursed Method by trashmoon, mbullington cursed pot gameplay type action roguelike

game link: trashmoon.itch.io/cursed-method

1 month ago 1 0 0 0
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Takeaways from the 4th annual barn game jam:
- Iteration > planning. We didn't overthink or debate, just made stuff and played it.
- Pixi.js rules. We slapped shaders on everything!
- AI can crank out tools/systems on demand: a game engine would have slowed us down.
- My little bro is a good artist.

1 month ago 2 0 1 0
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Cursed Method gameplay

1 month ago 0 0 0 0
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Cursed Method by trashmoon, mbullington cursed pot gameplay type action roguelike

Completed the fourth annual barn game jam last night. I think this is our best game yet. No game engine! Web tech, built on top of pixi.js. We let loose and just tried to make something fun. I think it worked: trashmoon.itch.io/cursed-method

1 month ago 0 1 0 0
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The Mapbox Workers Union Oral History A podcast about worker organizing, at a venture capital darling, in the world's most powerful industry.

Exciting news: you will soon be able to experience secondhand the most traumatic work experience I've ever been a part of. It is a fascinating story and Clarissa is going to do a great job telling it: www.kickstarter.com/projects/cla...

1 month ago 4 0 0 0
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1 month ago 0 0 0 0
First Friday Nights - MADE Showcase The best day to visit the museum? First Friday every month! Play local games, and meet local artists. Have fun and discover something new!

Going to be playtesting a game I've been working on for a while, for the first time, tonight at www.eventbrite.com/e/first-frid...

2 months ago 1 0 0 0

My microplastic take is that I am excited for the long game. We have a plastic-infused ecosystem now. In m,illions of years our progeny will be taking microplastic supplements alongside their iron supplements.

3 months ago 1 0 0 0

I just saw some games market research report about player habits and turns out everyone is just playing solitaire. Like 40% of the respondents play it daily. Minecraft? Fortnite? Pretty much any other game? Looking at 1-2%. Solitaire is winning. We must defeat solitaire.

4 months ago 2 0 0 0
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Gumby screens that feel like Elden Ring

@gumbyscreens.bsky.social

5 months ago 437 125 3 1

2 years ago: @stfj.net says puzzmo will never run minis
6 months ago: @orta.io and i brainstorm how i might design a mini that could change zach's mind
today: @puzzmo.com's first mini

join us for 30 days of minis that teach you how to solve crosswords. start here:

www.puzzmo.com/puzzle/2025-...

6 months ago 15 7 1 2
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The Making of Circuits Royale, a Communal Word Game for the Web We’ve been tossing around ideas for a fast-paced multiplayer variant of a Puzzmo game for a while, and decided the Circuits launch would be a great chance to have a go at it. Circuits Royale, released...

We took a month-long break from making daily games to work on a multiplayer competitive word game. Just published a blog post about the design + dev process 👉 blog.puzzmo.com/posts/2025/0...

7 months ago 7 3 0 2
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Did you know that cursor states stop working everywhere in Mac OS if Photoshop is open. Even if it's minimized or hidden. This has been a bug for decades. Why.

7 months ago 0 0 1 0
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This monday we launched Circuits, designed by Jacob Land, on Puzzmo ( www.puzzmo.com/play/circuits/ ). Circuits is an amazing game that was first shared with me by Josh Wardle. As soon as I played it I knew that Puzzmo would be perfect to help get the news out about this incredible game.

7 months ago 138 30 2 5
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To celebrate the launch of Circuits on Puzzmo we designed and shipped massively multiplayer live Circuits game called Circuits Royale!

Play now: royale.circuitsgame.com

7 months ago 40 12 4 2
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Here's a video showing the simulation phase in action.

7 months ago 1 0 0 0
Screenshot showing the 'decree picker' screen

Screenshot showing the 'decree picker' screen

Screenshot showing the setup phase of the game.

Screenshot showing the setup phase of the game.

I've been prototyping a PVP dark fantasy sports auto-battler in my spare time. Inspired by Tecmo bowl, roguelikes, & Mechabellum. Finally in a playable state! Really different from everything I've made before but I'm pretty excited about it.

7 months ago 0 0 1 0
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Wilderplace · Thinky Games Explore a maze-like, hand-drawn world of restless spirits.

Solve tactical stepping puzzles in the beautiful, maze-like, hand-drawn world of Wilderplace! (70% off)
thinkygames.com/game...
2/15

9 months ago 9 2 1 0

Two thoughts from the front lines:

- Almost every programmer I know uses ai code gen. It doesn’t reflect in the final product.
- I think synthetic media that can copy popular styles will push tastes toward weirder & hand-crafted aesthetics that can’t be easily generated and I’m excited for it

9 months ago 1 0 1 0

I remember when there was a bunch of hype about vector networks in Figma. Going to guess Figma now looks at this decision as a mistake. They are very annoying and buggy in Figma, and break SVG compatibility.

9 months ago 0 0 0 0

I did have to tell it to "make it look cooler" a couple times.

10 months ago 1 0 0 0
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I'm going to get cancelled for this but I have to show you something. I complained to Copilot agent mode that debugging the backend in my multiplayer online game was too tedious and it just... build the entirety of a realtime dashboard for me.

10 months ago 3 0 2 0
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Hey @chess.com you could easily put these fellows in a bar scene

10 months ago 0 0 0 0
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The single player version of multiplayer competitive games needs to be more inspired by this

10 months ago 2 0 1 0