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Posts by Axel Paris

Débrancher CNews, lutter contre le racisme Les pouvoirs publics doivent urgemment tirer les conséquences de la responsabilité de la chaîne de la TNT, propriété du milliardaire d’extrême droite Vincent Bolloré, dans la propagation de la négrop…

Il est urgent de débrancher CNews, chaîne de destruction de la démocratie. Il ne s’agit pas de l’interdire mais de supprimer son autorisation de diffusion sur un bien public, la TNT, pour non-respect de ses obligations. Par @carinefouteau.bsky.social @mediapart.fr
www.mediapart.fr/journal/cult...

1 week ago 521 202 7 7
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Claude Code's Source: 3,167-Line Function, Regex Sentiment Anthropic claimed 100% of Claude Code is AI-written. A source leak exposed a 3,167-line function, regex sentiment analysis, and 250K wasted API calls daily

Reflections on the Claude Code source code leak from @techtrenches.dev

“The leak isn’t the story.
The code is the story.”

2 weeks ago 307 109 8 37
The machines are fine. I'm worried about us. On AI agents, grunt work, and the part of science that isn't replaceable.

Hey, I wrote a thing about AI in astrophysics
ergosphere.blog/posts/the-ma...

3 weeks ago 1724 515 109 265
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I can never understate how automated tests - not unit tests - using my custom framework have improved my productivity. Tests are focused on tricky code, unobvious behaviors or when combinatorial explosion would make manual testing redhibitory.
(capture is in slowed down mode)

2 weeks ago 105 8 3 2
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My 2 cents on the impact of Agentic AI on peer review: it's not looking good.

medium.com/@chriswolfvi...

3 weeks ago 16 4 1 0

N'importe quel gouvernement normalement constitué verrait dans une hausse des arrêts maladie, après une pandémie mondiale dont le virus est désormais chroniquement installé, un problème de santé publique. Sauf en France où on a pris l'habitude d'y voir une "dérive", autrement dit une fraude de masse

3 weeks ago 298 139 17 4
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GitHub - adobe/openpbr-bsdf: Adobe's reference implementation of the OpenPBR BSDF Adobe's reference implementation of the OpenPBR BSDF - adobe/openpbr-bsdf

Adobe just released an Apache-2.0 licensed reference implementation of the OpenPBR Surface standard, extracted from their in-house Eclair renderer.

Neat trick: the reference implementation cross-compiles for C++, GLSL, Cuda, Metal, and Slang!

github.com/adobe/openpb...

1 month ago 38 7 0 0
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I built a procedural medieval island map generator using Wave Function Collapse on hex grids. 4,100 cells, 900 possible states per cell, 60fps on mobile. Wrote up the whole process with lessons learned. Links below 👇 #threejs #webgpu

1 month ago 266 59 15 6
Geometry Coding in the Time of Robots | rms80 Proprietary geometry libraries are cooked, and Open Source has a new purpose

wrote a post about developing geometry libraries in this new reality where a robot can generate working code for damn near anything.

www.rms80.com/blog/2026-03...

1 month ago 25 4 1 1
An image of a 3D roof generated using the procedural Straight Skeleton algorithm

An image of a 3D roof generated using the procedural Straight Skeleton algorithm

I open sourced the Straight Skeleton algorithm we use in @dungeonalchemist.com to generate the roofs. It's a very complex algorithm that took a long time to get right, so I'm very happy to share it with the world!

If you need procedural roofs in Unity, check this out.

github.com/Briganti-Gam...

1 month ago 71 12 1 1
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cseweb.ucsd.edu/~tzli/novelt...
I gave an internal talk at UCSD last year regarding "novelty" in computer science research. In it I "debunked" some of the myth people seem to have about what is good research in computer science these days. People seemed to like it, so I thought I should share.

3 months ago 75 25 2 2

Je vous conseille l'intervention (à partir de 1h03) du directeur de l'école Méliès, ça parle de comment les écoles d'animation peuvent contrer la destruction de savoirs faire liés à IA générative en revenant aux bases de l'anatomie, du mouvement et de la composition d'image - sans logiciels.

3 months ago 51 24 3 2
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Some procedural shapes I made in Unity and Desmos while writing my book "Shaders & Procedural Shapes." Should I add more?

The link in case you're interested ✨ jettelly.com/store/visual...

#indiedev #gamedev #unity3d

3 months ago 170 18 4 0
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No Graphics API — Sebastian Aaltonen Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...

My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".

4 months ago 469 192 19 12
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Modeling faceted geometry as a 4D point process on a multiscale implicit grid enables real-time glint rendering for standard NDFs, with IS, anisotropy, and colored particles. Memory-free, in a standalone fragment shader. Our SIGGRAPH Asia 2025 paper: research.adobe.com/publication/....

4 months ago 10 4 0 0

Super happy and honored to share that our paper "BSP-OT: Sparse transport plans between discrete measures in log-linear time" won a *Best paper award* at SIGGRAPH Asia 2025!

If you are here, come see my presentation about this work Wednesday afternoon!

Many thanks to the award committee!

4 months ago 32 10 3 0

It's roughly 4 years since I started to work on the 3D sparse fluid solver for what will ultimately become EmberGen 2.0.

A quick look at the current performance state of the solver.

A previous retrospective thread from a couple years ago on that other place: x.com/vassvik/stat...

4 months ago 23 4 1 0
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New project: ImAnim "Animation Engine for Dear ImGui" by @soufianekhiat.bsky.social
- Repo github.com/soufianekhia...
- Post github.com/ocornut/imgu...

4 months ago 106 23 1 1
Two years of Blender VSE · Aras' website

Two years of working on Blender Video Sequence Editor: aras-p.info/blog/2025/11...

So far so good, let's continue! #blender #vse

4 months ago 51 4 4 0
Graphics Replicability Stamp Initiative

The Graphics Replicability Stamp Initiative (GRSI, www.replicabilitystamp.org), a community-driven initiative to promote replicability in Graphics research, is seeking volunteers.

More details in the 'Volunteering' section of the home page.

5 months ago 16 11 1 0
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Annulation d’un colloque sur la Palestine au Collège de France : la chaîne du scandale L’annulation, sous pression du ministre de l’enseignement supérieur et de la recherche, d’un colloque du Collège de France consacré à la Palestine, constitue un opprobre démocratique et scientifique.

La recherche basée sur la discussion méthodique appuyée sur les faits et le raisonnement, ne peut pas exercer sa mission d'intérêt général si elle est soumise à la validation politique a priori.

www.mediapart.fr/journal/fran...

Les libertés publiques sont notre affaire à toutes et tous.

5 months ago 606 298 6 0

Pendant 20 ans, on m’a dit que pirater les œuvres des artistes c’était le mal absolu et que ça allait détruire la culture, et maintenant on me dit que oh bon, les IA génératives, qu’est-ce qu’on y peut, hein, les gens vont s’en servir de toutes façons.

5 months ago 1445 463 29 16

Présentement dans un train où deux mecs discutent doctement du fait que dans 4 ans plein d'emplois vont disparaître à cause de l'IA et qu'ils utilisent chatGPT pour lire des histoires à leurs enfants 🤪

5 months ago 638 156 35 111
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New blog post! Behind the scenes of some of the techniques involved in making our last PC demo đź’« gboisse.github.io/posts/this-i...

5 months ago 113 38 1 1

New blog post about the development of Radical Pie:
terathon.com/blog/radical...

5 months ago 22 10 1 1
Evaluating and Sampling Glinty NDFs in Constant Time Geometric features between the micro and macro scales produce an expressive family of visual effects grouped under the term 'glints'. Efficiently rendering these effects amounts to finding the highlig...

Oooh, new glints paper at SIGGRAPH Asia 2025: perso.telecom-paristech.fr/boubek/paper...

5 months ago 20 5 0 0

Loved this article, thank you for sharing. It's great to see all these numbers and backed-up arguments all in a single place. Not that I needed some more convincing, but I'll use it myself to convince other people :D

6 months ago 1 0 0 0
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The Case Against Generative AI Soundtrack: Queens of the Stone Age - First It Giveth Before we go any further: This is, for the third time this year, the longest newsletter I've ever written, weighing in somewhere around 18,500 wo...

Working my way through @edzitron.com 's article about the AI bubble. It's fantastic. I do kinda know all this stuff peripherally, but to see it all laid out very clearly with hard numbers is incredibly useful. Thanks Ed!
www.wheresyoured.at/the-case-aga...

6 months ago 28 5 6 2
Posts

I finally found the time and energy to make a new blog and write a couple of posts. This time I wrote about PBR content and game development principles. Both posts are quite different so hopefully people find something interesting on either one of them.

irradiance.ca/posts/

6 months ago 38 16 1 2