That;s basically correct. There's some other stuff in there too that will become more apparent soon.
Posts by Project: PHANTOM LIMB
So far Steam, we'll figure out if there will be more after.
Cool blood effects are a REQUIREMENT
This is made in Unity.
I don't wanna spend any more nights talking about potential project names until the sun rises...
The Ps2 has been a very core inspiration to us while working on this!
It's taken a lot of work to make it feel good! We hope you enjoy loping weapon wielding arms off of enemies when it's out.
We got you covered.
Baked lighting is a pain to work with and more people need to do it!
So much here is the kinda stuff that would have been revolutionizing games back then. Baked lighting, animation blending, dynamic decals on skinned meshes, etc.
Working on the tech so you can cut the crusts off of them yourself! Do mind the mold though...
We plan on investigating extra platforms after completing a steam release.
We're gonna do a model update on them this month to support some game mechanics so we'll do a proper showing after that!
Soon!
We will soon!
It was such a good fit, we couldn't leave it on the table any longer.
We love our contextually functional knockback attack! But this hand is far from godly...
Concept silhouettes and exploration for the basic soldier enemies found in Project Phantom Limb.
Good time as ever to post some concept art
We will soon! We're still working on it and prepping more polished material to show everyone.
Sorry that wasn't on our radar!
We conceptualized this project as a combination of the mechanics of Resident Evil 4 and Metal gear Rising. Though we had a similar goal of giving you more manual control over the way you use your sword.
Well spotted. There's a lot of 6th gen action love on the team!
We'll have more to show soon!
Yup! You can mash directional hits or charge up big limb cutting attacks!
INTRODUCING:
PROJECT PHANTOM LIMB
SCOUR THE NAMELESS ISLE AND ITS EVIL FORTRESS
BATTLE WICKED SOULS AND SEVER THEIR BODIES
RESIST DEMONIC POSSESSION
(Releasing later this year)