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Posts by Project: PHANTOM LIMB

That;s basically correct. There's some other stuff in there too that will become more apparent soon.

1 day ago 1 0 0 0

So far Steam, we'll figure out if there will be more after.

2 days ago 0 0 0 0

Cool blood effects are a REQUIREMENT

2 days ago 1 0 0 0

This is made in Unity.

2 days ago 0 0 0 0

I don't wanna spend any more nights talking about potential project names until the sun rises...

2 days ago 1 0 0 0

The Ps2 has been a very core inspiration to us while working on this!

3 days ago 1 0 0 0

It's taken a lot of work to make it feel good! We hope you enjoy loping weapon wielding arms off of enemies when it's out.

3 days ago 1 0 0 0
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We got you covered.

3 days ago 2 0 1 0
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Baked lighting is a pain to work with and more people need to do it!

3 days ago 1 0 1 0

So much here is the kinda stuff that would have been revolutionizing games back then. Baked lighting, animation blending, dynamic decals on skinned meshes, etc.

3 days ago 2 0 0 0
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3 days ago 3 1 0 0
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Working on the tech so you can cut the crusts off of them yourself! Do mind the mold though...

3 days ago 3 1 0 0

We plan on investigating extra platforms after completing a steam release.

3 days ago 2 0 0 0

We're gonna do a model update on them this month to support some game mechanics so we'll do a proper showing after that!

3 days ago 3 0 1 0

Soon!

3 days ago 2 0 1 0
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We will soon!

3 days ago 1 0 0 0

It was such a good fit, we couldn't leave it on the table any longer.

3 days ago 1 0 1 0
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We love our contextually functional knockback attack! But this hand is far from godly...

3 days ago 2 1 0 0
Concept silhouettes and exploration for the basic soldier enemies found in Project Phantom Limb.

Concept silhouettes and exploration for the basic soldier enemies found in Project Phantom Limb.

Good time as ever to post some concept art

3 days ago 75 14 1 0

We will soon! We're still working on it and prepping more polished material to show everyone.

3 days ago 7 0 1 0

Sorry that wasn't on our radar!

We conceptualized this project as a combination of the mechanics of Resident Evil 4 and Metal gear Rising. Though we had a similar goal of giving you more manual control over the way you use your sword.

3 days ago 6 0 1 0

Well spotted. There's a lot of 6th gen action love on the team!

3 days ago 1 0 0 0

We'll have more to show soon!

3 days ago 2 0 0 0

Yup! You can mash directional hits or charge up big limb cutting attacks!

3 days ago 7 0 0 0
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Video

INTRODUCING:
PROJECT PHANTOM LIMB

SCOUR THE NAMELESS ISLE AND ITS EVIL FORTRESS
BATTLE WICKED SOULS AND SEVER THEIR BODIES
RESIST DEMONIC POSSESSION

(Releasing later this year)

3 days ago 2251 653 47 29