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Posts by Amélie Heinrich

could've made it a 5 hour long advertisement for the better one at least (tetris grand master 3) 🤓

3 days ago 0 0 1 0

I was wondering, if you had to adapt F&H or F&H2 to any other media format (film, comic, etc) what would you pick? Is it something you’d be interested in?

2 weeks ago 2 0 1 0

Best version of retro Tetris is the Grand Master series, akshully 🤓

1 month ago 0 0 0 0
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Trained a small MLP to approximate the split-sum BRDF integration lookup table used in IBL rendering

Architecture is a 6-layer MLP with GELU activations and a Sigmoid output layer. Takes NdotV and roughness as inputs and outputs the scale and bias terms of the split-sum approximation

1 month ago 12 0 0 0

I switched to Linux a few months ago as a graphics programmer and honestly it's been just as good as Windows. Arch ftw

2 months ago 4 0 0 0

Congrats on the announcement!

2 months ago 1 0 0 0
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Just like me :D

2 months ago 1 0 0 0

Haven’t checked the numbers yet but it looks about the same

3 months ago 1 0 0 0
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Switched from ImGui to SwiftUI

3 months ago 17 2 3 0
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Peak found in Amsterdam’s biggest MINISO

3 months ago 2 0 0 0
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I applied to all the trondheim positions this month but didnt get to have an interview D: got auto rejected on all of them, probs because I’m not norwegian

4 months ago 1 0 0 0
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AmelieHeinrich - Overview i make games. AmelieHeinrich has 25 repositories available. Follow their code on GitHub.

If you're looking for a engine/graphics programmer to join your team, or if you know someone that might be interested, feel free to DM me!

My GitHub: github.com/AmelieHeinrich
And feel free to DM me for my CV.

4 months ago 3 0 1 0

My skills include C/C++, graphics programming using APIs like Vulkan, Metal, DirectX 12, and console APIs. I am also familiar with modern rendering techniques including GPU driven rendering, raytracing and more.

4 months ago 3 0 1 0

My past experience at Quantic Dream and UBISOFT as an intern have strengthened my skills as a graphics programmer in AAA and am now looking for the next step in my career.

4 months ago 2 0 1 0
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-- JOB SEARCH POST/RT APPRECIATED --
Hello everyone!

I am available for work (full time position/internship) anywhere in the world with priority going to the EU, starting June 2026. 🧵

4 months ago 38 17 2 1
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Doing this to me right now

4 months ago 1 0 0 0
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Raytraced sun shadows using Metal intersector. Runs like shit because I have an M2 Mac Air which doesn't support hardware raytracing, hopefully I get to upgrade soon so I can get mesh shaders execute indirect and hardware RT...

4 months ago 8 0 1 0
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GPU driven culling using Metal ICB

4 months ago 16 0 0 0

GPU! I first cull lights against the frustum before feeding them into the cluster cull pass done entirely in compute.

4 months ago 3 0 0 0
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Clustered Light Culling on iPhone 13

4 months ago 16 0 1 0
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Bugged cluster culling aesthetic

4 months ago 9 1 0 0

Metal is by FAR my favourite graphics API of all time and I worked with pretty much all of them even the console ones

4 months ago 2 0 0 0
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Messing around with Metal + iOS, optimizing this for mobile is gonna be fun

4 months ago 7 0 1 0
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rainbowpikmiin - Twitch Funny opinionated solo game dev with no engine

Will be doing a 24h livestream for charity tonight at 6pm Paris time with Téléthon, donating for research against various diseases and to hospitals.

At twitch.tv/rainbowpikmiin

See you there!

4 months ago 4 1 0 0
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Game engine now has an asset cooker and it works very well!

4 months ago 16 0 0 0
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First ReSTIR test using 16 reservoir proposal samples (right image) compared to uniform direction sampling and ignoring indirect light (left image) with many spread out lights (~3k light-emitting voxel faces here). Quite insane noise reduction going on in here!

5 months ago 25 1 1 0
Small statue resembling the Stanford dragon, photographed inside the Sponza palace in Dubrovnik, Croatia.

Small statue resembling the Stanford dragon, photographed inside the Sponza palace in Dubrovnik, Croatia.

This has to be the nerdiest photo I've ever taken.

10 months ago 148 19 7 1
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Hell yeah :D can’t wait to see you guys there!

5 months ago 2 0 0 0

It’s a Silent Hill style game with PS2 aesthetics, the story is written out but I won’t tell anything to not spoil the fun

5 months ago 2 0 0 0

Having to go through an upload buffer to update the data kinda sucks and that adds up to why I love working with UMA so much since you can just memcpy into GPU memory without breaking a sweat...

5 months ago 3 0 0 0