Character sheet of a Halovian based character in a DnD setting... The character is Small, wears a light chest armor with lots of leather padding carrying a large sword that is as thick and large as the character
Posts by ThatGuy62
For Franchises that aren't space-related, you could easily pull a Kingdom Hearts and have them be on different planets (i.e. a Golden Axe planet, a planet for the more modern Sega series like Streets of Rage or Rent A Hero).
I dunno, just a thought exercise.
Phantasy Star, Space Channel 5 and Ristar are obvious cases, but then you get Alex Kidd (Miracle World, Enchanted Castle and Shinobi World all take place on different planets), Fantasy Zone, Ecco the Dolphin involves aliens, you get the picture.
Y'know, a couple days ago, I briefly thought about how Sega could have a crossover game ala Namco X Capcom due to how many of their games involve space.
This was before Nintendo confirmed Fox for The Thing.
FF3より、白魔導師さん(*'▽')
ナッツイーターさんもきました🐿️
#白魔導師
I completed all of the Story Trials in Dissidia NT today.
This is a reminder that none of the achievements on the PC version of NT have a clear rate above 8% at the time of this writing.
it wasn't even over the remake gang, it was him having an existential crisis over how he is in FF3 vs how he is in Dissidia, except he wasn't really a character in FF3, so you have to assume how he is in OO is how he "usually" is.
"But I am Garland... I do not lose!" - A man whose entire evil plan hinges upon him losing, Dissidia NT
Official artwork celebrating the 35th Anniversary of Final Fantasy III. The artwork features Ninja Luneth, Onion Knight Arc, Devout Refia, Geomancer Ingus and a Moogle. In the background an airship and Castle Sasune can be seen in the distance.
A card from the Final Fantasy Trading Card Game featuring Luneth from Final Fantasy III. The image is seemingly based on the opening sequence where the party are seen riding Chocobos.
At least the anniversary for Final Fantasy III last year featured them. I think Luneth also got a card in the FF TCG recently (though remakes were banned from the MtG crossover, so guess who got soft-banned from that?)
Key art for the PSP release of Final Fantasy III (3D Remake), featuring (from left to right) Refia, Luneth, Ingus, Arc and a Chocobo in front of an airship
Look, as a character, I like Onion Knight.
But between practically any Dissidia-adjacent game and the MtG collab (Onion Knight has a render in Arena or whatever) I am tired of the Luneth's party being shafted.
I still have not forgiven Opera Omnia.
Bro I miss Luneth
I struggled a bit considering a few games. YS I and II can be swapped for Oath in Felghana, for example.
Slot 9 I particularly struggled with. I almost went with Pokemon Emerald until I decided on Colosseum due to nostalgia (and music). OT2 was also an "off-the-cuff" choice.
Site wouldn't let me save the image, so this may be a bit scuffed.
Anyways Top 9 games.
Honorable mentions to Pokemon Emerald, Disaster Arms, Star Ocean 2 and a slew of Mario games.
List subject to change depending on my mood/thoughts at the time.
#My9Games
My9Games.com
As a bonus fun fact: unlike SaGa, which was released as The Final Fantasy Legend" in the west, Seiken Densetsu did have the subtitle of "Final Fantasy Gaiden" in Japan and was localized as "Final Fantasy Adventure" in the west.
According to Play Magazine's August 2006 interview for FFIII DS, Ishii was busy with the "World of Mana" campaign at the time, and worked better with 2D illustrations anyway (as the remake is 3D). They would decide on Akihiko Yoshida, fresh off of FFXII, to do the character designs.
For FFXI, Ishii and Tanaka basically made the FF game that they would have had the technology been there. Ishii says that XI came closest to the FF he envisioned in his head.
Tanaka would later join Tomoya Asano on the Final Fantasy III remake project.-
An excerpt of Play Magazine's August 2006 issue. Here, Tanaka not only reveals that certain ideas from Final Fantasy III were reused from Secret of Mana, but also that he always wanted to give the protagonists of III personalities, something he would mention again in the official Final Fantasy III strategy guide.
While not specifying what exactly, Tanaka also claims in a different interview that a lot of ideas that went unused in III were repurposed for SoM/SD2.
Both Tanaka and Ishii would remain away from FF until Sakaguchi brought them in for XI.
But when Sakaguchi dropped it in favor of the Active Time Battle system, he jumped ship to the Maru Island project.
In an interview, he would say that Secret of Mana always felt like a sequel to III to him as a result:
legendsoflocalization.com/articles/ff4...
An image of Hiromichi Tanaka from Wiki of Mana/Wikipedia. He was a programmer/designer on the first three Final Fantasy titles. He would later return for Final Fantasy XI, the III 3D remake and XIV 1.0.
Another notable contributor to early FF is Hiromichi Tanaka. He joined Square alongside Sakaguchi and is responsible for a lot of the planning and programming of early FF titles.
He was interested in a real-time battle system for Final Fantasy IV-
An image of Koichi Ishii from Wiki of Mana. He contributed significantly to the first three Final Fantasy games before focusing on the Mana series, only returning for Final Fantasy XI.
The Seiken Densetsu/Mana series is the brainchild of Koichi Ishii. He was a key member of staff on the early Final Fantasy titles (1-3) and made significant contributions to III (the job commands were his idea, a lot of the battle visual elements were him, etc).
He also started Grezzo.
Including Akira Toriyama's involvement - would be recycled into a new project under the old project's other codename of Chrono Trigger.
It's been speculated that this played a hand in Square bailing on Nintendo after the PS1 was revealed.
The game started life as a project called "Maru Island" for the Nintendo Playstation add-on. When the add-on was cancelled, it would end up split: The baseline game would be heavily cut-down and reworked into a SNES game while some of its ideas -
Artwork for Secret of Mana/Seiken Densetsu for the SNES. It features a highly detailed Mana tree as well as the Boy, Girl and Sprite at the bottom: the three main characters of the game
Today's FF3 tidbit is the connection it has to Secret of Mana or Seiken Densetsu 2 as it's known in Japan.
This will be a cliffnotes version of a post I made on Tumblr.
superthatguy62.tumblr.com/post/8091690...
🧵
In general, y'know.
Though if there is interest, I'll link to Tumblr or wherever I end up dropping that.
I feel my topic for the next week or two will be along the lines of "Dissidia NT is the way it is for a number of reasons and not just Esports/Gundam".
I found an ESPN article talking about Dissidia's competetive aspects: not just NT, but Duodecim.
I'm in too deep. I have to do it. Not on here, but-
Artwork of Pepper Box with her Moranna-Solnier from Evolution: The World of Sacred Device for the Sega Dreamcast drawn by Erika Kame, one of the illustrators for the first game. The artwork is from a Ubisoft press kit for the game.
And lastly is Pepper Box, a traveling adventurer (andseeminglybecomingoneofthemostnotoriouscharacters). She was born December 9th. She is 25 years old.
Her descriptions mention a "Third Country". In the novelization it was destroyed by the 8th Empire.
Artwork of Chain Gun with her Flamingo Cyframe (Cybernetic-Frame) from Evolution: The World of Sacred Device for the Sega Dreamcast drawn by Erika Kame, one of the illustrators for the first game. The artwork is from a Ubisoft press kit for the game.
Mag's rival, Chain Gun, is 15. Her birthday is October 25th.
While her parents do not appear in person in-game, her dialogue in the original game implies that they are back in her hometown (most of the dialogue was cut in Evolution Worlds).
Artwork of Gre Nade from Evolution: The World of Sacred Device for the Sega Dreamcast drawn by Erika Kame, one of the illustrators for the first game. The artwork is from a Ubisoft press kit for the game.
A screencap of Alfred from Batman 1966 (the one with Adam West). According to the dev diary for Evolution: The World of Sacred Device, he was a key inspiration for Gre Nade.
Mag's butler, Gre Nade is 58 years old. His birthday is August 30th.
According to Sting's devdiary, he is inspired by Alfred Pennyworth from Adam West's Batman.
Artwork of Mag Launcher with his Airacomet Cyframe (Cybernetic-Frame) from Evolution: The World of Sacred Device for the Sega Dreamcast drawn by Erika Kame, one of the illustrators for the first game. The artwork is from a Ubisoft press kit for the game.
The main protagonist, Mag Launcher, was born on April 22. He is 16 years old. Interactions in certain areas imply that he has not grown taller since age 10.