Damn, it’s Ratatui Christmas recently. Cool stuff!!
Posts by Kanikaze 🦀💨
This is epic! Also could highlight vibe coding pretty well. 😱
Congrats! That’s huge.
Wow, that last reply of mine made zero sense without the negation. 🤦🏻
The only one size fits all that actually works is the statement”{something} cures all {y} problem.”
I feel you.
Rust is still awesome, but not a panacea.
Yeah, my response was written quickly. I understand it could imply you are hating on rust by propagating oversimplification of the cf outage reasons and putting it on Rust.
I just wanted to add some context to the discussion and avoid absolutism like “the cf outage is cause by Rust unwrap()!”
Probably useless to feed the hate, but no the bug wasn’t “caused by unwrap”. unwrap is the last brick that caught the cascading series of catastrophic state.
It sure should have been more explicitly handled, sure, but it did not cause it. It did its job to panic on an unrecoverable error state.
1. New Input Links Leads Concepts 2. Challenge Application of the concept Try, Test, 1/0 Result Hypothesis Skill This needs to be evaluable into a Result<Skill, Update> 3. Practice Repetition Improve Speed Skill Units In practice there is NO TEST It is only adding executions of skills 4. Deepen Review Learning Goal Leads changes Next steps evaluation counterpoints Retrospection Improvements Specialization
Still thinking on how to #learn.
The cycle looks like this:
1. Target: “There is something there”
2. Unlock: “It is possible”
3. Grind: “I do it well”
4. Review: “How to go deeper?”
Answering the State of #Rust survey
as a beginner be like:
UV is doing a stellar job of it. It’s a night and day change of the user experience.
I’m trying to level a bit my ambition… I’m still very new to both programming and Rust, as Rust is my first language. I’m easily overwhelmed. I’ll let you know as soon as I have something to show!
Any advice freebies would be much appreciated! 🤞🏼
I’m still fooling around with egui-graphs, obsidian, Excalibrain, and juggl to get a feel for the shape of the data I want.
The idea is to create a format to model Abilities, Skills and Knowledge (.ask), and then add visualization, progress, traversal, etc. on top.
That moment when you discover one of the Rust GOAT worked on the same concept of your little side project. 😱 😍
@nikomatsakis.com did your Skill-Tree project continued somewhere else after your last commit 4years ago?
“Optimize for what will feel the best once you’re used to it, rather than the easiest transition from what you already know.”
I like this thought from Niko Matsakis. I wish more UX would adopt it.
But how to build effective tutorial bridges?
Corrode.dev in Rust In Production with Niko Matsakis
I live in Fukuoka but I’d be hella interested to move to Tokyo for a Rust position. I’d be more comfortable with a low level job, rather than low-level job but I’d make do. Any specific you can share?
I know it looks bad, but the borrow loves me, it gets mad, true, but I shouldn’t have shared that mutable value. That’s my fault really. It’s so smart and I I’m stupid. It told me, and it’s always right.
The other day I pair programmed with a ruby dev friend of mine. And the lack of types was mildly infuriating. My lack of expertise when it was my turn with rust was humbling tho. So much to learn.
At first glance it does look less ai-ish indeed. I’ll check it out, promise. I’m a bit AI cautious recently tbh, but I want to support rust-learning initiatives and it looks like you guys have been doing a lot of efforts.
It’s 23:00 here tho, so later it is.
@rustskill.bsky.social
Actually you guys contacted me back in October on Reddit with the
u/Contams account and it didn’t go well for over-slop reasons. I’ll give it a second chance tho.
I mean, with a hook like that, you kinda had to.
And to be fair it looks pretty nice. I’ve been ranting about the lack of beginner friendly resources in Rust, so I’m obliged to give it a go. Give it a Rust? YkwIm
@rustskill.bsky.social
It’s funny to see “Rust-skill follows you”. Wish that was the truth. 😂
Thank you! That’s encouraging.
That cycle Input - Understanding - Practice - Application is important to learn anything.
I need a more emotional model tho, because my state and motivation varies widely depending on the order and quantity of each phases.
How do you manage?
A matrix with Input / Output on Y and Consolidation / Expansion on X The frames indicate activities: Consolidation + Input: Deepening - Review - POV change Input + Expansion: New Subjects - Exploratory Reading Expansion + Output: Exploration - Experimentation - Application while learning Output + Consolidation: Practice - Repetition - Katas - Rewrites
A matrix with Input / Output on Y and Consolidation / Expansion on X. Each frame has a dual emotion associated: Consolidation + Input: Depth - Stagnation Input + Expansion: Discovery - Overwhelm Expansion + Output: Experience - Failure Output + Consolidation: Fluidity - Boredom
I've thinking of #learning cycles. The way we alternate between enthusiasm for the subject and exhilarating curiosity, and fall back down to discouragement and overwhelm a few days later.
I'd love to model them better and find how to keep me on the sweet spot…
Any tips?
Here's what I got so far.
Handshake meme between "Motivation" and "Depression" agreeing on "so many things to learn"
I need to crack the happy progression path. Any tips?
I was not aware.
That'd make "slopware" a hyperfluid? 🤔
youtu.be/2Z6UJbwxBZI
"slopware" is so soft it's a liquid that seeps into your existing software for no good reason
And now I discover #Omarchy and it looks so good, and I like the idea of it and pretty much everything about it, except the name behind it.
Why are cool creators so often terrible people.
Picasso, Musk, DHH, Orson Scott Card.
Do we have something else than Caucasian males on that list?
This is not even against #erotic #games, or even #pornographic games. That’s a different debate.
But, betting solely on lust to sell games about #fantasy, #battle, or #adventure… it’s uninspired, cheap, and lousy creativity, no matter how effective it is.
At the very least hire male models too.
I was an interpreter on the #Tokyo #game show today, lots to see, great stuff.
Butt…
Really, butts everywhere.
I love a nice ass more than many, but what the actual fuck is going on with the game promotion‽ These #games are about more than a blue haired girl’s ass. Right? Right?
#sexism #japan