Now everything is an actual object, so to do next:
1. Water (or maybe the last)
2. Loot drops on collisions, and hard to pick up
3. Not much of the "actual game" currently to be honest, but it's the hardest part xD
#gamedev #indiegame #godot #pixelart
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don't forget $5K courses discounted to $999 just for today (it'll be the same tomorrow) :D
that flappy bird needs to go to the gym asap :D
looks awesome, btw
count me in, when you crack that formula xD
My face when I'm slopping the world map together... the CollisionPolygon2D look weird man xD
#godot #worldbuilding #map #funny #gamedev
Here's a 1152x648 picture upscaled to 1.6 in #godot. This section looks very small, so I assume the whole #map (island) will be tiny... (~5x11 sections)
Now actually adding all these things as textures or objects with collisions is rocket science for me xD
#gamedev #indiegame #pixelart
Alright, so I just decided to start with one of the sections and that single prop took me like 2 days (non-broken ship also took ~2 days), so that's not even a complete scene, but already -4 days of my life xD.
I figured that I need a total of ~48-55 sections, and I think I'm screwed :D
#pixelart
thanks!
I'm a retard, I should have just used the "Slice" tool :D
Well, I still have to draw a ton of art, but at least the sections are now split without me placing all the pixels manually xD
How do you approach #worldbuilding? I feel an absolute existential dread when it comes to planning how the map will look xD
I used #figma to create 48 sections of 1152x648 resolution (my default godot project viewport) and will then draw art for each of these sections...
#rpg #design #gamedev
hahah, exactly
So I've been cooking all day again, but this pirate is even more cooked๐
Thank god he is dumb enough to kick his own ass, haha
oh wait, it's actually me who's dumb... gotta go back and fix it...
#gamedev #indiegame #godot #funny
true, I thought it'd be a linear process, but instead I end up scrambling up a little bit of everything just to get the idea :D
Snifffff... ๐
Smells like scope creep ๐
Had to make that giant map just to draw that tiny island just to give myself context to make an actual island just to make sense of the current things I already have.
Btw I'm still in my test level, so it makes no sense xD
#gamedev #indiegame #rpg #godot
haha, true :D
No worries mate, it looks great! I think the first couple of seconds have that crisp look and then it blurs, at least for me xD
my daily dose of epilepsy, let's gooo xD
How do you approach it? I did some giant AI code shit which I don't even dare to understand how it works, but I know some recommend using Ray-casting in Godot. I haven't used it yet, but I think it may allow to reduce the amount of code. What's your take on it?
I haven't added collisions or anything, but looks good enough for me xD
I wanted to make an opening scene, so the game doesn't launch you straight into beating mobs. This ship is one of the props for that opening. Hopefully, that thing will sail one day :D
#gamedev #indiegame #pixelart #godot
haha, relatable
yeah, the method for shadows I used for my top down game was thinking about how I'd do shadows in normal photo-editing, e.g. creating a copy of the sprite, making it black and tuning the opacity. I asked AI to code it so I've no idea how it works I just know it does:D Making it dynamic is next level
that's a very unique perspective, and looks fun too! I don't know about the complexity, but it does feel like an extra layer not accessible for my vibecoding monkey brain :D
Awesome! Thanks for sharing, I noticed that rocks had voxels, but then other objects seemed like sprites, so I was wondering how it works xD Anyway, looks very cool and inspiring!
looks epic! is this a combination of 2d and 3d or some clever layering trick?
I wanted to keep the layers organized, but at some point I just gave up, I think I'm screwed xD
I need to at least separate the "body" of the ship from the masts / sails, otherwise I will not be able to walk under them. Also I wanted to make sails animated, but hell nah :D
#pixelart
Sketching a little ship before my 9/5 rendezvousโ๏ธ
#pixelart
thanks!๐
I just hope it can still compile by the end of the day๐
true, let's keep cooking, because right now this pork is so raw it stills oinks ๐
Alright, so does it look like I know what I'm doing? Because I've got absolutely no clue what the hell I'm building here ๐
Anyway, I've got:
1. Piles of gold
2. Mobs drop XP
3. Player's leveling up only inside the dungeon (don't ask why, I think I'm retarded)
#indiegame #gamedev #pixelart #godot
thanks! yeah, I should definitely take days off, otherwise I'm cooked and will resent it for weeks/months ๐
I can't stop cooking, help๐
I feel like a bloody drug addict, just one more polish, one more feature...
Soon I should draw some grass, so I can touch it xD
#godot #gamedev #indiegame