2 years of development and a growing team has gone a long way!
#indiedev #indiegame #artprogress #gamedev #beforevsafter
Posts by Simon
A character I modeled and textured for @skelemental.bsky.social :)
He was designed by @gooberstin.bsky.social
Then @simoncarroll.bsky.social modeled the branches
#indiedev #characterdesign #indiegame
Thank you very much!
Oh! and I should also note that he will look a bit defferent in game, I don't have any of the special shaders in my test zone
Here's an enemy that I worked on for @skelemental.bsky.social ! I did the model and animations, The concept was made by www.instagram.com/illustrated.... and also thanks a ton to @koastalkryptide.bsky.social for basically holding my hand every step of the texture!
#gamedev #indiegame
I get it, maybe in a different way but I do. To me its the notion of a larger breathing world. That beyond this adventure there is more, that this isn't just it, and thats comforting
Haha yeah I don't think there are any designs that you couldn't find something and draw a comparison to! I look forward to seeing what you end up picking
do you have any visual examples of your character all colored up with the different hairs?
I've been busy lately on a TEAM of people making something, which is why my personal silly stuff has kinda unfortunate taken a back seat. Managing time is hard! I look forward to showing off more of what ive been doing, and i'll be able to soon! Until then here's a non-NDA anim
#gamedev #indiegame
Arm.
Sometimes I feel like the best way to be to silently finish a game and then start marketing it after its done lol
Haha im glad you saw that! I was worried i was too zoomed out for it to be noticed
It sucks right? It kinda stresses me out honestly
I've been doing a bunch of boring blocking for a level, and I don't know if anyone wants to see that, so here's a nun with a messed up stagger animation
#gamedev #indiegame
Haha I'd love to see that!
I don't think any sane minded individual would be upset if you chose to roll with simple mitten hands. If you wanna get really silly you could chose to lean into it and actually give them all cute mittens
I got inspired to do some 2d animation stuff and I'd like this to be the starting point. It's probably gonna be too much for me to do a lot with but I wanna see what happens
So the momentum mechanic, even on a stationary target was kinda tricky to get the timing for, cause when you swing depends on your speed. Which is EVEN TRICKIER if the enemy was actually moving around. So idk how useful this will be but it feels good to have!
#gamedev #indiegame
Working on conceptualizing some early combat. I want it to be premeditated and cumbersome. Like the key to combat is in the angle and distance to enemy when you pull out your weapon, cause when your weapon's out obviously you cant re-angle your chair
#gamedev #indiegame
Wait why would this make people mad? I've literally made rigs identical to this
I don't know where I'm going with this, but hot wheels are pretty cool
#gamedev #indiegame
Wait the way he transitions to the roll after the jump is smooth as hell! thats cool
Triceratops are well known to be weak to certain wrestling moves.
I'm not actually fully happy with how this looks, but its a good starting place!
#gamedev #indiegame
New enemy on the way
#gamedev #indiegame
Thank you!
Been working on directional responses to attacks, like this is Terry getting hit by a sweep from different angles.
#gamedev #indiegame
Thanks! My brother tells me I'm making the stupidest thing he's ever seen, which only encourages me to try and make stupider and more horrible designs
There are worse things I'm sure
Lover's of John Deere lawn mowers? Who could blame em with such a sleek sexy design
OH you're right! I forgot to give him eyebrows!