I barely post here, but goddamn, the things this asshole is saying is so far beyond the pale. This all better be idle threats. We are way past due for a handful of congressional Republicans to say enough is enough, and get him out of here.
Posts by timrozek
For the first time, I'll be at #GDC this year! Feel free to say hello, and ask about Ironroot, or parenting! #gamedev #indiegamedev
We've got a few small updates to our site! You can read a few interviews and even watch our Podcast with @easyallies.com !!! ironrootgames.com #ironrootgames #gamedev #indiegamedev
Our furry guy has a name!
Introducing: FeLix the Ogre!
Named by @karenjohana.bsky.social, not only does his name mean “lucky, successful,” but "FeLix" includes the atomic symbol for iron (Fe).
We couldn’t have asked for a more auspicious name for our mascot!
It's been a challenging year, but being a part of putting together this new studio has absolutely been a highlight. I can't wait to see what 2026 brings us. I hope everyone manages to find time to relax and enjoy the final two weeks of the year.
Thanks so much! I'm really excited about this team and our project. Gonna have to start up whatever version of ESOFam we come up with soon. Time to build back up.
So anyway, I'm back in the saddle. Happy to share that I've joined Ironroot Games as Executive Producer. 😎
Today I can announce an exciting collaboration of friends and former colleagues, we've formed Ironroot Games, a new independent game studio. We are a developer-owned studio where games are crafted by care for both developers and players in mind. We can't wait to show what we're working on!
I know I'm relatively quiet on here, but I'm incredibly excited to announce our new #IndieGameStudio, Ironroot Games! I'll be serving as Content Director and Artist. Not much to say about what we're working on at the moment, but please feel free to follow our account and check out our website!
Every boss fight ever created is made significantly worse by a lengthy or irritating run back.
The furniture was really fun to make, and I hope to feature that in a post at some point.
At the risk of messing this up since it's been a little while, we wanted to keep the Breton style but add in a Mediterranean/coastal Italian feel, hence the sort of villa look to the higher end, and chunkier wood frame and plaster in lower. Lots of nautical trim and shapes too.
Adding another set of interior spaces that I made. This time from #ESO #HighIsle. I created the majority of the interiors for this chapter, as well as a huge portion of the furniture (hopefully a later update). Enjoy! 😀https://www.artstation.com/artwork/eR62Y6
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One of the larger pieces I made for our Greymoor chapter was the interior of the Blue Palace in Solitude (as well as all the other high end set interiors). It was a ton of fun recreating such an iconic city from a game that I loved. #ESO #Greymoor #Skyrim #Solitude www.artstation.com/artwork/oJenmz
The first Chapter I worked on from start to finish was Summerset. One spot I got to work on was the Crystal Palace Entrance. This included some kit-bashing, as well as a number of bespoke models and sculpts for the central doorway and entrance. #ESO #gamedev www.artstation.com/artwork/K3og6G
pt. 2
Thanks so much!! This seriously means a lot! So happy to hear they were well liked.
I recently updated my artstation posts with some semi-breakdowns, showing the furniture trims, and some of the variants I made from the parts. Figure it's easier to just share directly here, for anyone who finds this sorta thing interesting. #ESO #gamedev
I've gotta give the design credit to the concept team, but I did model the motif's and trims for the Elsweyr sets. Super happy to hear it was your favorite. It was one of the most fun to build for sure! We all loved getting to do something so different in style.
Thanks so much!!😁
One more post from my #Elsweyr work! Thought it would be fun to show the high res modeling of all the crazy filigree and trim work I did that served as the kit bash set for the zone. Enjoy! #ESO #ElderScrolls #GameDev www.artstation.com/artwork/8BgdvE
Another round of Elsweyr furniture from #ESO #ElderScrollsOnline. A set of wardrobes that were the template for multiple pieces of furniture in the zone. www.artstation.com/artwork/x3b4L2
Hey look! I managed to stop tinkering and just post my first post Microsoft bloodbath project. This is for all you housing and furniture junkies in ESO! #ElderScrolls #game-dev #hardwood-surface-modeling www.artstation.com/artwork/vb8ERY
Got together with a bunch of the ZOS game2 team tonight. Damn, I'm gonna miss this team and project. Great to get out though.
First part of the ZeniMax Online Studio United-CWA statement that reads, Earlier this month, Microsoft indefinitely shelved an unannounced MMORPG at ZeniMax Online Studios, a shock to the 222 ZOSU-CWA developers working on the project. It has been heartening and validating to see our game mentioned in the press and by players that would have loved to see the results of our work. Undoubtedly, a future has been stolen from many of us and our community will never experience an amazing game. However, despite discussions regarding the status of our employment, the fact is: we have not yet been laid off. While we understand that for most of us something like a layoff is inevitable, last December both the teams behind The Elder Scrolls Online (ESO) and the unannounced project voted overwhelmingly to form a union and establish ZeniMax Online Studios United-CWA (ZOSU-CWA). Worker-volunteers elected to represent the interests of our union are currently bargaining with Microsoft for the benefit of our impacted teammates. While Microsoft and ZOSU-CWA bargain over how we move forward following the project closure, the developers behind the unannounced project remain employees of ZeniMax Online Studios with full pay and benefits.
Second part of the ZeniMax Online Studio United-CWA statement that reads: On July 2nd, our lives were upended without prior notice or communication from Microsoft leadership and without clear understanding about the status of our employment. In light of this, our union came together with urgency, gathering and distributing information and resources to our affected members. Where Microsoft has failed to support the talented craftspeople who have generated billions in revenue, our union has stepped up to provide clarity and support. It is true that a layoff may be in the future for some of our members. However, as a result of our organizing, we are able to ensure that those impacted will be able to depart with dignity. More importantly, the work of ZOSU-CWA will continue so that our remaining teammates — the stalwart developers of ESO — can follow in the footsteps of our colleagues across other departments and studios at Microsoft, including our union siblings at ZeniMax Workers United (ZWU-CWA). We look forward to other units who will soon ratify fair contracts that will guarantee the rights we all deserve. In solidarity, ZeniMax Online Studios United-CWA (ZOSU-CWA)
On July 2nd, Microsoft announced they were shelving an unannounced project at ZOS, a shock to over 200 of our devs working on the project.
However, despite discussions regarding the status of our employment, the fact is: we have not yet been laid off.
Our full statement can be found below.
First day back to "work" after the mass MS layoff that led immediately into my vacation week. Man, this is a weird feeling. Did not at all expect to be revisiting my resume and portfolio again right now. Hope everyone else impacted is managing well today.
So many incredibly talented people just kicked to the curb. Pretty shit week :(