Posts by bees
At the beginning of the month I thought the library was close to ready, but spending all month with it made me realize there are 2-3 big things I want to do before stabilizing the API. I also added a lot of features as I went, but most are poorly documented.
It's been fun sharing these & seeing everyone else's all month!
my HTML-only #genuary28 will be the polished/updated version of the site & docs for honeycombs/h9.js, the library I've been using for all of these, but that'll probably be in a few weeks.
most of the work on this one was an experimental WebGL renderer backend, honeycombs/h9.js now has SVG, canvas, and WebGL renderers.
h9.bees.free/genuary26/31...
felt fitting to demonstrate w/ a return to one shape one color.
Genuary 30: oops all bugs, a collection of interesting glitches that accumulated throughout the month while working on other sketches
#genuary #genuary2026 #genuary30
an evollution of 27, organoids now have DNA & absorb some mutations when eating
h9.bees.free/genuary26/29...
#genuary #genuary2026 #genuary29
under the microscope
#genuary #genuary2026 #genuary27
h9.bees.free/genuary26/27...
A tree growing endlessly in the wind and rain.
#genuary #genuary2026 #genuary27
#genuary #genuary25 #genuary2026 recursive grids are h9's core features so this one felt like a freebie
h9.bees.free/genuary26/26...
#genuary #genuary25 #genuary2026 nature is a dance
h9.bees.free/genuary26/25...
it just gets worse with time (a perfectionist's nightmare) #genuary2026 #genuary24 #genuary
genuary26/24-perfectio...
h9.bees.free/genuary26/23... #genuary #genuary2026 #genuary23 just a few RGBA triangles for a lighting effect
#genuary #genuary21 #genuary2026 bauhausa26
#genuary #genuary2026 #genuary18 unexpected path
paths determined by digits of pi & e
#genuary #genuary2026 #genuary17 wallpapers
h9.bees.free/genuary26/19... #genuary19 #genuary #genuary2026
#genuary #genuary16 #genuary2026 order & disorder, honeycombs
h9.bees.free/genuary26/16...
#genuary #genuary2026 #genuary15
in the shadows
h9.bees.free/genuary26/15...
#genuary14 #genuary #genuary2026
everything fits perfectly h9.bees.free/genuary26/14...
so many ways of being, but none of them seem to fit
Prompt: Only Cubes #genuary12 #genuary2026 #genuary
Interactive Code: h9.bees.free/genuary26/12...
Ceci n'est pas une quine
#genuary #genuary2026 #genuary11
h9.bees.free/genuary26/11...
#genuary #genuary2026 #genuary10
infinite cycles of death & rebirth
This one was really short since h9 already had a polar coordinate reference system built in. 7 variables and a 2-line draw loop! Code here:
h9.bees.free/genuary26/10...
#genuary #genuary2026 #genuary9
hexagonal cellular automata with a circular food chain
definitely more fun to watch the interactive than the gif:
h9.bees.free/genuary26/09...
Genuary 8: generative metropolis
we found a better way to live and now only come here to see the sky at night
#genuary #genuary2026 #genuary8
h9.bees.free/genuary26/08...
Genuary 7: NAND
h9.bees.free/genuary26/07...
#genuary #genuary2026 #genuary7
They call them lightning bugs because you can only see their true form in a flash
#genuary #genuary2026 #genuary6
h9.bees.free/genuary26/06... (editable source as always)
Genuary 5: Write Genuary, No Fonts.
I'd been meaning to add generic SVG path support and took the opportunity to do so today. The animation is built from path drawables being animated along paths, I'm happy with how simple the final h9 code wound up being.
code at: h9.bees.free/genuary26/05...
#genuary2026 #genuary #genuary4 I'm using these prompts to iterate on h9, which is a mostly-SVG-based
geometric drawing tool, so this one posed an interesting challenge.
I decided I'd take the opportunity to try out my hardly-used Canvas backend and adapted a vector sketch to this pixelated look