First Jam finished! Glad to participate in #LudumDare59 with @7moonsdev.bsky.social with our game "Glitched Signal"! Tune in. Bring things back. And stop the signal in the tower!
You can vote here!
ldjam.com/events/ludum...
And give it a try here!
jamope.itch.io/glitchedsignal
#gamedev #indiedev
Posts by ⭐️ Jamope |🎮 Indie Game Developer 🎮|
First Jam finished! Glad to participate in #LudumDare59 with @7moonsdev.bsky.social with our game "Glitched Signal"! Tune in. Bring things back. And stop the signal in the tower!
You can vote here!
ldjam.com/events/ludum...
And give it a try here!
jamope.itch.io/glitchedsignal
#gamedev #indiedev
I'm back with my participation in #LudumDare59 with @7moonsdev.bsky.social ! 🌙
"Signal" is the chosen theme. Let's see what we can do in 72h!🌟#gamedev #LD59 #indiegame #indiedev
(incredible placeholders btw)
🌙hey! just set up this account to share my gamedev journey. im making a game in 72h for Ludum Dare 57 with my cousin and the theme is "Signal". dark forests, radios, and things that only exist when you tune in ✨follow along if you like cozy-atmospheric stuff! #LudumDare59 #LD59 #gamedev #indiegame
I'm back with my participation in #LudumDare59 with @7moonsdev.bsky.social ! 🌙
"Signal" is the chosen theme. Let's see what we can do in 72h!🌟#gamedev #LD59 #indiegame #indiedev
(incredible placeholders btw)
Thanks! Definitely, I learned a lot in the process, that's what counts!
The next update of the game will be when the visual changes are completely finished. Maybe it'll take some time, but let's trust it'll be worth it!
#gamedev #indiegame #pixelart #solodev #roguelike
The next update of the game will be when the visual changes are completely finished. Maybe it'll take some time, but let's trust it'll be worth it!
#gamedev #indiegame #pixelart #solodev #roguelike
Doesn’t look like the shopkeeper is very friendly…
…and he doesn’t blink.
#gamedev #indiedev #pixelart #indiegame #roguelike #solodev
I love how this turned out! Even though it’s not quite the game’s usual style, I think I’ll keep it that way and eventually adjust the rest of the game to match. I really like these visuals!
Doesn’t look like the shopkeeper is very friendly…
…and he doesn’t blink.
#gamedev #indiedev #pixelart #indiegame #roguelike #solodev
The first prototype of the 3D pixelated boss turned out so well that I’m seriously considering changing the whole game’s visual style to match it.
Not sure if I should tho, it might end up being an INSANE amount of lost time, i'll think about it.
#gamedev #indiedev #pixelart
The first prototype of the 3D pixelated boss turned out so well that I’m seriously considering changing the whole game’s visual style to match it.
Not sure if I should tho, it might end up being an INSANE amount of lost time, i'll think about it.
#gamedev #indiedev #pixelart
I want to experiment with the idea of making the bosses 3D, pixelated of course.
It could make them feel bigger and more unique without breaking the game’s style.
Not sure yet, but I kinda like the idea.
#gamedev #indiedev #pixelart #roguelike #solodev #indiegame
I want to experiment with the idea of making the bosses 3D, pixelated of course.
It could make them feel bigger and more unique without breaking the game’s style.
Not sure yet, but I kinda like the idea.
#gamedev #indiedev #pixelart #roguelike #solodev #indiegame
Reworked how battles are resolved!
Previously, healing would happen first, followed by attacks. Now, attacks trigger first, and healing comes last.
Also, added coins and little animations for the numbers when healing!
#gamedev #solodev #roguelike #pixelart #indiegame #indiedev
Reworked how battles are resolved!
Previously, healing would happen first, followed by attacks. Now, attacks trigger first, and healing comes last.
Also, added coins and little animations for the numbers when healing!
#gamedev #solodev #roguelike #pixelart #indiegame #indiedev
It might seem obvious, but I just realized how cool the game looks with custom mouse cursor. #pixelart #roguelike #gamedev
Experimenting with evolving enemies: meet THE LARVAE.
Leave it alive for a few turns and it evolves into a fly.
Simple mechanic, but changes how you plan your moves.
#indiedev #gamedev #roguelike #indiegame #pixelart
Experimenting with evolving enemies: meet THE LARVAE.
Leave it alive for a few turns and it evolves into a fly.
Simple mechanic, but changes how you plan your moves.
#indiedev #gamedev #roguelike #indiegame #pixelart
I took a “short break” from my project.
... it's been a month
#gamedev #indiegame #indiedev #gamemaker
I took a “short break” from my project.
... it's been a month
#gamedev #indiegame #indiedev #gamemaker
I was testing status effects (like venom), and I don’t know what I touched, but apparently now you transform into a mini shield whenever you add one to your actions list.
Gamedev is definitely a thing.
#gamedev #indiedev #solodev #indiegame #pixelart #roguelike
I was testing status effects (like venom), and I don’t know what I touched, but apparently now you transform into a mini shield whenever you add one to your actions list.
Gamedev is definitely a thing.
#gamedev #indiedev #solodev #indiegame #pixelart #roguelike
I like when actions appear one by one, but after lots of battles it might feel slow, so maybe I have to make them appear all at once.
What do you think?
#gamedev #indiedev #roguelike #pixelart #indiedev
what in the actual fuck
#indiegames #gamedev
Yep, I'm pretty new, but I THINK I know how it works. Basically if there's no background (or transparent pixels) it draws whatever it was on screen to fill it, right?