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Posts by crsdf5

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They gotta collab again with arika and bring back skullomania

7 hours ago 0 0 0 0

Makin her a friend rn, her name is mel/melanie

Currently wip, still gotts rig and make the chlothin propper

(dont mind the weird normals on the left leg i fixed it already, took me a while)

#art #3dart #blender #wip #characterdesign

8 hours ago 6 1 0 0
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[ OC ]

Sulfur Syndicate.

#art #OC

2 days ago 6 1 0 0
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I GOT A CAR THAT ACTUALLY WORKS AND WILL WORK NICELY FOR THE FORESEEABLE FUTURE WITH PROPER CARE

I AM SO HAPPY

5 days ago 12 3 2 0

damn

5 days ago 0 0 0 0

@realfollowers.bsky.social i wonder lol

5 days ago 1 0 1 0

hey guess what, more antf, this time i have a gun, this is the m356 sidewinder, a sidearm, standard issue use at the antf, also this is a showing into the planned artstyle of the game, heavilly inspired by quake n the likes.
#blender #art #gamedev #3d #3dart #gun

6 days ago 5 3 0 0
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Mutually : Begrudgingly Damned

1 week ago 78 20 0 0
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close up

1 month ago 7806 1971 36 7
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art block

2 weeks ago 3 1 0 0
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It's done.

Soon.

(once the source port updates and i finish the trailer and and and and and)

#DOOM

3 weeks ago 73 26 5 1
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#Marathon #Bungie #MjonirRecon54
Do Androids Dream........

3 weeks ago 132 48 1 0
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4 weeks ago 0 0 0 0

Ok so back yet again, this time, a wip, 3d assets are startin to be made for the game, here is the current wip of ellie's model, stuff is still subject to change and to be refined, cant wait to show the final product to yall

#blender #art #gamedev #3d #3dart #furry #furryart

4 weeks ago 17 4 1 1
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Full Album - Welds of Gold - Links below!

4 weeks ago 137 24 2 0
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Take me away Star Child.

4 weeks ago 3 1 1 0
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YAAAAAAAAAAAYYYYYYYY

1 month ago 1 0 0 0
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We are so back..... Robo ky is back

1 month ago 1 0 1 0
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My chud robot son..... He's back, i am so happy he is finally playable again after so long fuck yeah

1 month ago 1 0 1 0

i am back with more!

and its another new anomaly for the antf to face, say hello to Mr. Sunshine.

as usual, bio/lore in the alt text.

#art #2dart #gamedev #characterart #furry #furryart #digitalart

1 month ago 11 4 1 1

WE'RE SO BACK FELLAS

1 month ago 3 1 1 2

The antf returns! This time, the first anomaly designed for the game, the first horror for the antf to face, say hello to the scavs!

Check alt text for more of a bio of em

#art #2dart #gamedev

1 month ago 8 3 0 1
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Steam Community :: :: Item Inventory

just got scammed by a guy impersonating my alt account and they stole all my tf2 items LOL

do me a favor and mass report this account for theft
steamcommunity.com/profiles/765...

1 month ago 3 4 0 1

Rerendered her as i now know where to get hdri's to use for renders (thank you so much @maribuns.bsky.social)

Imma also try usin hastags to see if they do anythin

#art #3dart #3drender #blender

1 month ago 12 3 0 1
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those new pokemon starters:

1 month ago 7 3 0 0
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i forgot how painfull weight painting is, i dont even know how this happened,though did fix it now

1 month ago 3 1 1 0
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i have finally reached final boss status in tf2 (thank you @punkrockroboid.bsky.social and @crsdf5.bsky.social)

1 month ago 5 1 0 0

Congrats to my friend on getting her first few frontpages on @newgrounds.com! She's been really "overjoyed" to have received them.

2 months ago 12 6 0 0
Cover page for TetraCG, a retro computer graphics package for Blender 5.0. It is made up of several negative greyscale 3D renders in the style of 90s CG, laid out like comic panels.

Cover page for TetraCG, a retro computer graphics package for Blender 5.0. It is made up of several negative greyscale 3D renders in the style of 90s CG, laid out like comic panels.

TetraPHONG

A simple, but versatile nodegroup combining diffuse and specular shading with full support for Cycles and EEVEE.

The Cycles version of TetraPhong supports anisotropic highlights for surfaces such as metal, hair or satin, and it also supports full, proper raytracing.

While the EEVEE version lacks these features, it does include an optional coat for screenspace raytracing. Its diffuse and specular components will also render perfectly fine in Cycles.

TetraPHONG A simple, but versatile nodegroup combining diffuse and specular shading with full support for Cycles and EEVEE. The Cycles version of TetraPhong supports anisotropic highlights for surfaces such as metal, hair or satin, and it also supports full, proper raytracing. While the EEVEE version lacks these features, it does include an optional coat for screenspace raytracing. Its diffuse and specular components will also render perfectly fine in Cycles.

TetraGEN

A noisy volume nodegroup that aims to replicate PowerAnimator's flashy particles.

Particularly useful for fire, smoke or dust FX. Adjust scale, distortion, frequency and emission accordingly.

Renders in EEVEE and Cycles.

TetraGEN A noisy volume nodegroup that aims to replicate PowerAnimator's flashy particles. Particularly useful for fire, smoke or dust FX. Adjust scale, distortion, frequency and emission accordingly. Renders in EEVEE and Cycles.

TetraSKY

A world background nodegroup with the express purpose of filling up the void.

Use with an environment texture, or generate a sky with various gradient, cloud and star settings at your disposal.

Disable diffuse and glossy rays in world properties to prevent unintentional ambient lighting (Cycles only).

TetraSKY A world background nodegroup with the express purpose of filling up the void. Use with an environment texture, or generate a sky with various gradient, cloud and star settings at your disposal. Disable diffuse and glossy rays in world properties to prevent unintentional ambient lighting (Cycles only).

Relaunching my retro CG setup as TetraCG: an assortment of nifty nodegroups and render settings to provide an easier entryway into a style that I adore ^^

mega.nz/file/ZidCmLw...

2 months ago 631 207 11 3
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。。哈哈新年快乐!

2 months ago 172 60 4 0