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Posts by Brandon J

This is normal! There is a depression that comes after the high of participating in a good game. I first experienced this when a friend would leave after a sleepover as a kid and experience it every session I run.

1 year ago 1 0 0 0

FFG Star Wars starter boxes did a good (almost great) job at this. It would be awesome if more adventures were box sets in this vein.

1 year ago 1 0 0 0

It's the first step towards treating each module like its own game. Which seems ideal. Put pregens, custom mechanics, advice on running the adventure oops we just made a story game what a darn shaaaammmee.

1 year ago 1 0 1 0

Respectfully disagree on this one. I think it's just a matter of what goals the table has. I know plenty of players who want to immerse themselves in the details of a world so that their acting at the table doesn't break verisimilitude. Just a different approach for different goals.

1 year ago 0 0 0 0

I'd love to say it's reward structures because I want games to have better ones. But honestly it's if the gameplay allows my friends and I to play in a way that provides unexpected moments that become new shared memories.

1 year ago 1 0 0 0

I suspected Lulu. Thanks!

1 year ago 1 0 1 0

May I ask what you used to print The Talent? It looks really nice!

1 year ago 1 0 1 0
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Wanderhome is phenomenal! And yeah I've actually struggled with it similarly, where I wasn't sure when I wanted to move to a new location because I had such a wonderful time building and playing in one!

1 year ago 1 0 1 0

I agree. I love Fall of Magic and have been thinking about ways to zoom out into montage at appropriate times. Also thinking a lot about how the TV show Arcane is structured where we get both intimate moments and montages.

1 year ago 2 0 1 0

I've been pondering pacing a lot as well. As a GM I tend to let every moment play out, but that comes from my desire to play out a game of "literary characters," where the plot is secondary to understanding how people operate and why. The emotionality of inner life.

1 year ago 2 0 1 0

Wolfenstein, Doom, Quake, Unreal Tournament, Medal of Honor, Call of Duty, GoldenEye, Rainbow Six, Serious Sam, Team Fortress 2, Half-Life. So many more but these come to mind immediately.

1 year ago 2 0 0 0
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Some thoughts on how to approach Encounter Building for ttrpg when you want to focus on narrative drama and not tactical combat.

wordpress.com/post/songsof...

1 year ago 1 0 0 0

@naldodrinan.bsky.social 's BREAK!! fits this I believe! OSR rules in a bright anime and jrpg inspired world.

1 year ago 3 0 0 0

I wrote up some procedures to mimic playing a CCG for the BREAK!! ttrpg.

songsofsibylline.wordpress.com/2024/03/23/p...

2 years ago 2 0 0 0

Most modern advice in the OSR/NSR agrees with you, I think! Hiding actionable information isn't very fun.

2 years ago 1 0 0 0