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Posts by shmeuh

flipped the normals, pull the lower part cylinder inside out like a sock, & you see the inside instead of the outside.
but also I made a textureless cylinder in white color for the top of the liquid and replaced the top of the liquid cylinder with mirrored planes so I can economize texture space.

1 hour ago 4 0 1 0
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texture of the model, optimized it so I can make space for the scene, that was pretty fun by itself, picocad feels like a zachtronic game sometimes :P

#picocad2 #lowpoly #gamedev #pixelart

2 hours ago 12 1 0 0
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more low poly stuff in picocad, this one's WIP probably won't finish it any time soon ๐Ÿซ 
(added a secondary outline with aseprite)

#picocad2 #aseprite #lowpoly #gamedev #pixelart

2 hours ago 81 10 2 2

couldn't agree more :D mechanic stuff is cool

1 week ago 1 0 0 0

what a magnificent model :o and the animation is really great, smooth and lively !

1 week ago 1 0 1 0

Thank you ! ๐Ÿซก

1 week ago 1 0 0 0

Thank you ! your work is amazing too ! :D

I'd say the second option but I'd guess also setting up the texture space as either 64x64 or 128x128 or anything in-between from the start of an empty project could be practical ?

1 week ago 1 0 1 0
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Asterix XXL, 3D platformer that runs on the gameboy advance

Asterix XXL, 3D platformer that runs on the gameboy advance

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gba is well capable of 3d rendering when pushed to its hardware limits. the model itself is around ~400 faces so with a few tweaks and trimming it could be brought down to 350. and of course ingame there will be need to use a 2D sprite instead of the model to save up computing (like mario kart 64)

1 week ago 2 1 1 0

thank you ! ^^

1 week ago 2 0 0 0

Looking forward to this update ! i've been enjoying picocad2 tremendously these days ! :D

Is there any way to resize the texture space for example reducing from the default 128x128 to 32x32/64x64/128x64 so I could export assets with small individual textures without manually messing with uv maps ?

1 week ago 3 0 1 0

thank you ! :)

1 week ago 1 0 0 0

thank you vm ! :)

1 week ago 2 0 0 0

thanks ^^

1 week ago 1 0 0 0

thank you ! :)

1 week ago 2 0 0 0

thank you ! ^^

1 week ago 2 0 0 0

thanks ! and agreed

1 week ago 1 0 0 0
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thanks ! one of these days I'll make a working prototype

1 week ago 2 0 0 0

thank you ! :)

1 week ago 2 0 0 0

indeed ! thanks ^^

1 week ago 2 0 0 0

Thank you ^^

1 week ago 2 0 0 0

Thanks ! ^^

1 week ago 1 0 0 0

Thank you !

1 week ago 2 0 0 0

thanks ^^

1 week ago 2 0 0 0

really warms the heart ^^ thank you for your kind words !

1 week ago 2 0 1 0
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couldn't agree more !

1 week ago 1 0 0 0

ahah thanks ! maybe I'm overdue learning godot and do something about it :P

1 week ago 2 0 0 0

thank you !

1 week ago 2 0 0 0

imo sometimes you gotta need those "hard limits" in order to get more creative with the tool you've got. Near limitless toolbox almost always leave me stumped. meanwhile picocad is offering hard limits of color & texture space and I love finding new idea to do w/ it. same reason I love aseprite.

1 week ago 2 0 0 0

thank you ^^

1 week ago 0 0 0 0

thank you ! much appreciated :D

1 week ago 2 0 0 0