Just a couple of screens from the first game level.
I reworked the landscape and made some additions to the mausoleum so you can see it from other areas rather than the graveyard.
Posts by Sahaak
Discover abandoned worlds.
Rotten ruins and dark dungeons.
#indiegame #gamedev #dungeoncrawler #darkfantasy #firstpersonrpg
Bieeeen vuelve Bro!
This is only the first descent.
Thereās much more beneath⦠š
#indiegame #gamedev #dungeoncrawler #darkfantasy #firstpersonrpg
Knowledge is your only weapon.
Learn⦠or be forgotten.
Wishlist THRONE OF ROT on Steam now!
#indiegame #gamedev #dungeoncrawler #darkfantasy #firstpersonrpg
MuchĆsimas gracias! EstĆ” siendo un pozo de horas y todavĆa hay muchos momentos de sĆndrome del impostor, pero bueno ahĆ seguimos.
Silence can be deceiving.
Something is always watching. šļø
Did you see it?
#indiegame #gamedev #dungeoncrawler #darkfantasy #firstpersonrpg
No handholding. No second chances.
Just you⦠and whatever lurks below.
#indiegame #gamedev #dungeoncrawler #darkfantasy #firstpersonrpg
For those who love real challenges š
Itās not easy⦠thatās why itās addictive.
Would you dare?
#indiegame #gamedev #dungeoncrawler #darkfantasy #unrealengine
NUEVO VĆDEO
He tenido la oportunidad de jugar estas semanas a No Vacation for an Executioner, un survival horror muy peculiar. Se inspira mucho en tĆtulos como Bloodborne o Resident Evil 4, pero consigue tener su propia personalidad. De las joyas mĆ”s góticas de este aƱoš
youtu.be/D-DHJrthQ6A?...
Ready to try it? š®
You will get lost inside endless dungeons.
š What do you think?
#indiegame #gamedev #dungeoncrawler #darkfantasy #firstpersonrpg
Spells completely changes the way you play
Once you try magic, thereās no going back š§
Would you use it?
#indiegame #gamedev #dungeoncrawler #darkfantasy #unrealengine
So I just released the Steam page for my game! You can go, check the trailer and wishlist the game if you like.
Thank you very much!
store.steampowered.com/app/4434830/...
Thank you so much! I'm working really hard on it! š
This world doesnāt forgive mistakes.
Every step could be your last.
Are you ready?
#indiegame #gamedev #dungeoncrawler #darkfantasy #firstpersonrpg
This world doesnāt forgive mistakes.
āļø Every step could be your last.
Are you ready?
#indiegame #gamedev #dungeoncrawler #darkfantasy #firstpersonrpg
The deeper you go⦠the worse it gets.
And yet, you keep moving.
#indiegame #gamedev #dungeoncrawler #darkfantasy #firstpersonrpg
Just another screenshot for today. I'm working on arranging my steam page so hopefully I can start collecting some wishlists while I continue shaping the game.
Some action in the dark tunnels of the mausoleum. Still a lot of work and polish to do regarding combat, but I already have regular and strong strikes, dodging, parries, throwable weapons, magic, stamina system and some more!
Citar este post con tu nivel favorito de un videojuego
Greenslit en Northern Journey, es uno de los niveles mejor diseƱados que he jugado nunca, la forma en la que se navega es brutal, es visualmente es precioso, la verticalidad es abrumadora y el paisaje me deja embobado.
Added torches and improved candles. Something I was willing to add and always posponed. I think it really adds to the visual mood, this along the new music tracks are great additions I'm proud off having done this week.
Some more work with fog, lighting and textures in the first outdoor area. I'm still tweaking a lot to find the right vibe but I think I'm getting where I want. My idea for a demo is to have this area + the first dungeon which is 90% done. But I still need to improve many systems before. Cheers!
Muchas felicidades! Espero que con el tiempo consigas a mucha mĆ”s gente y nos puedas seguir dando videos y directos increĆbles. Ā”Un abrazo!
Thank you! I added the cross because some people may get dizzy if not, also to aim better with throwable knives or spells like the fireball, but I will put an option so you can disable it if you prefer it that way.
Just a cave from the first game level, I still have to work in lighting and a ton more stuff, but here we are slowly building up this world. I also find that the music I made was too vaporwave and I want something darker so I will discard some tracks and make new ones.
#gamedev #indiegames #solodev
Just a trap I made so you can see detection, reset and also a bit of the enemy physics. This is my test map where I try all my ideas and get things to work before I implement it in the actual levels.
This trap can also hurt the player real hard and apply a bleeding condition, so be careful!
Oh I checked now and see the similarity. Actually we had some iterations with this (my partner who's a designer helped me with this), like the health bar angles flipped, but ended up with this as the other options seemed a bit odd.
It wasn't my intention at any moment to make it too similar.