Advertisement · 728 × 90

Posts by Meetem

github.com/Meetem/DX12B...

6 months ago 1 0 0 0
Video

DX12 Bindless Plugin for Unity3D is now open source, and you can use it in your projects! Can be useful for writing a custom GPU Driven Renderer. (github below)

6 months ago 5 1 1 0

Yay you finally ran it in Vulkan!

1 year ago 1 0 0 0

Good stuff! Sadly there is no option to bookmark on @bsky.app yet

1 year ago 0 0 0 0
Preview
GitHub - unitycoder/FindTextFromVideo: Tool to search video file for text using OCR Tool to search video file for text using OCR. Contribute to unitycoder/FindTextFromVideo development by creating an account on GitHub.

Had to find certain text from 1h video file.. It was faster to build tool for that, instead of trying to scrub the video in player.. Initial version is here: github.com/unitycoder/F... #Tools

1 year ago 4 1 0 0
Video

This is the "native engine API" I made for @guycalledfrank.bsky.social
's game. It allows to replace native tex. pointer of existing Texture2D/3D for custom streaming.
And forceRenderingOff may now be set from non-main thread w/o engine overhead
Not under NDA, nor owned. So DMs are open :)

1 year ago 3 0 0 0
Video

Bindless for Unity on DX12!
Prepare your GPU Driven Pipelines :)

By default Unity doesn’t provide API for bindless, nor any way to implement it, yet it is possible. Crucial for faster raytracing / GPU Driven Pipeline.

1 year ago 1 0 0 0

Good sleep is important for mental health.

Would be a shame if you wake up multiple times per night…

1 year ago 0 0 0 0
Managed primitives Part I In the Part 1 the layouts of: 1. System.Object 2. T[] array 3. string This article also reveals how to access those types in unsafe or unmanaged environment. How we can change the object type or get ...

Quick layout overview of default .NET types: System.Object, T[] arrays and string.

meetemq.com/2023/09/27/managed-primi...

2 years ago 2 0 0 0

Well, he is wrong. Because it’s actually the other way around. Employees generates revenue and value, not the employer itself. So employer owe his workers.

2 years ago 0 0 0 0
Advertisement
.NET(s) Fields and their offsets Field offsets can help you in numerous ways, first what comes in mind is that you can set fields of the struct or class instance without using TypedReference (doesn't work in IL2CPP) and without GC al...

Field offsets are good stuff to read/write fields without incurring into reflection, so we can avoid TypedReferences (not supported in IL2CPP) and also we avoid GC allocations for fieldInfo.SetValue(object target, object value)

meetemq.com/2023/09/10/nets-fields-a...

2 years ago 1 0 0 0
Preview
GitHub - Meetem/ILCall Contribute to Meetem/ILCall development by creating an account on GitHub.

ILCall library for native and managed function calling by function pointer just landed!
It works cross-runtime, .NET, Unity, in IL2CPP and Mono, Burst, on ARMs and x86/x64 platform.

It’s also allowed to pass classobj to native land and vice-versa.

https://github.com/Meetem/ILCall

2 years ago 0 0 0 0
Train crushing the bus meme with the text "Unsafe for max perf." and the train with tons of "il2cpp_codegen_initialize_runtime_metadata"

Train crushing the bus meme with the text "Unsafe for max perf." and the train with tons of "il2cpp_codegen_initialize_runtime_metadata"

2 years ago 1 0 0 0

Elon realizing how many people blocked him

2 years ago 1 0 0 0
Post image

Daaamn, dis goot

2 years ago 0 0 0 0

Hello, everyone!
I’m Alex, Software Engineer and Performance Engineer, with the skills in C#, C++, Unity, native plugins, video playback/encode, and more. Working on optimizing games and exploiting Unity to squeeze more performance.

2 years ago 1 0 1 0

Finally, my invite got its way to me c:
Hello, bluesky

2 years ago 5 0 0 0