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Posts by dconn

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did u catch our smunch blindbox launch trailer? we are even running a launch sale!! 2 for 25$ funnyfun.world

2 days ago 242 31 3 0

Video games are toys

4 days ago 15 0 2 0

Yes, this will be added in some form!

1 week ago 0 0 0 0
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Working on some updates for @rubato.world, likely releasing this summer!!

2 weeks ago 100 29 5 0

The feedback and reception has been very good!! But, I genuinely don't think I've seen anyone share the same opinion on what they liked/disliked

3 weeks ago 15 1 0 0

My favourite part of the response to RUBATO is that no one can agree what the worst part of the game is

3 weeks ago 29 1 4 0
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カエルの物理演算2Dアクション『RUBATO』が高評価発進。ジャンプと舌で太陽系を救う、“奇抜演出”光る個性的レトロ風ゲーム
automaton-media.com/articles/new...

4 weeks ago 49 13 0 1

Actually hes a little slug that leaves slime everywhere

1 month ago 3 0 0 0

you say locked in past tense. Did he escape?

1 month ago 6 0 1 0

Thanks for spotting this, I'll fix soon!

1 month ago 1 0 1 0
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Steel ball rubato

1 month ago 29 1 1 0

Ialso ate a hamburger. It was very delicious but it had a fly in it and i accidentally bit into it

1 month ago 21 1 2 0

This list is going to get very boring if I continue. TLDR I did not port the game to console, I did not do 60-70% of the artwork for the game! and lots of my friends played the game as it got made. The end

1 month ago 19 1 1 0

- I did a lot of the art for the latter 50% or the game as well some smaller sprites! But a lot of my stuff is polished up by Ian, Michael and Shima. That *one* section of the game (if you finished it, you know) was mostly slapped together by me though!

1 month ago 19 1 1 0

- QA (well... you do have to test your own game, right?)
- Oversaw the art design process and concept art

(Ok but, telling people what to do really isn't an achievement though lol - that's why I got help for the final result you see in the game!)

- Business + PR + socials. I am @rubato.world

1 month ago 21 1 1 0

I didn't really credit what I do in-game because it'd be really annoying and long if I did that, but just to make things clear I did:
- Sole programmer
- Soundtrack + a lot of the games sound design
- 98-99% of the writing (ignoring little things my friends wanted me to shove in)

1 month ago 21 1 1 0

I also shoved the game on a lot of people and just to let them play. A lot of early feedback was really instrumental to the final design of the game, so thank you everyone!

1 month ago 21 1 1 0

- Additionally, Headcannon helped port the game, QA (I genuinely think Stealth has done 30+ full 100% playthroughs...) and is responsible for putting it on console store pages (aka publishing). They were a big help in getting the game more optimised

1 month ago 22 1 1 0

Lots of other things were group efforts like that one 3D scene in Area 3 and important like the final character sprite for Rubato himself. I did a lot but I did not do this alone!

1 month ago 21 1 1 0

Dee helped out in various places, mostly making Rubato's 360 spin around and Area 4's grasss tiles. Landy did a lot of 3D stuff (like... the toilet) and Ruby thumbnailed the intro and designed Mikey and Bernie.

Everyone contributed lots of small things altogether past this too

1 month ago 23 1 1 0
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Ian is effectively responsible for the final look of the characters and the game (plus most of the portraits), Michael did a lot of the objects and 3D models, Shima pretty much laid the foundation for a lot of the games style, came up with the name "RUBATO" and did the tiles for the first 2 areas.

1 month ago 26 2 2 0

- Around 60-70% of the in-game art. Whilst I did a lot of the experimental/3D segments and big parts of the environments, most of the credit goes to Ian, Michael, Shima and Dee, with Landy contributing some 3D renders and Ruby spotting in for designs.

1 month ago 24 1 1 0

Hi, all!

I did a lot and I mean A LOT on the game!! But it's important to make clear what I >>DIDN'T<< do!! So I don't get accidentally praised for the work of others!

1 month ago 66 15 2 0
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RUBATO. Out now on PC & Console.

#indiedev #indiegame #gamedev

1 month ago 1201 498 16 72

Maybejust a little bit. It's also inspired by hit 1971 classic pong as this is the first video game according to some and the fifth according to others

1 month ago 4 0 3 0

As for me, I'm going to take a nap. That's my game awards speech over. Sorry jeff killy

1 month ago 23 4 3 0

Oh and also, thank you to a certain someone who I know who is 100% reading this. You know who you are. Thank you so much. Sorry to put a spotlight on you, but it's funny because I don't think anyone else reading this knows what the hell I'm talking about here. Special surprise just for you.

1 month ago 25 4 4 0

Thank you to my friends and family for making sure this all was seen through. It took a while for me to understand that the game might actually be better than "alright" and I don't think I would've realised that without any of you

1 month ago 21 4 2 0
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Thank you Stealth for taking a risk and seeing something in this game, even back when it was a crappy, stitched together prototype. And thank you to everyone else over at Headcannon who supported the game through and through and helped tackle the mammoth that is porting and QA!

1 month ago 21 6 1 0

THATS RIGHT, YOU'RE ALL FIRED GET OUT OF MY SIGHT!!!!!!!!!!

1 month ago 22 4 1 0