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Posts by Flatgub ๐
awesome ads
stomps
I spent some of this week making an I/O system for level scripting in Unreal for @sleightofhand.game! I have long had thoughts on why these kick ass. Here's an unusually long blog post on:
-why these kick ass
-why they are necessary
-how mine works
-etc etc
www.joewintergreen.com/i-o-systems-...
Made a quick utility to auto-generate a rope tightly wrapped around arbitrary geometry. Supports odd shapes and multiple objects. Had the idea for this simple algorithm while taking a walk, and it worked a lot better than expected.๐ชข
#GodotEngine #gamedev #indiedev
for a long long time I was ratliff and nowadays i look back on myself and think "why... why'd i do that..."
i added transparent sprite rendering (the font offset is still wrong)
yay text is working! i still have to add numbers to it, but that's great.
a thesis before i sleep: creating games is an art. playing games is an art. gameplay is art and gamers are artists. artistry is itself a game that creates art. in the case of game development, artistry is a game that creates art that is a game that creates art
BBCode cheatsheet in progress!!!
#Godot #GodotEngine #GameDev #Indie
combat
been feeling kinda stressed lately so I made a little prototype
is this anything
would you rather drink brush coke or brush pepsi
Mirna was a pleasure to work with and made some damn good stuff for Mech Repair! Highly recommended
me and my beautiful wife @cammydev.bsky.social are creating a survival horror game called Despecholia in the Quake engine. heres some lil snippets of whats been done so far :3
#indiedev #gamedev #lowpoly #quake
In your time on this earth you will chance upon works of art. And for some, you'll conclude with desperate rationale that they are the mere capstones of creative lineages unbeknown to you. The alternative explanationโthat someone invented them from whole clothโyour ego as an artist will not permit
the awesome sillinder demo commercial
#indiegames #indiedev
the plush girls just released a new #pico8 game about running; jumping; going with the momentum; leaping across gaps on the floor; galloping; exploring a vast, living structure, falling into sewage and die; hopping; learning about your surrounding; sprinting..
not-articulated.itch.io/pixel-runner
Iji (main menu)
Iji (sector 4) (bunch of enemies around)
I have been replaying Iji (2008). when I first played this game back in 2009 it was the coolest thing ever. I remembered it having some very 2000s edge and went in expecting it to show its age. happy to report young me was right and this is the coolest game ever
I'm having a lot of fun with this
#GodotEngine
hearing AI company CEOs excitedly telling you how "we can now all finally become managers" without blinking makes me want to pack my bags and move to the moon
Tfw you still have some edge cases to fix in your procedural locomotion system #gamedev
learned about the OOB strats we're so cooked.
haven't made a step sound yet so i'm using a clip of alucard saying "What?!" from castlevania symphony of the night with randomized pitch as a placeholder.
been working on an actual playable non-test map for my quake engine game, lots of temp placeholder stuff but it's been pretty fun so far :3