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Posts by soake

ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Robo... ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Robot

ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Nonhuman Characters
easypapersniper.github.io/projects/ACE...

2 years ago 0 0 0 0
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iykyk

2 years ago 3 0 0 0

Animating non-humanoid characters with human motion data
https://www.youtube.com/watch?v=h_HAVnDCfkw

2 years ago 0 0 1 0

Semantic Deformation Transfer
people.csail.mit.edu/drdaniel/research/baran-...

2 years ago 0 0 1 0

Learning to Correspond Dynamical Systems
https://arxiv.org/abs/1912.03015

2 years ago 0 0 1 0

Creature Features: Online motion puppetry for non-human characters
https://www.youtube.com/watch?v=1AVvHXInVoA

2 years ago 0 0 1 0

C-3PO: Cyclic-Three-Phase Optimization for Human-Robot Motion Retargeting based on Reinforcement Learning
https://arxiv.org/abs/1909.11303

2 years ago 0 0 1 0

Kinematic Motion Retargeting via Neural Latent Optimization for Learning Sign Language
https://arxiv.org/abs/2103.08882

2 years ago 0 0 1 0
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Skeleton-Aware Networks for Deep Motion Retargeting
https://deepmotionediting.github.io/retargeting

2 years ago 1 0 1 0

Human Motion Control of Quadrupedal Robots using Deep Reinforcement Learning
https://sites.google.com/view/humanconquad

2 years ago 0 0 1 0
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who wants to work on this

2 years ago 0 0 1 0

big challenge will be training generative models to produce 3D models, rigs, etc. for these avatars, as well as motion retargeting from humanoid inputs (like full-body tracking) to non-humanoid skeletons

2 years ago 0 0 1 0

homuncular flexibility -> a future with a wide variety of non-humanoid vtuber/vr avatars, like lanier's lobster or stelarc's walking head
- stanfordvr.com/mm/2016/11/won-etsbs-hom...
- https://www.youtube.com/watch?v=YyuBuI1Vtmk

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