Dealing with STRIKES is actually extremely easy, internally. But saving throws and shit? No real info. And good fucking luck with abilities that are passive damage dealers, like fiery heat auras, instead of actions like a breath weapon.
Posts by Anase Skyrider
And I have to experiment with stuff like this because if you have a monster that does piercing damage with its claws but fire damage with its breath weapon... your Slayer trophy from killing that monster is entitled to grant you a trophy that can select bonus Fire or Piercing damage.
... trophies that would then parse their features and actions and print them out to me.
That will then let me see them all at once and do some really simple pattern searching. Like looking for phrases that meet patterns like "(deal|take) XdY [type] damage".
I might not use Regex, I might use it.
Problem is, creatures have statistics and stuff, but they don't have ABILITIES and ACTIONS until they're spawned onto the map.
So I've decided that for debug testing, I'm going to create a button that SPAWNS EVERY ENEMY INCLUDING ALL MODDED ONES and then KILLS THEM to generate the Slayer ...
And it's very fun to problem solve.
These abilities don't really know at the top-end what they "will do when executed". The start of the book doesn't know what instructions are at the end of the book.
But they do have text descriptions, that's how they're displayed to the user.
Right this very second, I'm working on a Dawnsbury Days mod for the Slayer playtest class. And I'm trying to find a way I can look inside creature stat blocks and parse out "damage dealing abilities" to look for what TYPES of damage they can deal.
So any time I'm doing something more than once, like doing a comparison of stuff, I bust out the calculator.
Anything more than that, and I brush up on the syntax for anydice.com and do my legwork there.
I don't sit there doing dice statistics by hand. If I need to, it takes my grown-ass a full-ass minute or two to add up some dice and modifiers when doing something like an average DPR analysis (e.g. explaining how Fatal can take 14 hit damage to 40 crit damage in PF2e).
Once you understand the concepts and you're no longer prevented from using tools to compute what you understand, math becomes pretty cool.
It's why I have so much fun doing stuff that's programming or like with dice.
I'm absolutely terrible with mental math (ADHD and years of sleep deprivation goes brr), but I do alright with math concepts. It was enough for me to enter a calculus course in college before I had to drop out because of my home-life, after all.
fallout-lou-begas wordle in 1: joyless. it is statistically inevitable that your go-to starting word will be the solution one day, and this is no more of an accomplishment than running a random number generator once a day until it gives you "1" wordle in 2: misleading. you may think that this is the highest achievement, but it suffers from the same disappointment of a lucky guess that wordle in 1 causes. your second guess is a strategic choice, but ending the game this early just isn't interesting wordle in 3: the peak. your starting word gave you some information and then your second guess contextualized that information into a solvable position. your sharp intuition and restraint is what truly separates you as above average. wordle in 4: statistically average, par for the course, the baseline against which all other wordles are compared. wordle in 5: you're sweating. you made a mistake at some point, or your starting word was effectively useless, and it took an extra guess above average to close things out. wordle in 5 comes as a relief. wordle in 6: crushing humiliation. you have technically succeeded but at what cost. your thirty square grid will stare back at you like barrels of a firing squad. a failure in all but name. wordle failure: never your fault. what kind of stupid word even was that like come on #wordle
Wordle be like
π©π©π©π₯π©
π©π©π©π₯π©
π©π©π©π₯π©
π©π©π©π₯π©
π©π©π©π₯π©
π©π©π©π₯π©
Struck enemies are knocked up and slowed for 550 seconds
Deadlock has mpreg?
New DD mod release: Lores and Weaknesses
Finally finished this, but I'm sure someone will ping me and tell me I'm an idiot and half my mod is broken garbage that I'll have to fix.
steamcommunity.com/sharedfiles/...
#TTRPG #Pathfinder2e #PF2e #PF2 #DawnsburyDays
(Game: FFXIV)
me and the boys on the USS Abraham Lincoln eating boiled boot leather and sharing stories about the most Realistic Pussy we've ever seen
*munch*
20 bucks is 20 bucks
"What was your WoL doing during the Carteneau bahablast?" Sol was fishing or hunting, in Hydaelyn only knows what corner of Eorzea #ffxiv
And theists are right to feel frustrated and irritated by questions like this. Because it's how we feel when they spend hours to ask why reality is number-y sometimes instead of incoherent.
You didn't make a more parsimonious world view, you didn't solve fundamental questions, you just added an extra step and shifted the problem onto why reality is god-needing instead of some other different fundamental-underlying-something.
Once I learned that all roads lead to Kurt Russell, it really makes all these stupid apologetics agonizingly tedious.
Y'all still have a fundamental assumption that reality just *is* structured in the way that makes your god exist and everything else that follows.
At least I got to see this for a second time. Even if most of them are shitty bots and the like.
art by fiabolic of her original character, a dark elf named Renaia. Sheβs sitting on a dark pillar, her right leg done and her left leg bent upwards, with her foot pressing against the pillar. Her face is resting on her right hand and she looks annoyed because you forgot her wine. Sheβs wearing a Greek mythology inspired purple dress with a metal plate around the waist and neck. There are purple leaves atop her head and some bracelets on her wrist and anklet. Sheβs frames by trees and leaves in front of a night sky. Her long black hair flows around her.
pov: you forgot her wine π
#oc
Been absolutely hammering away at Slayer class feats. Not much to show. So far:
1: Bloodscent, Repelling Shield
2: Instant Enmity, Pack Slayer
4: Blood for Blood, Blood Rush
6: Final Flourish
8: Defensive Hunt
10: Eager Hunter
12: Double Quarry
#TTRPG #Pathfinder2e #PF2e #PF2 #DawnsburyDays
π¦
We should be learning from other countries...