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Posts by jacob 🧩

just you wait !!!

4 months ago 4 0 0 0
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KO_OP announces co-op narrative life simulation game Young Suns for Xbox Series, Xbox One, and PC Goodbye Volcano High developer KO_OP has announced one-to-four-player narrative life simulation game Young Suns. It is available now in Game Preview for Xbox Series, Xbox One, and PC via Microsoft Store for $19.99, as well as via Game Pass. A Steam release will follow at a later date.

KO_OP announces co-op narrative life simulation game Young Suns for Xbox Series, Xbox One, and PC

Goodbye Volcano High developer KO_OP has announced one-to-four-player narrative life simulation game Young Suns. It is available now in Game Preview for Xbox Series, Xbox One, and PC via Microsoft


4 months ago 16 6 0 0
Video

Watch our Young Suns teaser! Available now in Xbox Game Preview on Game Pass and coming soon to other platforms đŸȘ

www.youngsuns.com

4 months ago 291 80 8 17

so good !

4 months ago 2 0 0 0

ive been tech lead on this game for a pretty little minute and we finally get to announce it !! ill finally be able to talk about it and post silly gifs !

4 months ago 33 5 4 0

couldn’t have reached this without you genuinely !

4 months ago 2 0 1 0

ive been tech lead on this game for a pretty little minute and we finally get to announce it !! ill finally be able to talk about it and post silly gifs !

4 months ago 33 5 4 0

Anyway here’s one of the two things I drew for the goodbye volcano high fanzine, check it out if you want to see all the fantastic work in there and if you want to see the other thing I drew before I eventually get around to posting it here.
#gvh

6 months ago 44 14 2 1

extremely good

6 months ago 1 0 0 0
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Post image

matching booboos

6 months ago 2 0 1 0

fuck yes paul !!!

6 months ago 1 0 1 0
An anthropomorphic cat-like person looks out an open ornate wooden window done in a traditional Slavic style. It's night or late evening, the window is illuminated by blue moonlight while the insides of the house are lit by a warm overhead lamp making it look yellowish, almost orange. Several black and grey wires line the outside wall and surround the window frame from all sides. A couple of them lead directly into the house through the window. The person looking out into the street has frizzy short dark hair and wears a black or dark grey t-shirt. They have yellow eyes with bright cyan irises and the edges of their silhouette appear to be distorted in a glitchy, digital manner. There's a clock hanging on the wall behind the figure. The time is three in the morning.

An anthropomorphic cat-like person looks out an open ornate wooden window done in a traditional Slavic style. It's night or late evening, the window is illuminated by blue moonlight while the insides of the house are lit by a warm overhead lamp making it look yellowish, almost orange. Several black and grey wires line the outside wall and surround the window frame from all sides. A couple of them lead directly into the house through the window. The person looking out into the street has frizzy short dark hair and wears a black or dark grey t-shirt. They have yellow eyes with bright cyan irises and the edges of their silhouette appear to be distorted in a glitchy, digital manner. There's a clock hanging on the wall behind the figure. The time is three in the morning.

Digital ghost.

7 months ago 356 98 2 0
Text at the top reads: Senior Unity Programmer.

The job description reads:

Responsibilities
Taking ownership of and developing core game systems
Preferred: Overseeing the high-level rendering architecture of our projects
Supporting junior- and mid-level engineers

Requirements
Experience shipping multiple commercial games
Experience with Unity rendering, including SRP and URP. Good knowledge of URP internals preferred.
Experience developing gameplay systems in Unity
High level of fluency in C#
Experience developing multiplayer games, especially in Unity and/or using Photon Fusion
Due to our small team and a significant number of our employees being international, we require potential applicants to be able to speak English

Preferred experience
Rendering programming experience or familiarity a huge plus
Experience developing multiplayer games, especially in Unity and/or using Photon Fusion
HLSL fluency
Shader and GPU pipeline optimization experience
Experience working on live-service games
Developing on Xbox consoles

This is a permanent position. After completing a probation period you will be a full democratic member of the company, contributing equally to all strategy decisions and sharing in all profits. If you’d like to know more about co-ops, and KO_OP in particular, this profile goes into some detail about how we operate.

 

$85,700 CAD/year + bonuses and democratic decision making
Fully remote work (Hybrid available in Montreal and Vancouver if desired)
Health benefits
4-day work-weeks with flexible hours
25 annual days paid vacation, unlimited sick and personal days

Text at the top reads: Senior Unity Programmer. The job description reads: Responsibilities Taking ownership of and developing core game systems Preferred: Overseeing the high-level rendering architecture of our projects Supporting junior- and mid-level engineers Requirements Experience shipping multiple commercial games Experience with Unity rendering, including SRP and URP. Good knowledge of URP internals preferred. Experience developing gameplay systems in Unity High level of fluency in C# Experience developing multiplayer games, especially in Unity and/or using Photon Fusion Due to our small team and a significant number of our employees being international, we require potential applicants to be able to speak English Preferred experience Rendering programming experience or familiarity a huge plus Experience developing multiplayer games, especially in Unity and/or using Photon Fusion HLSL fluency Shader and GPU pipeline optimization experience Experience working on live-service games Developing on Xbox consoles This is a permanent position. After completing a probation period you will be a full democratic member of the company, contributing equally to all strategy decisions and sharing in all profits. If you’d like to know more about co-ops, and KO_OP in particular, this profile goes into some detail about how we operate. $85,700 CAD/year + bonuses and democratic decision making Fully remote work (Hybrid available in Montreal and Vancouver if desired) Health benefits 4-day work-weeks with flexible hours 25 annual days paid vacation, unlimited sick and personal days

Text at the top reads: Senior Rendering Programmer. Text inside a white square reads: 

Responsibilities
Overseeing the high-level rendering architecture of our projects
Overseeing other rendering programmers and technical artists
Collaborating closely with artists to iterate on and achieve their rendering ambitions and visual targets

Requirements
Experience shipping commercial games
Extensive experience with Unity rendering, including SRP and URP, with good knowledge of URP internals
High level of fluency in C# and HLSL
Shader and GPU pipeline optimization experience
Experience with GPU debuggers, such as RenderDoc and Pix
A proven track record of working closely with artists
Due to our small team and a significant number of our employees being international, we require potential applicants to be able to speak English

Preferred experience
Experience developing multiplayer games, especially in Unity and/or using Photon Fusion
Experience with Amplify Shader Editor, including template development
Developing on Xbox consoles
Compensation
$85,700 CAD/year + bonuses and democratic decision making
Fully remote work (Hybrid available in Montreal and Vancouver if desired)
Health benefits
4-day work-weeks with flexible hours
25 annual days paid vacation, unlimited sick and personal days

Text at the top reads: Senior Rendering Programmer. Text inside a white square reads: Responsibilities Overseeing the high-level rendering architecture of our projects Overseeing other rendering programmers and technical artists Collaborating closely with artists to iterate on and achieve their rendering ambitions and visual targets Requirements Experience shipping commercial games Extensive experience with Unity rendering, including SRP and URP, with good knowledge of URP internals High level of fluency in C# and HLSL Shader and GPU pipeline optimization experience Experience with GPU debuggers, such as RenderDoc and Pix A proven track record of working closely with artists Due to our small team and a significant number of our employees being international, we require potential applicants to be able to speak English Preferred experience Experience developing multiplayer games, especially in Unity and/or using Photon Fusion Experience with Amplify Shader Editor, including template development Developing on Xbox consoles Compensation $85,700 CAD/year + bonuses and democratic decision making Fully remote work (Hybrid available in Montreal and Vancouver if desired) Health benefits 4-day work-weeks with flexible hours 25 annual days paid vacation, unlimited sick and personal days

We're hiring for TWO positions—Senior Unity Programmer and Senior Rendering Programmer! www.workwithindies.com/work-with/ko...

✹ You do NOT need to be Canadian to apply! 🙏

$85,700 CAD/year
Health benefits
4-day work weeks
25 annual days paid vacation

8 months ago 73 62 0 6
Preview
KO_OP is hiring a Senior Rendering Programmer We’re looking for a Senior Rendering Programmer to remotely join our team and take over core rendering responsibilities on one of our projects.

We're looking for a senior unity engineer with rendering experience!

Democratic work place with lots of transparency
4 day work weeks
85k CAD salary (same as every single other person at the studio)
Remote friendly but Canadian applicants are prioritized

www.workwithindies.com/careers/ko-o...

9 months ago 66 53 1 1
Text inside of a white rectangle that reads: KO_OP is hiring! Our studio mascot, Ini—a dark genderless humanoid with big white eyes—is in the bottom right corner with heart eyes and little hearts over their head. The background is yellow.

Text inside of a white rectangle that reads: KO_OP is hiring! Our studio mascot, Ini—a dark genderless humanoid with big white eyes—is in the bottom right corner with heart eyes and little hearts over their head. The background is yellow.

Text at the top reads: Senior Rendering Programmer. Text inside a white square reads: 

Responsibilities
Overseeing the high-level rendering architecture of our projects

Overseeing other rendering programmers and technical artists

Collaborating closely with artists to iterate on and achieve their rendering ambitions and visual targets

Requirements

Experience shipping commercial games

Extensive experience with Unity rendering, including SRP and URP, with good knowledge of URP internals

High level of fluency in C# and HLSL
Shader and GPU pipeline optimization experience

Experience with GPU debuggers, such as RenderDoc and Pix

A proven track record of working closely with artists

Due to our small team and a significant number of our employees being international, we require potential applicants to be able to speak English

For tax reasons, we require candidates to be legally eligible to work in Canada

Applicants already located in Canada will be given priority

If you are currently outside of Canada but willing to relocate, we encourage you to submit your application for consideration should we be unable to fill this role locally

Preferred experience

Experience developing multiplayer games, especially in Unity and/or using Photon Fusion

Experience with Amplify Shader Editor, including template development

Developing on Xbox consoles

Compensation

$85,700 CAD/year + bonuses and democratic decision making

Fully remote work (Hybrid available in Montreal and Vancouver if desired)

Health benefits

4-day work-weeks with flexible hours

25 annual days paid vacation, unlimited sick and personal days

Text at the top reads: Senior Rendering Programmer. Text inside a white square reads: Responsibilities Overseeing the high-level rendering architecture of our projects Overseeing other rendering programmers and technical artists Collaborating closely with artists to iterate on and achieve their rendering ambitions and visual targets Requirements Experience shipping commercial games Extensive experience with Unity rendering, including SRP and URP, with good knowledge of URP internals High level of fluency in C# and HLSL Shader and GPU pipeline optimization experience Experience with GPU debuggers, such as RenderDoc and Pix A proven track record of working closely with artists Due to our small team and a significant number of our employees being international, we require potential applicants to be able to speak English For tax reasons, we require candidates to be legally eligible to work in Canada Applicants already located in Canada will be given priority If you are currently outside of Canada but willing to relocate, we encourage you to submit your application for consideration should we be unable to fill this role locally Preferred experience Experience developing multiplayer games, especially in Unity and/or using Photon Fusion Experience with Amplify Shader Editor, including template development Developing on Xbox consoles Compensation $85,700 CAD/year + bonuses and democratic decision making Fully remote work (Hybrid available in Montreal and Vancouver if desired) Health benefits 4-day work-weeks with flexible hours 25 annual days paid vacation, unlimited sick and personal days

Text reads: Programmeur(se) Senior en Rendu.

Responsabilités

Superviser l’architecture de rendu de nos projets à haut niveau

Superviser les autres artistes techniques et programmeu·se·rs travaillant sur le rendu

Collaborer attentivement avec les artistes pour itérer sur leur travail et accomplir leurs ambitions en termes de rendu et objectifs visuels.

Expérience requise

Expérience sur des projets de jeux commerciaux, jusqu'à leur sortie.

Connaissance profonde du rendu dans Unity, SRP et particuliùrement du fonctionnement interne de l’URP.

Haut niveau de connaissance et comfort en C# et HLSL.

Experience d’optimisation de Shaders et pipeline de GPU.

Expérience avec les débogueurs GPU tels que RenderDoc et Pix.

Un historique démonstrable de collaboration étroite avec des artistes.

Étant donnĂ© la taille de notre Ă©quipe et la proportion d'employé·es internationaux, nos potentiels candidat·e·s doivent ĂȘtre capables de parler anglais.

Pour des raisons de taxation, nos candidat·e·s doivent ĂȘtre Ă©ligible pour travailler lĂ©galement au Canada

Les candidat·e·s déjà situé·e·s au Canada seront considéré·e·s en priorité.

Si vous vivez hors du Canada mais ĂȘtes prĂȘts Ă  dĂ©mĂ©nager au Canada, nous vous encourageons Ă  soumettre votre candidature pour considĂ©ration, dans le cas Ă©ventuel oĂč nous ne sommes pas en mesure de remplir ce rĂŽle localement.

Expérience appréciée

Expérience avec le développement de jeux multijoueurs, particuliÚrement dans Unity et/ou avec Photon Fusion.

ExpĂ©rience avec Amplify Shader Editor, y compris le dĂ©veloppement de “templates” (modĂšles)

Développement sur consoles Xbox.

Compensation

$85,700 $CAD annuels + bonus et prise de décision democratique

Travail entiÚrement à distance (Configuration hybride disponible à Montréal et Vancouver si désirée)
BĂ©nĂ©fices d’assurance maladie

Semaine de travail de 4 jours, avec heures flexibles

25 jours par an de vacances payées, congés maladie et journées personnelles illimitées

Text reads: Programmeur(se) Senior en Rendu. ResponsabilitĂ©s Superviser l’architecture de rendu de nos projets Ă  haut niveau Superviser les autres artistes techniques et programmeu·se·rs travaillant sur le rendu Collaborer attentivement avec les artistes pour itĂ©rer sur leur travail et accomplir leurs ambitions en termes de rendu et objectifs visuels. ExpĂ©rience requise ExpĂ©rience sur des projets de jeux commerciaux, jusqu'Ă  leur sortie. Connaissance profonde du rendu dans Unity, SRP et particuliĂšrement du fonctionnement interne de l’URP. Haut niveau de connaissance et comfort en C# et HLSL. Experience d’optimisation de Shaders et pipeline de GPU. ExpĂ©rience avec les dĂ©bogueurs GPU tels que RenderDoc et Pix. Un historique dĂ©monstrable de collaboration Ă©troite avec des artistes. Étant donnĂ© la taille de notre Ă©quipe et la proportion d'employé·es internationaux, nos potentiels candidat·e·s doivent ĂȘtre capables de parler anglais. Pour des raisons de taxation, nos candidat·e·s doivent ĂȘtre Ă©ligible pour travailler lĂ©galement au Canada Les candidat·e·s dĂ©jĂ  situé·e·s au Canada seront considĂ©ré·e·s en prioritĂ©. Si vous vivez hors du Canada mais ĂȘtes prĂȘts Ă  dĂ©mĂ©nager au Canada, nous vous encourageons Ă  soumettre votre candidature pour considĂ©ration, dans le cas Ă©ventuel oĂč nous ne sommes pas en mesure de remplir ce rĂŽle localement. ExpĂ©rience apprĂ©ciĂ©e ExpĂ©rience avec le dĂ©veloppement de jeux multijoueurs, particuliĂšrement dans Unity et/ou avec Photon Fusion. ExpĂ©rience avec Amplify Shader Editor, y compris le dĂ©veloppement de “templates” (modĂšles) DĂ©veloppement sur consoles Xbox. Compensation $85,700 $CAD annuels + bonus et prise de dĂ©cision democratique Travail entiĂšrement Ă  distance (Configuration hybride disponible Ă  MontrĂ©al et Vancouver si dĂ©sirĂ©e) BĂ©nĂ©fices d’assurance maladie Semaine de travail de 4 jours, avec heures flexibles 25 jours par an de vacances payĂ©es, congĂ©s maladie et journĂ©es personnelles illimitĂ©es

We’re hiring—join us at our worker-run co-op!! ko-opmode.applytojobs.ca/programming/...

Compensation includes $85,700 CAD a year, health benefits, flexible 4-day work week, and 25 paid vacation days + unlimited sick and personal days!

9 months ago 192 135 8 12

we listed out a chunk of requirements and if most of those sound out of your domain, then it likely wouldn't be a good fit (2/2)

9 months ago 2 0 0 0
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it wouldn't hurt to apply, but we definitely are prioritizing someone who can actually take ownership of our rendering and work with our rendering programmers / artists accordingly. i.e. knowing the internals of URP and not merely using it, along with graphics programming in general (1/2)

9 months ago 2 0 1 0

rendering folks please come join my team😌 our current game is very fun to work on

9 months ago 13 1 0 0

The primary criteria for balance decisions is spiting players that personally annoy us on the internet. If you provide that reasoning to other designers or directors, they respect it under the Nemesis Rule.

10 months ago 617 79 8 9
emmabellish on eBay Follow emmabellish on eBay. Buying, Selling, Collecting on eBay has never been more exciting!

I'm selling patches to raise funds for folks impacted by the ongoing genocide in Gaza. Full proceeds from the sales will be donated directly to Palestinian fundraisers.

I've got #MonsterHunter, #SailorMoon and #Warhammer patches listed right now, with more coming soon!

www.ebay.ca/usr/emmabell...

10 months ago 63 70 2 1

are there any penalties to that besides just trying again and hoping for more discreet packaging ? fingers crossed either way

11 months ago 1 0 1 0
Video

porter robinson was able to
come back to chicago after all and it was genuinely an unforgettable night 😌

11 months ago 10 0 0 0

happy bday megan !!

11 months ago 1 0 0 0

aw yay

11 months ago 1 0 0 0
3D render of a line up of 4 clay figures with bird-like features in blue, white, and yellow.

3D render of a line up of 4 clay figures with bird-like features in blue, white, and yellow.

Birdlike object creation kit.

11 months ago 114 17 0 0
Outlined 2D character art with a row of characters standing in a row, most of them some kind of anthropomorphic creature, and dressed in street clothes.

Outlined 2D character art with a row of characters standing in a row, most of them some kind of anthropomorphic creature, and dressed in street clothes.

Come and see them,

11 months ago 107 12 5 0
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ohh lovely

1 year ago 1 0 0 0

aw happy bday stef !!!!!

1 year ago 1 0 0 0

gorgeous

1 year ago 1 0 0 0
commission sheet with two pose options of characters on a keychain with beads made of fabric. the first option has two characters wearing a connected cherry hat and holding hands, and the second option has a character with fairy wings.

commission sheet with two pose options of characters on a keychain with beads made of fabric. the first option has two characters wearing a connected cherry hat and holding hands, and the second option has a character with fairy wings.

[shares = 💕]

spring ych are live!! felt like making something cute inspired by the nice spring weather 🌾

ko-fi.com/realmjork/co...

1 year ago 103 48 3 1