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Posts by Andy

Video

Navigating this game world was a bit annoying because of how the player would disappear from view. So I created this occlusion system for tall elements like trees. Pretty happy with the result.

#gamedev #indiedev #screenshotsaturday

1 month ago 8 2 0 0
Video

Been experimenting with different biomes, climes, colors... Took some clips 👇​

#gamedev #indiedev

2 months ago 4 1 0 0

They added AI to the Windows Notepad?? And Paint??

5 months ago 4 0 3 1

That's so beautiful...

6 months ago 1 0 1 0
Video

Did some graphical overhaul of the game:
+ Move from SSAO to mesh-based AO.
+ Triplanar artificial lighting was added to create atmosphere.
+ subtle Matcap effect to better distinguish shapes.
Will do particles, point lights, color variation and water overhaul next.

#gamedev #indiedev

6 months ago 12 3 0 0
Video

Was showcasing the new sitting feature, but the Mayor stole my seat.

#gamedev #indiedev #screenshotsaturday

7 months ago 16 2 0 0
Video

Stone regeneration is tricky in resource management games where the immersive factor is important.

In my game, when it rains, giant snails come out, carrying boulders on their backs. And as the storm ends, they disappear and leave the stones behind. 🐌🌧️

#gamedev #indiedev

1 year ago 20 5 1 0
Video

Made a foliage shaking effect for when some entity passes through it to add extra atmosphere.

#indiedev #gamedev #unity #screenshotsaturday

1 year ago 20 6 0 0
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An outdoor forested area with a wooden and stone house.

An outdoor forested area with a wooden and stone house.

Interior of the house, featuring some wooden furniture.

Interior of the house, featuring some wooden furniture.

A forest area with a river.

A forest area with a river.

A forest area with multiple paths intersecting.

A forest area with multiple paths intersecting.

Took some screenshots while playing my game.
#screenshotsaturday

1 year ago 3 1 0 0

Thank you!!! I appreciate it

1 year ago 1 0 0 0

Thanks for the comment! It was supposed to take a day of work at first and ended up being an endless refactoring hell. That's how it usually goes I guess 😪

1 year ago 0 0 0 0
Video

For the past month, I’ve been working on the horizontal & vertical communication system between rooms.
It’s been quite tricky to tackle all the edge cases, but essentially, doors & ladders create holes in their rooms to connect with other adjacent rooms and form passages.
👉🎞️

#IndieDev #GameDev #WIP

1 year ago 13 1 2 0
An isometric render of a blocky, stylized ant-like creature carrying a large stone cube on its back

An isometric render of a blocky, stylized ant-like creature carrying a large stone cube on its back

An isometric render of a blocky, stylized chicken.

An isometric render of a blocky, stylized chicken.

An isometric render of a stylized sheep with a boxy shape

An isometric render of a stylized sheep with a boxy shape

An isometric render of two stylized slugs made up of boxy shapes

An isometric render of two stylized slugs made up of boxy shapes

Some creature models for my game: an ant, a chicken, a sheep, and a slug (with a tiny buddy).

I try to be really consistent with the blocky shapes, stylized textures, and the 'no-legs' design consistent—either floating or crawling.

#gamedev #indiedev #screenshotsaturday

1 year ago 10 2 0 0
Video

I wanna sit here for the whole day.

#pixel #indie #indiegame #cute #vibe

1 year ago 7 1 0 0

The random be-e-e-eh it's supposed to be a sheep outside of the room hahaha

1 year ago 0 0 0 0
Video

Here’s a first look at the decoration system in my game. Most assets are placeholders for now, but I’m planning to add multiple block shapes so players can create mosaic-like patterns on their walls.

#gamedev #indiedev

1 year ago 10 0 1 0

Thanks!!! 💚

1 year ago 0 0 0 0
Video

Proof of Concept of the Indoor/Outdoor system!!!
🏡🌲
#gamedev #indiegame #unity #screenshotsaturday

1 year ago 25 3 1 0
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Thanks! Yes, currently chunks are loaded and rendered in the same frame, so I could probably get smarter with how I handle that as you say. Will give that a try!

1 year ago 1 0 1 0

Yeah, according to the profiler the whole instantiation process takes like 10% of the time, which would give a noticeable boost. I'm pretty sure the rest is just code optimizations (or doing async stuff (which I'm avoiding haha)). Thanks for the tip!

1 year ago 1 0 1 0
Video

Path-node procedural map generation system. Took me a while to get it working, still freezes for a tiny moment when loading and saving chunks tho.

#indiedev #gamedev #unity

1 year ago 28 1 2 0
Over the Garden Wall | 10th Anniversary Stop Motion Short | Cartoon Network
Over the Garden Wall | 10th Anniversary Stop Motion Short | Cartoon Network YouTube video by Cartoon Network

Happy 10 years of Over the Garden Wall 🍂

1 year ago 179 79 1 3

That's very smart, thank you!

1 year ago 1 0 0 0

Yeah, will definitely try it with physics. Thanks for the insight!

1 year ago 0 0 0 0

It does feel very static. Also makes me think the leaves need a lot more movement upon hit. Thanks!

1 year ago 1 0 0 0
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Video

Wood chopping in my game - still tweaking it, but it’s getting there!
Any tips for making it feel extra satisfying?

#GameDev #IndieDev #WIP

1 year ago 9 1 2 0
Post image

Be sure to keep it lit 🕯️

My piece for the upcoming "Over the Garden Wall" show at Gallery Nucleus 🍂

1 year ago 15394 3578 80 32