Advertisement ยท 728 ร— 90

Posts by Alexander Zapryagaev

Video

youtu.be/qyGDXVnVFn4

2 months ago 0 0 0 0
Video

youtu.be/Y8qzAGOYyTo

2 months ago 0 0 1 0
Video

youtu.be/MKNXFWrXQJ0

2 months ago 0 0 1 0
Post image

Introducing new MaterialFlow nodes in Tellusim Engine: full stencil buffer control, precise decal projection, and procedural sphere and box objects.

2 months ago 0 0 1 0
Video

SDF Trace node turns Tellusim Material Flow Editor into a fully functional SDF object editor: youtu.be/xIl7_EoVSYg

2 months ago 1 0 0 0
Post image

Tellusim SDK 48 is here!
Indirect TLAS builds, GraphFlow node-based compute shaders, FSR & FXAA plugins, and tons more: tellusim.com/sdk-48/

3 months ago 0 0 0 0
Video

The node-based compute shader editor for the Tellusim Engine lets you bake fully procedural textures of any complexity at startup using GraphVarying with zero runtime cost. You also have full control over Nodes, Materials, and Textures from compute shaders.

3 months ago 2 0 0 0
Video

Optional NodeObject instancing in Tellusim Engine lets you efficiently render procedural objects like particles, grass, and fur. Geometry instance parameters are available in the MaterialFlow editor: youtu.be/ItfKdyNtolg
docs.tellusim.com/engine/nodes...

3 months ago 0 0 0 0
Post image

Tellusim SDK 47 is here! Check out all the new features, improvements, and bug fixes in the latest release: tellusim.com/sdk-47/

4 months ago 0 0 0 0
Advertisement
Post image

Get started with Tellusim Core SDK! Minimal guide covers your first project, API tips, shader references, macros, and the cross-platform printf() debugging system (WebGPU included). docs.tellusim.com/core/started...

4 months ago 0 0 0 0
Post image

First project with Tellusim Core SDK! C++, C#, Rust, Java, Swift, and Python - clone, checkout, build, and run! docs.tellusim.com/core/started...

5 months ago 0 0 0 0
Post image

A new Object Tree example in Tellusim Core SDK showcases efficient object culling and rendering using a GPU-driven pipeline. View culling of huge BVH trees with 4M objects is an order of magnitude faster than using CPU. github.com/Tellusim/Tel...

5 months ago 2 0 0 0
Post image

Branches with Windows x64/arm64, Linux x64/arm64, macOS x64/arm64, Android, iOS, and Web builds are now available on the Tellusim Core SDK GitHub! github.com/Tellusim/Tel...

6 months ago 1 0 0 0
Preview
GitHub - Tellusim/Tellusim_Core_SDK: Cross-platform C++ SDK for graphics, compute, and simulation. Supports GPU-accelerated algorithms, meshes, images, and UI, with bindings for C#, Rust, Swift, and P... Cross-platform C++ SDK for graphics, compute, and simulation. Supports GPU-accelerated algorithms, meshes, images, and UI, with bindings for C#, Rust, Swift, and Python. Prebuilt builds and docs av...

Tellusim Core SDK is now officially on GitHub!
Create high-performance graphics, simulation, and compute applications across platforms with a single unified SDK. Supports C++, C#, Rust, Python, Swift, Java, and JavaScript!
github.com/Tellusim/Tel...

6 months ago 1 0 0 0
Post image

Tellusim SDK 46 is now available.
Highlights: bloom post-processing, improved temporal AA & upscaling, updated XeSS & DLSS plugins, new Explorer prefabs, multi-language templates (C#, Rust, Swift, Java, JavaScript, Python), and more: tellusim.com/sdk-46/

7 months ago 0 0 0 0
Post image

Tellusim Project Tool now provides a UI and is integrated into the Tellusim SDK browser, enabling simple creation of C++, C#, Java, Rust, Swift, and Python projects: docs.tellusim.com/core/tools/p...

10 months ago 0 0 0 0
Post image

New 12_Hello_Controller Core SDK tutorial!
Features a spectator camera, game controller input, basic collision detection, and an interactive WebGL/GPU demo: docs.tellusim.com/core/tutoria...

10 months ago 1 0 0 0
Advertisement
Post image

All Tellusim documentation is now live at docs.tellusim.com Explore the full Core and Engine API, tutorials, and guides in one place.

10 months ago 0 0 0 0
Post image

Tellusim SDK 44 is here! It brings support for Apple tvOS platform, MuJoCo physics plugin, an Inverse Kinematics plugin, improved compatibility, real-time state tracking, and major tool and API upgrades. Details: tellusim.com/sdk-44/

11 months ago 0 0 0 0
Video

MuJoCo physics plugin in Tellusim Engine

1 year ago 0 0 0 0
Post image

Tellusim Engine on tvOS

1 year ago 0 0 0 0
Post image

Tellusim SDK 43 is out! With full ๐ŸŽฎ game controller support (Xbox, DualSense & more); Enhanced physics & debugging tools; Improved UI & Color dialog; Updated physics plugins: Box2D, Bullet, Jolt, and PhysX; New scripts & physics samples. Details: tellusim.com/sdk-43/

1 year ago 0 0 0 0
Preview
Manual/12_hello_controller at main ยท Tellusim/Manual Low-level API examples using C++, C#, Rust, Python, Swift, Java, and Kotlin languages - Tellusim/Manual

github.com/Tellusim/Man...

1 year ago 0 0 0 0
Post image

New 12_hello_controller demo for the upcoming manual: tellusim.com/demos/manual.... The Web version currently lacks controller support :)

1 year ago 0 0 1 0
Post image

GamePad and Keyboard logic that controls the vehicle:

1 year ago 0 0 0 0
Advertisement
Video

Improved physics plugins, game controller, and ScriptFlow to run all logic:

1 year ago 0 0 1 0
Video

Tellusim Core and Engine SDK are getting cross-platform game controllers support. This sample uses Script Flow to bind controller actions to the scene:

1 year ago 0 0 0 0
Post image

Tellusim SDK 42 hits a major milestone with lightning-fast, visual node-based programming, offering full API coverage and delivering native C++ performance at runtime! Get all the details here: tellusim.com/sdk-42/

1 year ago 2 0 0 0