I've added analog stick support to Triggerheart Exelica now too!
Posts by Derek Pascarella (ateam)
These have been out of stock for a while, but looks like someone else took the open source design and is selling their own take on it.
Figured I'd share!
midwestmods.shop/products/mic...
I also fixed the game's video initialization code so that PAL consoles using RGB won't have the game erroneously starting in 50hz mode (when of course there is no adjusted game logic to accommodate it). Now it's 60hz, no matter the console or video cable!
Oh, I forgot to mention, in the options menu I added a new "INVINCIBILITY" setting so players can cheat their way through story mode if they just want to see all the dialogue.
Originally I hacked in pressing X+Y to refill lives, but then realized you can map actions to X and Y ๐
Much cleaner now!
I don't know the Naomi version well, it *might* just be the Dreamcast port's "Arcade Mode", which has no dialogue text.
The Dreamcast port, on the other hand, has a full story mode with a fair amount of dialogue for both of the selectable characters (Exelica and Crueltear).
Okay, so... this is happening ๐
Actually, someone confirmed it boots on MODE.
x.com/RetroGamer06...
Thank you.
Any MODE or USB-GDROM users able to test booting the DreamMovie UNLOCKED CDI?
I have these two reports, but right now I don't have access to my USB-GDROM or MODE to test myself.
github.com/DerekPascare...
github.com/DerekPascare...
I've got it working with dialogue text now too.
If I can whip together tooling quickly enough, I'd plan to use the 2025 Steam/Switch re-release script. After that, I'd have to deal with all of the textures (there's a sizable amount).
(3/3) All of that said, I'm not here committing to seeing this patch through, but it's great to know that it's now possible.
Stay tuned ๐
(2/3) As it turns out, all I needed to do was modify the string data interpreter code to understand ASCII, then let the BIOS font functions (_syBtFntGetAddr, _syBtFntGetInfo, and _syBtFntCheckCode) do the rest!
Easier said than done, but nothing too insane.
(1/3) In October 2023, I shared that I was starting work on an English translation patch of Triggerheart Excelica for Dreamcast. And that was true, until I discovered the font sheet I found wasn't used for in-game text and instead the game used the BIOS font.
But check it out ๐
(2/2)
โข All other methods required authoring custom discs and converting video to specific format, not supporting the playback of off-the-shelf VCDs.
(1/2) A lot of people insist they were watching VCDs on Dreamcast without this software years ago. They're right, but with a catch...
โข The "Xing Hong" VCD software had horrible audio/video sync issues and excessive frame dropping and lacked many basic features.
If you ever find evidence of the contrary, please do share it!
With my recent release of DreamMovie "UNLOCKED", I've talked to a few people about how many variants there were developed in China.
This post and the next shows as many as I could find! At some point or another, I've owned almost all of them.
Haha. The true way is to have both and then face extreme inner-conflict whenever you must decide which to use.
There is no SVCD player for Dreamcast that I'm aware of. DreamMovie is the best VCD playback software for the machine, and it only does regular VCD.
Everyone trying to use GD MENU Card Manager v1.5.2-ateam for automatic CUE-anything to CCD conversion: there's currently a bug affecting most VCD disc images. I'm working on a fix.
In the meantime, manually convert your CUE/BIN VCDs using this tool: segaxtreme.net/resources/cu...
My apologies!
Hell yeah.
DM me if you want access to some.
Yes!
Thanks, dude!
This has been a white whale for a long time, and now the only *actual good* VCD player for Dreamcast is available to all ๐
(4/4) If you like what I do and you're feeling generous, you can contribute to my ongoing efforts by heading on over to dreamcastforever.com and clicking "Contact" for the donation link.
(3/4) The GitHub link in the first post will not only take you to the download, but also an in-depth article I wrote all about how @CDaioglou and I reverse-engineered and cracked DreamMovie after a quarter century of it being shrouded in mystery!
See below for a quick demo.
(2/4) DreamMovie "UNLOCKED" removes the proprietary IR dongle requirement, replacing it with full standard controller support. For the first time, anyone with a Dreamcast can use this software without needing the original (and now extremely rare and expensive) hardware.
(1/4) It has risen...
After 25 years of being locked away behind some of the most insane software/hardware protection I've ever seen for a $25 unlicensed console accessory, SEGA Dreamcast's DreamMovie has been unlocked, and is available for all!
DOWNLOAD
github.com/DerekPascare...