To demonstrate this, the MGSV mod "Naked 'Big Boss' Snake Voice Overhaul" by ToKillicide was ported to Zeta. It replaces Venom Snake's voice with lines by David Hayter. I'll be looking at other player voice mods in hopes to port them to Zeta. Big thanks to ToKillicide for letting me port their mod!
Posts by ZIPβ
In the upcoming Zeta r23 update, non-replacer player voices can now be added to MGSV:TPP. They work much like outfits in that they're applied when they meet the criteria: player type, parts type, camo type, head equip, etc.
www.youtube.com/watch?v=D7t0...
Screenshots of the non-replacer items in the iDroid.
In the upcoming Zeta r23 update, non-replacer uniforms and head gear can be added to #MGSV. This is done through a custom equipment system that processes additional entries beyond item limits. Non-replacer buddy gear is also coming along but is still work-in-progress.
youtu.be/uvDyGj3K_uU
Making progress with increasing #MGSV soldier counts. Previously, setting a 32 realized count would crash in free-roam when prisoner side-ops were active. I was able to round up every soldier and the hostage without a crash. I recorded the playthrough, so I might share it later.
Moved the PW tapes to the "Info" tab. I'm thinking I'll port more of them if I have time.
For those wondering why I added "Party All The Time", according to the "tpp_ending" language assets, it was meant to be in MGSV: TPP but didn't seem to make the cut.
Video preview of Zeta's custom cassette tapes in #MGSV. These are just a few examples I made for personal use.
www.youtube.com/watch?v=gTaf...
Right now, documentation on it is incomplete, but it will be updated. I'd like to add tutorials, example mods, and pages for functions specific to Zeta. What's somewhat stopped me before was my work on an auto-porter for full non-Zeta mod support.
Fun fact, I implemented video thumbnails to better present @mgscon.com as I felt that the link for it should be just as lively as the site itself. This became a normal feature for mods as well. So, big thanks to @itsamandalemon.bsky.social for giving me permission to promote the con!
#MGSV Without further delay, I present the official Zeta website. Thanks to the guidance of Nexus Mods support, I created plugins that retrieved mod data to be presented on the website. Additionally, I made a documentation plugin that can handle thousands of pages within 10 seconds.
www.zetamgsv.com
I can see why you're confused by this.
That, right there, is why you're the best, Boss!
Context: x.com/TheZipfsLaw/...
π§±
Look at Duke, he thinks he's part of the team.
Or maybe you just know how to chill it right?
Give me a moment, I need to process this.
www.youtube.com/watch?v=x2qf...
Youtube Video.
After debugging MGSVTPP, I've successfully pushed the realized count to 32 soldiers! As a note, I had enemy sight disabled to make it easier to round them up. I hope to push this limit even more as I continue to debug TPP.
While it's able to override all vanilla missions, the goal is to push it beyond known stable limits, which appears to be 16 to 24. This would benefit custom missions the most, as many of them push the game to its limit.
In TPP, there's a limit on how many soldiers can be active (or "realized"), which can vary by mission and CPU count. So, I wrote an override system that change this limit while in-game. This is "Mission 30: Skullface", where I've increased realized soldier count to 24.
Replacing my linktree with zipfslaw.carrd.co. This isn't the official Zeta site, just my own personal page.
There are still mods that have yet to be tagged, but it currently includes all releases I manage. It might take a day or so for the rest to show. Hopefully, this will help with the upcoming releases:
www.nexusmods.com/metalgearsol...
Previously, I used a hotlink to a Nexusmods search that returned mods containing "Zeta" in their description. While it returned all Zeta modules, it also included mods that didn't support it ( at least not yet ), making it somewhat unreliable. I'm still talking to them about my original plan.
A week ago, I started work on an official website for Zeta by migrating tweets to a dev blog. There was a feature planned that required me to get permission from Nexusmods to pursue. As an alternative, they created a custom tag for Zeta mods and offered to tag any mods that I don't manage myself.
I mod Metal Gear Solid games, but mostly MGSV. I work on a mod manager and framework called Zeta, while also contributing to many other projects and tools for MGSV. www.nexusmods.com/metalgearsol...
πHappy Birthday! π₯³πIt's so wonderful you two can share a special day together!