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Posts by Stefan Pijnacker

Thanks for including my article!

1 year ago 8 1 0 0
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DirectX 12 Resources - Key Concepts - Stefan Pijnacker This article is a quick reference guide on the different types of resources in DirectX 12 and what the key concepts behind them are.

Hey there, I decided to write a "Quick-Reference Guide" to DirectX 12 resources.

It discusses some of the key topics and terminology of DX12 resources. Mainly intended for people new to the API or wanting a refresher.

www.stefanpijnacker.nl/article/dire...

1 year ago 20 3 0 0

Glad to have you here!
Consider joining/pinning this list by @gfxnico.bsky.social
It contains a lot of active graphics devs on bsky.
bsky.app/profile/did:...

1 year ago 3 0 1 0

After realizing I had 16 different tabs open about resources, GPU heaps, subresources and descriptors in DX12.

I've decided that I'm going to write my own "Quick-Reference guide" for DX12 resources/buffers.
Should be done in a few days.

1 year ago 16 0 1 0

It was a great talk, very insightful and also fun!
Thanks for coming over to present it :)

1 year ago 3 0 0 0

Can't wait for GPC tomorrow. First time attending a graphics oriented conference!

I will also be doing a short presentation during the 'Student Showcase'. Looking forward to it :)

1 year ago 8 0 0 0

So many improvements over just these last few days. Great stuff Jacco!

1 year ago 1 0 0 0
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Worked some more on my path tracer this evening. Having a lot of fun building small test scenes :)

1 year ago 28 1 2 1
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@jbikker.bsky.social convinced me to check out bsky so here we are!

Hey, I'm Stefan and I'm a graphics programmer.
My most recent project is my DXR path tracer which is a lot of fun, I also write articles from time to time.
Looking forward to see what other people have to share.

1 year ago 32 0 2 0