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Posts by Artsiom Trubchyk

Seven months late for that joke but Defold Toretto is that you? Super cool project!

2 months ago 1 1 0 0
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New community contribution: Physics Tools by
@aglitchman.bsky.social

It adds editor scripts that generate collision assets from images:
🚤 a convex hull shape
👤 a silhouette chain from thin box shapes

It's perfect for tracks, terrain, and complex boundaries!

#MadeWithDefold #gamedev #indiedev

2 months ago 10 4 0 0
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Feel free to try it out and let me know if you have any feedback or feature requests! Btw, the skills work great with almost all AI coding agents - OpenCode, Kilo, Amp, Cursor, Codex, Claude, Cline, etc.

2 months ago 0 0 0 0
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Agent Config: collection of AGENTS.md and skills Hi everyone! 👋 I’ve been using AI tools (agents, like Amp, Codex, Claude) with Defold heavily lately. I noticed that for every new Defold project, I kept creating a new AGENTS.md file and defining th...

Plus, I’ve released a collection of configs and skills for anyone using AI agents to develop games with Defold - forum.defold.com/t/agent-conf...

2 months ago 0 0 1 0
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GitHub - indiesoftby/defold-physics-tools: Stuff to help with 2D physics in the Defold game engine Stuff to help with 2D physics in the Defold game engine - indiesoftby/defold-physics-tools

Available here -> github.com/indiesoftby/...

2 months ago 0 0 0 0
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Hey! I’m excited to share "Physics Tools" for the
@defold.com engine - editor scripts to generate 2D collision from images:
-> Convex Hull: Generates .convexshape (4-16 vertices) with optional inset.
-> Concave Silhouette: Creates a chain of boxes for complex static geometry (tracks, terrain).

2 months ago 3 0 1 0

Details - our mahjong game started getting a building meta, and things spiraled - now, not only can you build your own base, but a monster shows up and tries to mess it up (but that’s it, nothing too crazy). It can’t appear out of nowhere on the map - players deserve a cool intro sequence first!

5 months ago 1 0 0 0
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This week I’ve got a wild idea: boss monsters are coming to the game! Working on the intro scene where the creature shows up to mess with the player’s base
#screenshotsaturday #defold

5 months ago 8 1 1 1
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...UI is made with the Defold GUI.

5 months ago 3 0 0 0
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Example from a real project - the building UI made with Defold GUI follows a 3D game object. A small positioning delay is left on purpose to make it look smoother.
#defold

5 months ago 10 3 1 0
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Add "World to Screen" example by aglitchman · Pull Request #138 · defold/examples Fixes #97 This example demonstrates practical use of world-to-screen conversion for positioning UI elements relative to 3D objects: render-world_to_screen.2025-10-31.19-33-05_x26...

Available there - github.com/defold/examp...

5 months ago 1 0 0 0
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Made an example of using world-to-screen coordinate conversion - a GUI element with the player’s name follows the 3D character’s body. Perfectly fits today’s holiday vibes!

5 months ago 1 1 1 1

Photo is ✨
RGB30 is one of the best Linux handhelds!

6 months ago 1 0 0 0

The bonus cards are simple for now, but it’s a first iteration, and I’m sure this will make the gameplay more interesting and varied for players!👆

6 months ago 3 0 0 0
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Decided to follow the latest game design trends - now in Mahjong Cards, players can pick one of three bonus cards and tweak each round’s gameplay a bit.
#screenshotsaturday #defold

6 months ago 8 1 1 0
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Inspired by GMTK’s brilliant Word Play - proving word puzzles don’t have to be boring or static. Unlike my own games. Time to add effects and motion everywhere! First up is a nice glow-up background for the title text.
#defold

6 months ago 3 0 0 0
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4 years - August 26, 2021.

7 months ago 0 0 0 0
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I opened a released project in the latest version of Defold, which I hadn't updated in 4 years. And it works almost unchanged - I only updated the manifest file and the versions of some dependencies.
Isn't that wonderful?

7 months ago 4 1 1 0

I will also be adding this component to all of my older 3D examples (Scene3D, Ludum Dare compo games etc) to ensure they run smoothly for everyone.

8 months ago 1 0 0 0

It now works correctly even in situations where the fixed updates runs at the same frequency as the regular update, which could produce an alternating pattern (e.g., 2, 0, 2, 0) before stabilizing to 1, 1, 1… Now it handles it perfectly - buttery smooth from the first frame! 🚀

8 months ago 1 0 1 0
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Release 1.3.0 · indiesoftby/defold-object-interpolation What's Changed Per world time calculation with new interpolation formula. It solved the issue of what to do when fixed update runs at the same frequency as updates and the fixed update frames can ...

Just dropped an update for the Object Interpolation component - made it a bit faster and tweaked the formula so it’s smoother than ever. Compatible with Defold version 1.10.4 and newer.
github.com/indiesoftby/...

8 months ago 5 1 1 0
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Started as a simple car settings menu… soon it’ll be NASA mission control.
#screenshotsaturday #defold

8 months ago 5 3 0 0

It's obvious that this clone was made by a professional team to make money. It wasn't made by a schoolboy during lunch breaks as a joke for his friends, as platforms like Roblox with user-generated content like to portray it.

8 months ago 1 0 0 0
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GitHub - britzl/extension-imgui: Dear ImGUI extension for Defold Dear ImGUI extension for Defold. Contribute to britzl/extension-imgui development by creating an account on GitHub.

The widget is created using Dear ImGui, a tool that powers the entire gamedev.
It is also available for Defold!
github.com/britzl/exten...

8 months ago 9 2 0 0
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First steps in fine-tuning vehicle physics!
#screenshotsaturday #madewithdefold

8 months ago 11 1 1 0
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I figured out how the graphics settings menu appears in video games - the developers just put all the options they use themselves in there.
I did the same thing, but I also moved the menu to the side so that you can see the result right away!
#Defold

8 months ago 8 2 0 0
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At the end of the video, the wheel bounced up - this is normal behaviour 🤣 (for now)

9 months ago 1 0 0 0

Testing skid marks. Done effortlessly - as lines drawn with the Hyper Trails extension and reoriented to the appropriate plane.
#screenshotsaturday #defold

9 months ago 13 3 2 0

When it's done 😄

9 months ago 0 0 0 0
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This custom-built interpolation component has simplified our work with physics running in fixed time step mode so much that I now use it EVERYWHERE!

9 months ago 2 1 0 1