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Posts by Márton Bán

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I worked on the direct and indirect lighting; there's room for improvement, but I'm so happy with my first software path tracer!😄

1 day ago 4 0 0 0

Yes sir!

1 week ago 0 0 0 0
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Working on my path tracer engine

1 week ago 2 0 2 0
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My friend @martonbaumel.bsky.social made a game for a game jam, and I helped with the CRT shader. Check it out: bau-games.itch.io/super-ozone-...

#shader #godot #graphics

2 months ago 8 0 0 0
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Shader Learning - Interactive Shader Tutorials Dive into real-time shading with interactive tasks, tutorials, and live demos. Master GLSL, HLSL and GPU programming.

One of my favorite resource:
shader-learning.com/explore

5 months ago 4 1 0 0
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Behind the pretty frames of #DetroitBecomeHuman. Breaking down how the beautiful world of Detroit brought to life with cool techniques & smart decisions.
i Hope you enjoy or find something new!
mamoniem.com/behind-the-p...

1 year ago 97 38 4 1
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Still one of the most accessible explanations of the rendering equation out there

1 year ago 144 31 1 0
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I started making PBR materials in Substance Designer as a hobby 😄 #techart #material #SubstanceDesigner

1 year ago 3 0 0 0

If you have a problem to understand CMAKE as a beginner this is a pretty cool repository to get a solid grip on this topic: github.com/ttroy50/cmak...

1 year ago 4 0 0 0
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Calculus Made Easy

This a great and very easy to read introduction to Calculus calculusmadeeasy.org, amazing that it was written more than 100 years ago.

1 year ago 11 3 2 0

Currently I am developing my first raytracer with a simple editor in raylib to practice more C++ and able to focus on raytracing more. This will be a good resource to improve my rendering engine in the future.

1 year ago 7 0 0 0

Reminder for graphics folks to follow the rendering list, even if you joined via the Starter Pack:

bsky.app/profile/did:...

The list already has 10-20 interesting people that won’t fit in the starter pack, and those people may not find each-other since neither will have auto-followed the other.

1 year ago 17 9 2 1
Game Engine with Java and OpenGL based on a tutorial series

Game Engine with Java and OpenGL based on a tutorial series

Perlin Noise Shader

Perlin Noise Shader

Gaussian Edge Detection

Gaussian Edge Detection

My name is Márton Bán, and I’m a student and aspiring graphics developer. I’ve done some web development before, and now I’m transitioning to graphics programming.

Currently I am working on a ray tracer, and making shaders in SHDERed.

1 year ago 4 0 0 0

Especially @gfxnico.bsky.social to feature me in the starter pack for some reason!

1 year ago 1 0 0 0

Thank you very much to all the cool people who followed me! I'm a beginner in computer graphics, but I’m going to be more active to push myself to do more graphics programming.

1 year ago 2 0 1 0
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A chill sunday tutorial session 😊 #shader

1 year ago 1 0 0 0

I tried going through my following for anyone that seemed to mention graphics / engine dev / etc, and added them all to a starter pack. I might have missed people, or included people I shouldn't, but it's at least a start! Please let me know anyone else that should be included!

go.bsky.app/UFcEcV6

1 year ago 83 42 12 9
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I'm a aspiring Graphics Dev. Let's connect! :)

1 year ago 0 0 0 0