Meme with a photo of a fountain drink machine with a cup sitting under two nozzles (red and blue), a hand pushing both buttons at once and liquid coming from both nozzles. The blue (left) drink is labelled "grateful for the insight I have gained from all my experiences" and the red (right) drink is labelled "still thinks some of that sh*t should not have happened". The hand is labelled "me".
Posts by Benj Dino 2 has a Patreon!
Honoured to be in great company at the IGDN Indie Groundbreaker Awards! What Should We Have Tomorrow? Has been nominated for Game of the Year and Graphic Design, and owes a lot to @lostwaysclub.itch.io who was responsible for the graphic design and game consulting. www.igdnonline.com/groundbreakers
a conference room empty except for a row of seven tables down the middle that are set up with one chair on each side
I think I have found the conference room with the most threatening aura
Just posted this essay about the OSR, but more so about how TTRPGs have created their own genres and these things we consider cliques or movements are actually greater extensions of what TTRPGs have done unique from other mediums.
www.patreon.com/posts/155858133
If NOVA 2 makes $1,000,000 I will make a 5e variant.
This change not only makes it easier for members to share our work with friends, internet circles, and play groups, but also reduces the paywall's influence on editorial decisions. It was a simple and no-brainer switch, but it does come with risks.
Sign me up!
Ooh, I'm interested in joining if there's still slots!
not cool man why would you attack me personally with this 😅
The art of game design: the spark of creation, to find play between the confines of rules and the expression of agency, to marry the beauty of systems and aesthetic expression,
The discipline of game design: fucking finish the thing
This year's Q1 sales is the highest I've ever gotten from IPR! Looks like Ithaca in the Cards: 2E and especially What Should We Have Tomorrow? have been doing pretty well since launch :)
People keep asking me if I use AI to make writing easier. And I keep telling them: I do not want it to be easier.
Whenever I have done any good work, it's because I either thought about it a LOT or I have inadvertently spent ten years thinking about it so it comes easy. The thinking is the point.
Throwback to the time I ran a campaign of Pine Shallows with my friends
SUPPORT PINE SHALLOWS NOW IT'S SUCH A PRECIOUS GAME
Please support my friend @golden-achiever.bsky.social, they do amazing work!!!
I gotta get back into the groove of working on Mangayaw this Semana Santa
we'd love to see you there!!
Honestly, creator payout week is my favorite part of the month.
We watch the bank balance plummet as send out a lot of money to indie #TTRPG creators.
For some folks it's $12.13,
for others it's hundreds (or thousands) of dollars.
It feels like donating blood.
A little drain but a lot of life.
I'm putting my things up on sale, just to earn a little extra. Things are getting more and more expensive here due to... Everything going on and due to my country's dependence on oil exports. itch.io/s/182822/diw...
Organized another Bagong Laro game day last Saturday along with @goobernuts.itch.io !
We had tables for:
- One of Us Will Die @oneofuswilldierpg.bsky.social
- DIE RPG
- Prologue
- And a Bad Times hack by @togidemi.bsky.social
Have been working on a new project for blog discovery. It's now live!
Check out rootr.ing! A new small hub and webring for ttrpg blogs. Read about here:
elmc.at/rootring-is-...
Have you seen this game that heavily inspired by Night in The Woods and The Amazing World of Gumball? where you have to become a detective to find lost belonging?
Check out Lost & Found made by Philippine game dev
ShaggyBearGames
#indiegame #game
Hell yeah to beastfolk over demihumans.
I particularly love what @goobernuts.itch.io and @munkao.bsky.social are doing with this right now in Mangayaw and Kala Mandala.
#OSR
icastlight.blogspot.com/2026/03/ratl...
If you see this, post a robot
from my memory then from the book
it helps that most games I run nowadays are easy to remember
there are unlimited ways to make a game. the more you try the better you get
Board games are a treasure trove of interesting mechanics, but I also would implore RPG designers to do a deep dive into poetry too.
Understanding how words evoke emotion will give you the tools to understand how game mechanics do too. After all, it’s all metaphor and symbolism.